1720 hours
53.180061,-120.333767
The lee side of a very large rock
You stand in the shadow of the mountain, huddled out of the wind behind a boulder that dwarfs even your assembled BattleMechs. The circle of personnel is tight, using body heat to combat the Yukon winter's chill. Sixty-seven men and women. A pitiful number. A mere pittance against the thousands that but three days ago stood guard on Terra, the jewel of humanity. A PDF major with a a generous coating of dried blood across his brow steps forward and raises his hand.
"All right folks, I think I'm the ranking officer of what we've got left. Anybody else have a higher command authority here?" Feet shift and eyes dart around, but no one other survivor steps forward. The major waits a few moments, and then clears his throat nervously, pitching his hoarse voice to carry over the wind to the whole group. "All...all right then. I'm Major Paul Stastny, 221st Military Intelligence Battalion, Bravo Company. Do I have any other officers here?" He takes a moment and looks around the group, eyes lighting on insignia beneath the sweat and grime of battle. "All right, it looks like you're going to be my go-to guy, Captain Freud. Excuse me...'Freund'; missed the 'N' in there. I'll admit, I'm not a shooter. So, for everyone else's benefit, Captain Freund here is going to be in charge of tactical combat operations, with the chain of command going down his list of officers. Captain, I'd like you to go around and find out what we've got to work with. Organize us into an ad-hoc command and get back to me with a TO&E A-sap. We don't know how long we have before those Ameris guys track us down. Dismissed."
Major Stastny walks away to the green-camouflaged 5-ton truck he arrived in, and you begin to take stock of everyone who has managed to make it to the impromptu rally point over the last day and a half. As people introduce themselves, many stop and stare into space for a long moment, and everyone present knows they're hearing - as they will for years to come - the sounds of comrades and friends being snuffed out over the radio nets. They stare, and stare, and then give themselves a little shake and continue on. You understand.
Amazingly, all members of the 741st Echo Company made it out more-or-less intact. The rest of the personnel are as follows:
-Major Stastny and his three-man technical team, in a 5-ton truck loaded down with communications and encryption equipment.
-A bunch of vehicle crewmen and women (21) in 30-ton mobile haulers (4) who were there for emergency duties in case vehicles got damaged during the exercises.
-Three cooks and a pair of off-road haulers, mostly full of rations. With rationing in place, you estimate you have enough food for all of you for about a week and a half.
-Four Areospace Fighter pilots (x2 THK-63 Tomahawks and x2 EGL-6b Eagle Areospace Fighters) who have used their craft's VTOL capabilities to set down on a rocky plateau 500 meters to the west. They are all low on fuel.
-One Kanga Jump Tank and its 4 crewmen.
-17 MechWarriors.
-One reinforced squad of 5 MK. XXI Nighthawk Power Armor Troopers (remnants of a company)
Vehicles are as follows:
x1 M2710 Truck; "5-ton" (5/8, ICE Engine, 8/8/8 armor spread, no weapons, 5-ton cargo capacity-all comms equipment)
x4 Mobile Haulers (4/6. ICE Engine, 10/10/10 armor spread, no weapons, 1 has repair gantry (10 tons cargo), 2 have pure cargo space (30 tons), 1 has 10 tons liquid storage and 10 tons cargo space)
x1 Kanga Jump Tank (out of AC/5 and LRM-10 ammo, 3 shots of SRM-4 ammo left, 27 shots of MG ammo left, 5 points armor damage to left side)
x2 M2660 "Pit Bull" off-road trucks (4/6, ICE engine, 1/1/1 BAR 2 armor spread, no weapons, 1400 kg of cargo space; both are filled with MREs)
x2 THK-63 Tomahawk Areospace Fighters, both with 2 tons of fuel remaining. Hull code 213 has 10 points of armor left in its aft arc and has taken damage to its avionics. Hull code 212 is fine but for the fuel issue.
x2 EGL-6b Eagle Areospace Fighters, both with 3 tons of fuel remaining. Both are in perfect condition.
x1 LCT-1E Locust, missing its right arm, but with no other damage. Its pilot is SGT Bryce Salvador (4/5)
x1 LCT-1S Locust, missing EDIT: missing nothing...forgot to type text. Ammo is full. Its pilot is SGT Ryan Bourque (4/4)
x1 WSP-1A Wasp, missing 2 points on its right arm and center torso, and 5 points on its left leg. 10 SRM vollleys left. Its pilot is SGT Andrea Lilja (3/3, Jumping Jack)
x1 STG-3G Stinger, missing 2 points on its right torso, 8 points on its center torso, 5 points on both arms, and 7 points, with 3 points internal, on the left leg. Its pilot is MSGT Ruslan Fedotenko (5/2)
x1 BJ-1 Blackjack, missing 10 points on its right torso 2 points on its head, and its entire left arm. Ammo is full. Its pilot is SGT Maria Hossa (4/5)
x1 PXH-1 Phoenix Hawk, missing 5 points on its right torso and center torso. It has used 20 shots of MG ammo. Its pilot is SGT Derek Dorsett (4/4)
x1 GRF-2N Griffin, missing 10 points on its right torso, 8 on its center torso, 5 points on both legs, and its entire left arm. It has 5 missile volleys left. Its pilot is WO Jaroslav Halak (4/5, Administration Skill focus)
x1 SHD-2H Shadow Hawk, missing 5 points on its left torso and center torso. It has 4 AC shots, 5 LRM shots, and 8 SRM shots left. Its pilot is LT Scott Nichol (4/5)
x1 CRB-27 Crab, missing 10 points on its right leg, 8 points on its left leg and center torso, 10 points of of each arm, and 5 points off the head. It is missing it's small laser. Its pilot is SGT Matt Duchene (4/5, Hot Dog)
x1 WHM-7A Warhammer, missing 5 points on its right torso, 10 off its left leg, 33 of its center torso armor, 20 of its right arm, 3 internal off the right arm, and 2 off the head. It is missing its right arm ERPPC and has an engine hit. It has 6 SRM shots left. Its pilot is SGT Natasha Kuminsky (3/4, Hot Dog, Maneuvering Ace)
x1 TDR-5S Thunderbolt, missing 5 points on its right torso and 8 off its center torso. It has 3 LRM shots, 35 SRM shots, and 157 MG shots left. Its pilot is SGT Brandon Yip (5/6)
x1 LNC25-01 Lancelot, missing 5 points on its right and left torsos and 8 off its center torso, and 14 off its left leg, along with 1 point of internal. It has a foot actuator hit. Its pilot is WO Jen Madden (4/2, Maneuvering Ace, Air-ground Liasion skill focus)
x1 ARC-2R Archer, with no damage. It has 12 LRM volleys remaining. Its pilot is SGT Cam Talbot (4/5)
x1 WVR-6R Wolverine, with no leg armor left, 5 points of damage to the left leg internal and 6 points to the right leg internal, and 15 points of center torso armor damage. It is missing its left lower leg actuator. It has 5 AC shots and 10 SRM volleys left. Its pilot is SGT Claude Giroux (4/5)
x1 CGR-1A1 Charger, missing 5 points on its right, left, and center torso, 10 points on its right arm, and 8 points on its left arm and left leg. It has 1 engine hit. Its pilot is SGT Brandon Prust (3/3, Melee Specialist, Maneuvering Ace, Impatient Trait)
x1 SPT-N1 Spartan, missing 15 points on its right torso and center torso, 20 points on its left torso, 20 points on its left arm, 18 points on its right leg, and 8 points on its head. It has 3 shots of AMS ammo and 12 shots of SRM ammo left. Its pilot is SGT Rich Peverley (4/5)
x1 DVS-2 Devastator, missing 31 points of left arm armor, 16 points of left leg, 28 points of left torso, 40 points of center torso, 34 points of right arm, 21 points of right leg, 3 points of right torso rear, and 5 points of right arm internal. It has 21 rounds of Gauss ammo left. It has 1 engine hit and is missing its right torso PPC. Its pilot is LT Natalie Knightly (3/3, Speed Demon).
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GM: You have 500 Warchest points. 1 Warchest point repairs 1 armor box. 2 WCP repair 1 internal box. A number of WCP equal to a weapon's mass repair a weapon. 5 points repair any internal system hit except a gyro or engine hit. 25 points repair an engine hit, and 20 points repair a gyro hit. 2 points reload a ton (or portion thereof) of ammo. Warchest points will not refresh unless you take actions in-game to refresh them (capturing ammo/parts stockpiles). There are no track costs for this portion of the campaign.
Built a TO&E, ensuring that each player controls at least one other battlefield unit (ie, Mechs or Tanks), and no-one controls more than 4 units. ASFs and Trucks/haulers are under GM control at this time. You may abandon units if you wish. You may not reassign Warriors unless you have a Mech with a KIA (as a result of enemy action) pilot. Be aware that you will move at the pace of your slowest unit. The slower you move, the easier it will be for anyone hunting you to track/catch you. You have till Wednesday midnight (Thursday 1am-ish) to have the TO&E done. MAJ Stastny will have come up with some operations orders for you to choose between by then. Talk amoungst yourselves (start a new thread for OOG "stat" talk, please), and good luck.