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Author Topic: Force Creation Discussion  (Read 27542 times)

Riegien

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Re: Force Creation Discussion
« Reply #120 on: August 08, 2013, 06:40:36 PM »

From a LCT doctrine standpoint, that makes perfect sense to do.  So no.

The issue is when mission parameters mean that certain units cannot/should not deploy and figure out how lance cohesion should apply.  Underwater, space, hot dropping, etc. 
In those cases, I can let you: Take a lot of dead weight(not entirely fair),
                                         let you pare off units and replace them with others (which kinda breaks the concept of cohesive lances since there is no reason you couldn't do the same thing in any given mission),
                                         let you pare off the unusable things but leave the slots empty (doable, but again not the best plan),
                                         not let you take lances with said offending units (maintains lance cohesion, at least).

Options 3 and 4 are the best, but they still kinda suck.  So no, unless anyone has some bright ideas on this or everyone is fine with hobbling their options severely in some situations.
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agustaaquila

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Re: Force Creation Discussion
« Reply #121 on: August 08, 2013, 08:51:02 PM »

I like cyclopes. 

Also, if i need to drop the trantula we will be going with some form of scorpion.  As I want a quad, for quads sake.  :-\
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Death or Glory

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Re: Force Creation Discussion
« Reply #122 on: August 08, 2013, 09:17:56 PM »

Travis, Mike seems sad.  Can he have a Tarantula?
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Riegien

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Re: Force Creation Discussion
« Reply #123 on: August 08, 2013, 09:27:13 PM »

I dunno.  A Tarantula's a lot of responsibility.  Will he feed and take care of it?  Take it on walks?  Clean out the.. do spiders the size of my fist have litterboxen?
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Riegien

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Re: Force Creation Discussion
« Reply #124 on: August 08, 2013, 09:52:31 PM »

Ok, the only Quad I can find that the Suns makes is the Antlion.  That is easily available.  The Stalking Spider II is being sold to anyone with a spare c-bill.  The Jaguar is available in very limited supply.
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agustaaquila

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Re: Force Creation Discussion
« Reply #125 on: August 08, 2013, 10:03:35 PM »

As I don't want to walk the tarantula (as its built to jump at least 7 a turn) we will replace it with a jaguar. 

I need some help with the varrient,  I am thinking 2 for the light tag, but 1 looks fun for the quad turret.

Also, I did mean the Sr, because something in me likes plasma rifles.
« Last Edit: August 08, 2013, 10:19:50 PM by agustaaquila »
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serrate

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Re: Force Creation Discussion
« Reply #126 on: August 08, 2013, 10:23:14 PM »

Alright, so my final mech selection is the Cyclops, Axman, Stealth, and Enforcer. Good to go.
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Black Omega

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Re: Force Creation Discussion
« Reply #127 on: August 08, 2013, 11:38:47 PM »

I may have missed something.  Do we have any Arrow IV's for which we need a TAG???  If not, I would prefer the FS9-S3 for the greater firepower and ECM.

And another thing; I hate 'bugs' [and bug mechs...and Spiders...and Scorpions...and Tarantulas].  I have a flamer [4 actually] and I WILL use it [them].  ;)
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Death or Glory

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Re: Force Creation Discussion
« Reply #128 on: August 08, 2013, 11:45:25 PM »

I may have missed something.  Do we have any Arrow IV's for which we need a TAG???  If not, I would prefer the FS9-S3 for the greater firepower and ECM.

And another thing; I hate 'bugs' [and bug mechs...and Spiders...and Scorpions...and Tarantulas].  I have a flamer [4 actually] and I WILL use it [them].  ;)

Between our two Schiltron Primes, we have four Arrow IVs, but we already have four mechs and five vehicles with TAG, so I think we're already good there.
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Darrian Wolffe

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Re: Force Creation Discussion
« Reply #129 on: August 09, 2013, 02:59:12 AM »

I am thinking 2 for the light tag

Is a Clan TAG system compatible with IS ammo?

Quote
Also, I did mean the Sr, because something in me likes plasma rifles.

Oh, the Bushwacker.  'K.

Attached is the version of the Mech List with all changes made up until this point (the specific version of the Jaguar is currently left blank).  I now officially hand the care and feeding of it over to our logistics officer.

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Darrian Wolffe

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Re: Force Creation Discussion
« Reply #130 on: August 09, 2013, 03:25:06 AM »

In the meantime, let's talk about lance assignments.  Here's my initial take on things:

Lance 1 - C3 Lance 1.  Cyclops hangs way back; Enforcer hovers around 14 hexes and provides support.  3 and 4 Spot.
1) Cyclops - TAG
2) Enforcer III
3) Axman - ECM
4) Thunderbolt - ECM, Bloodhound

Lance 2 - C3 Lance 2.  Fennec and Warhammer hang back and PPC people some questions; Thantaos and Axeman spot
1) Fennec - TAG
2) Warhammer
3) Axman - ECM
4) Thanatos - ECM

Lance 3 - "Command" Lance - Command Mech and a Scarecrow specialty unit; all short-range stuff to be thrown in on a counterattack
1) Marauder
2) Scarecrow - Bloodhound
3) Shadow Hawk
4) Hellspawn - ECM, TAG, Beagle

Lance 4 - "Battle" Lance.  All mid-speed, good firepower and armor, good mix of hole-punch and critseek.
1) Avatar
2) Centurion Omni
3) Bushwacker
4) Blackjack

Lance 5 - "Recon" lance.  Mostly fast; the Griffin's speed deficiency doesn't matter so much because long-range weapons.
1) Stealth - TAG
2) Jaguar
3) Griffin
4) Firestarter - ECM

You'll note that almost every lance has at least one ECM and a TAG-capable unit.  This ensures that pretty much no matter what our force mix, we'll have those tools available to us.  The C3 lances end up with 2 ECM units, which are also the spotters, because that way when the spotters get close (as is their job), they end up hosing the electronics on the OPFOR in the bargain.  Having 2 ECM in each C3 lance also increased redundancy; killing one of the units won't shut down the ECM field (plus we can be dicks about Ghost Targets and ECCM if Travis wants to break out those rules...).

Generally speaking, I prefer to design lances around speed profiles to ensure that all units can move and shoot together, but that isn't really possible this time.  Mech role and special equipment are largely dictating where things go, which means we're going to have to be careful about lances being separated and destroyed in detail.

The single big, obvious change to this is to swap the Griffin and the Hellspawn.  The movement profile of the Spawn fits the recon paradigm better, and it gives the Recon Lance an Active Probe.  The issue is that it then deprives the Command Lance of both an ECM and a TAG system.  Another change would be to swap the Griffin and the Scarecrow; recon units are more likely to encounter infantry anyway, and it gives the Recon group a Bloodhound Probe.  The Scarecrow hinders the mobility of the Recon Lance much more than the Griffin does, however, and doesn't even have the benefit of long-range weapons to make up for that.

It should also be noted that if Mike chooses the Jaguar 2, it comes with a Light TAG and an Active Probe - both of which have obvious benefits to the Recon Lance.  The Jag 1 gets a pretty hellacious wallop with an ATM6 on a turret (HE ammo...), but x2 cERMLs and x2 cMPLs slaved to a Tcomp, plus x2, 3-gun cMG arrays isn't exactly a light-hitting loadout either.

Thoughts?  Questions?  Thrown pottery?
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Death or Glory

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Re: Force Creation Discussion
« Reply #131 on: August 09, 2013, 01:08:56 PM »

Thoughts?  Questions?  Thrown pottery?

I'd take the Jaguar 2 and then swap the Griffin with the Scarecrow.  This would give our recon lance an active probe and allow our recon lance to double as a dedicated anti-infantry lance.  I'd also swap the Cyclops and the Fennec.  I think the Cyclops has better synergy with the Warhammer and the Fennec will be more at home staying in the background for our more mobile C3 lance.  If you want all of our lances to start with ECM coverage, then we could start the Centurion in the B configuration if you want a Guardian ECM or the E configuration if you want an Angel ECM.
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Darrian Wolffe

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Re: Force Creation Discussion
« Reply #132 on: August 09, 2013, 06:15:34 PM »

I'd take the Jaguar 2

Mike's call.  Mike?

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and then swap the Griffin with the Scarecrow.  This would give our recon lance an active probe and allow our recon lance to double as a dedicated anti-infantry lance. 

Works for me.

Quote
I'd also swap the Cyclops and the Fennec.  I think the Cyclops has better synergy with the Warhammer and the Fennec will be more at home staying in the background for our more mobile C3 lance. 

Huh, I didn't see that.   Good catch.  I'm totally OK with that; especially the Fennec pairing into a more mobile lance (forgot the Thud was 5/8/0).

Quote
If you want all of our lances to start with ECM coverage, then we could start the Centurion in the B configuration if you want a Guardian ECM or the E configuration if you want an Angel ECM.

I'm actually OK with the Battle Lance not having ECM in favor of better firepower, given that it should be relatively rare that we ever field *just* the Battle Lance out of our forces.  As far as I'm concerned, unless the mission makes it obvious, it's up to whomever's driving it.

And everything is subject to the approval of our Glorious People's Commanding Officer (who is totally not a backstabbing Capellan), of course.
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agustaaquila

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Re: Force Creation Discussion
« Reply #133 on: August 09, 2013, 06:41:56 PM »

Vhat is this talk of being Kapellan.  Do I sound Kapellan to vou?

Ok, so Jag 2, I like switching the Fennec and Cyclops, I think we need to switch the griffin with something else.

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Darrian Wolffe

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Re: Force Creation Discussion
« Reply #134 on: August 09, 2013, 06:56:19 PM »

Ok, so Jag 2, I like switching the Fennec and Cyclops, I think we need to switch the griffin with something else.

Like, switch out out totally and get a new Mech, or swap it with a unit from another lance?  Do you have any suggestions?
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