OPFOR Pilot SPAs:
EDG 2, Tactics +3, Sure-footed, Marksman, Gunnery Spec Missile
Map Layout
North
[][]
South

MAPS
Holth Forest (half)*........River Commcenter
*from Map Pack Tukayyid
MAP MODIFICATIONS
Replace ALL Wall Hexes on the River Commcenter Map with Light Woods.
Replace ALL Turret Hexes on the River Commcenter Map with Heavy Woods
Only DARK Grey maps on the River Commcenter Map count as Paved Hexes; Bridges have 100 CF.
Half-hexes where one half of the hex contains any terrain type besides clear, are level 1 (NOT Level 0) Clear hexes.
DEPLOYMENT
Both sides enter onto the battlefield on their initiative on Turn 1, anywhere desired on their respective board edge.
OBJECTIVES
Stand-up Fight, last unit standing wins. Either side may ask for an honorable surrender - if conscious - in the End Phase after any ammo explosion, or 2 engine hits, or the loss of any 2 Mech Locations. If the Ghost Bear pilot asks for and does not receive the surrender, they will fight to kill, including the full use of physical attacks, deliberately targeted attacks against a Mech's Head location, and will shoot at ejected Ranger pilots.
Surrender means that the winning side keeps the loser's Mech, but doesn't take the other person prisoner.
MISC
Game has a 16 turn time limit. If neither Mech is destroyed, add up the total number of armor boxes crossed out; each critical hit slot destroyed counts as +10 boxes. The lower value is the winner.