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Author Topic: Rob's Lance Generation  (Read 3911 times)

Darrian Wolffe

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Rob's Lance Generation
« on: February 22, 2017, 12:54:03 AM »

Dice roll to determine starting affiliation
1) FS
2) DC
3) LC
4) CC
5) FWL
6) TC
7) MOC
8 ) OA
9) STIV
10) FRR
11) Bandit
12) Minor/Indep

Rolled 1d12 : 7, total 7
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #1 on: February 22, 2017, 01:02:45 AM »

Well, that's convenient.

Roll to determine Stage 1 Path.

(yes, I like randomly-built characters)

1) backwoods
2) blue collar
3) war orphan
4) Farm
5) Noble
6) Street
7) white Collar

Rolled 1d7 : 5, total 5
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #2 on: February 22, 2017, 01:04:07 AM »

OK, MOC Noble.

Event Roll
Rolled 2d6 : 5, 4, total 9
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #3 on: February 22, 2017, 01:07:09 AM »

Moving to Stage 2: Military School

Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #4 on: February 22, 2017, 01:07:57 AM »

Rolling twice

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 6, 3, total 9
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #5 on: February 22, 2017, 01:22:03 AM »

Spending 1 point of Edge to get out of Canopian space and be an exchange student somewhere with a real military program.

The St. Ives Academy of Martial Sciences is close by...

Event Roll
Rolled 2d10 : 10, 9, total 19
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #6 on: February 22, 2017, 01:22:42 AM »

Rolling twice.

Rolled 2d10 : 10, 6, total 16


Rolled 2d10 : 9, 7, total 16
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #7 on: February 22, 2017, 01:25:35 AM »

rerolling identical result (can't stack):

Rolled 2d10 : 8, 9, total 17
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #8 on: February 22, 2017, 01:27:48 AM »

spending 1 edge to increase above "17" result to an 18.

Take "Special Training" Subpath as per above "16" result
Take OCS.
Take MechWarrior AIT

22 years old
« Last Edit: February 22, 2017, 01:29:31 AM by Darrian Wolffe »
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #9 on: February 22, 2017, 01:32:22 AM »

Moving to Stage 4.  Tour of Duty: Inner Sphere

Event roll
Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #10 on: February 22, 2017, 01:33:22 AM »

Yay!  More rolls!

First roll
Rolled 2d6 : 2, 1, total 3
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #11 on: February 22, 2017, 01:35:46 AM »

Yay!  More rolls!

First roll: 3

Yeah, we're going to spend a point of edge to reroll the hell out of that.

Rolled 2d6 : 4, 6, total 10
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #12 on: February 22, 2017, 01:38:34 AM »

OK, we'll spend a point of Edge to bump that to an 11 and take Custom Vehicle and Wealth

Second roll
Rolled 2d6 : 5, 4, total 9
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #13 on: February 22, 2017, 01:46:58 AM »

All right, that concludes my first Stage 4 path.  I can stop here at the age of 24.  I could also go back to a Stage 3 path, but most of those are pretty long, so I'm going to take advantage of my St. Ives training and the fact that "ToD:Federated Suns" is a legal exit path from ToD:IS and I'll run that once.  Regardless, after this I have to stop running paths because my PC will be 26 (or older, since some random events can *force* you to get too old, but we don't hold that randomness against our PCs)

TOD:FedSuns Event roll

Rolled 2d10 : 2, 1, total 3
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #14 on: February 22, 2017, 01:52:26 AM »

Oh, hey, I just fucked all that up.  One my my results from St. Ives Military Academy gives me +1 on all future event rolls.

TOD:IS - rolled 12, can't add +1.
Roll:3, bumps to a 4.  Still spend the point of Edge.  No change.
Edge reroll: 10.  +1 = 11.  I'll take back the point of Edge I spend to raise it by 1 point.
2nd Roll: 9  +1 = 10.

TOD: FedSuns
Roll: 3

Nope, I'm still going to Edge that.
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