Yamamori, please take lead on scouting the buildings with Marshall, starting with building E as has been suggested. If you run into a security system that needs circumventing, let Freund know; he can be there within 2 minutes.
WO Hawker, you're the only person with medical skills, so once that building has been cleared, please triage the wounded while you develop a plan for whatever you've got in mind.
=====================
We've got 4 pristine LRM carriers with no crews. I want to know two things:
1) Is it possible to use the explosive warheads within some of those missiles to create mines? This seems like a good question for Banzai (Science/Engineer - 6) and Schwepps and Marshall (Demolitions - 4). Since Marshall is busy scouting, have Schwepps assist.
2) Is it possible to get these LRM carriers sighted in on specific hexes, and rig up a remote firing control? Reed (Artillery -3) or Yamamori (Support Weapons - 3) should be able to help get these turrets locked in on specific hexes. The obvious choice again to rig the remote firing control is Banzai (Science/Engineer - 6, Advanced Computers -3) with assistance from Hawker (Comms - 6, Computers - 4). Maybe this wouldn't even help, as LRM's aren't aoe weapons, so perhaps the only way this is viable is to actually have some sort of remote targeting.
Other suggestions for using these vees?
=====================
Do we also have 1 or 2 Hetzers still available? Suggestions?
=====================
Guys, I'm just throwing some stuff out there. If you've got other suggestions or things you'd like to roll for, go for it. As for intel we should be trying to acquire, I'm particularly interested in finding out if there are any other exits from the Castle Brian tunnel system in our area. I'd like to possibly blow up the closest tunnel exit as well, depending on how far away it is.
We should try to find out if the RWR actually plans to hit the flank of the SLDF attacking force. If so, we've likely got 12 hours before we're engaged. However, this is an assumption, so if the RWR plans a frontal attack to blunt the SLDF advance, we'll have much less time. After scouting has been completed, I'd like Yamamori (perception) and Reed (negotiation) to talk to the RWR mech pilots and see what we can get (we've got no one with interrogation skill, RIP Xin). Of course, we should also be on the lookout for documents and plans as the buildings are searched, but we have limited time for detailed searching and we need to focus on stuff that improves our immediate tactical position.
Also, Rob, could you let us know what mechs are included in the reinforcement force that crash-landed at the end of the scenario? Some of them might be good fits for the mech bunkers.
I'll also throw this out there, I think we should have a goal to have all critical actions complete within 10 hours, not 12. We can use those last couple hours if we actually get them, but we need mechs repaired and defenses shored up asap.