Is this thread IC?
No. This is for brainstorming.
I had originally thought the idea of just stealing a dropship (through either combat or subterfuge) wasn't nearly enough, considering the need to jump out-system. However, keep in mind that the RWR took over only a few days ago. How widespread that news is already, I don't know. But this is also Terra, so I'd assume there is very heavy space traffic. Lot's of civvies, lots of military, coming and going every day. Of course the Zenith and Nadir points will be well-guarded by the RWR fleet, but this is a large system and no doubt pirate jump-points in it have been mapped for centuries.
Maybe we could grab a civilian dropship, pile in, take off on a regularly scheduled flight-plan and then head towards a pirate jump point. When an SLDF warship jumps in, we let them know where we are (or where we're going to be). They'll immediately have to jump out, but eventually they'll come back for us by jumping to the pirate point we gave them, or they'll send someone else to do the same. First, we'd have to establish that SLDF ships are still jumping into this system on a regular basis.
Posing as RWR forces on an actual assignment seems unrealistic, but we could try. Attack a small garrison force somewhere, making sure to cut off their communications first, and essentially use our hacking skills to insert ourselves into the RWR TO&E. Considering the likely disorganization they're experiencing right now during this coup, it might not be impossible. Then we adjust our orders, have a dropship pick us up, and ship out.
Stealing a dropship and just heading out to the regular jump points might not be as difficult right now either, considering how recent this take-over is. I'm sure the RWR is doing everything they can to keep the SDS from blowing up their own ships as well, which may be arriving on unscheduled jumps. So, they've either got IFF codes (which we could steal) or they've temporarily shut the SDS down entirely (which we could find out). The advantage of burning to a common jump-point is that there will be large numbers of potential jumpships to hook up with. There may even be SLDF warships that jump in and jump back out a few minutes later, which would be ideal. Of course, the disadvantage is that there are large numbers of potential enemies to deal with as well. Could make for a very fun Aerotech scenario though.
One other thing, we don't know if the Terran Hegemony and the SLDF are actually at war yet! All we know is that there's been a coup (I'm assuming we know that by now, even though we haven't seen anything about it yet IC), and that we were attacked because the First Lord likely doesn't want units that aren't 100% loyal in his backyard. The SLDF is technically still under the command of the First Lord. Lord Amaris is likely still giving orders to the SLDF, and trying to maintain that control. So while things at the jump points may be extremely tense, it might not be weapons free just yet. That also would make it much easier for us to contact, hook up with, and jump out with an SLDF jumper if we can just make it to the jump-point.
I think it's imperative that we find out the following:
1) What is happening at the zenith/nadir jump points?
2) Is the SDS still active?
3) Are there SLDF units in-system that are specifically looking to pick up lost units like ourselves? There could be multiple Bug-Eye's sitting out there right now, trying to find and help us. Is there a way to contact them?
Of course, there's always the option of just staying on Terra and causing as much damage as possible.