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Author Topic: Bryan's Lance Generation  (Read 3531 times)

serrate

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Re: Bryan's Lance Generation
« Reply #15 on: February 25, 2017, 07:35:32 PM »

13 Action in the Chaos March leaves you wondering about your place in life. [+2 to any four skills and player's choice: WIL -2, Brave and Quirk/Gung-Ho or WIL +2, Timid and Quirk/Pacifist]

Meh, ok then... WIL -2, Brave and Quirk/Gung-Ho.  I'll need an explanation of how the -2 WIL works, is that -2 to my final value, or -2 to my threshold?

Alrighty then... (23 years old) and time for some more war...

TOUR OF DUTY: INNER SPHERE
Time: 2 years
Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters only.
Skills: Add +2 to any three skills from your Military Fields (Gunnery/Ballistic/Humanoid, Piloting/’Mech, Tactics/’Mech), a +1 to any two other skills (Leadership, Bureaucracy/Federated Suns, First Aid)

Event roll:
Rolled 2d6 : 5, 1, total 6
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serrate

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Re: Bryan's Lance Generation
« Reply #16 on: February 25, 2017, 10:32:38 PM »

Meh, let's try again (Edge -1):

Rolled 2d6 : 2, 5, total 7
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serrate

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Re: Bryan's Lance Generation
« Reply #17 on: February 25, 2017, 10:34:05 PM »

Gonna Edge that one more time...

Rolled 2d6 : 2, 1, total 3
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serrate

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Re: Bryan's Lance Generation
« Reply #18 on: February 25, 2017, 10:35:31 PM »

Obviously, no... Edge

Rolled 2d6 : 3, 1, total 4
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serrate

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Re: Bryan's Lance Generation
« Reply #19 on: February 25, 2017, 10:39:56 PM »

What the heck... you'd think I would've used up all my low rolls by now. Ok, edge one more time.

Rolled 2d6 : 5, 2, total 7
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Darrian Wolffe

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Re: Bryan's Lance Generation
« Reply #20 on: February 26, 2017, 03:24:15 PM »

Meh, ok then... WIL -2, Brave and Quirk/Gung-Ho.  I'll need an explanation of how the -2 WIL works, is that -2 to my final value, or -2 to my threshold?

-2 to your Threshold.  Nothing in character generation directly affects final attribute values, they just make it more or less expensive to BUY that final value with Trait Points.
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serrate

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Re: Bryan's Lance Generation
« Reply #21 on: February 27, 2017, 10:41:33 PM »

Ok, I give. Total waste of Edge.

7 Uneventful garrison duty [+1 to any one skill] --> Gunnery/Ballistic/Humanoid

And now 25 years old. I could still fit in a round of Police Academy, but it doesn't really fit with my character's story imo, so I'll stop.

Gain 50 points for attributes and traits.

Attributes:
Attr:   Value   Min   Threshold
STR   4   2   5
BOD   4   4   7
DEX   5   3   6
RFL   5   4   7
INT   5   3   6
WIL   4   5   8
CHA   4   2   6
EDG    3   2   3  (5 rerolls during creation)
SOC   3   3   6

Traits (gained, no cost):
Wealth
Enemy
Promotion (7)
Well-Equipped (3)
Toughness
Stigma/Tikonov separatist
Vehicle (4)
Owns Vehicle

Trait changes:
Wealth  - Increase to 2: Cost 1
Promotion - Decrease to 6: Gain 1
Well-Equipped - Decrease to 2: Gain 1
Vehicle - Increase to 6: Cost 2
Custom Vehicle - Cost 2 WHM-6D Warhammer Bah, I need to pilot something a little less boring... CPLT-C1 Catapult
Sixth Sense - Cost 4
Night Vision - Cost 1
XP (50) - Cost 5

SPA:
Melee Specialist - 20xp
Melee Master - 30xp
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serrate

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Re: Bryan's Lance Generation
« Reply #22 on: February 27, 2017, 11:10:12 PM »

Skills         
Name:                          Points:   Bonus:   Free points:
Leadership                          4           1           1
Rifles                                  5           1           2
Bureaucracy/Federated Suns   6           1           3
Career/Soldier                  4           1           1
First Aid                          6           1           3
Gunnery/Ballistic/Humanoid   14           3           1
Piloting/’Mech                  13           3           0
Tactics/’Mech                   9           2           2
Administration   0      
Negotiation   0      
Scrounge   0      

Extraneous Skills:
Protocol/FedSuns   5
Perception    5
Language/English   4
Language/German   3
Academic/Geography   1
Academic/Military History   2
Academic/Federated Suns History   4
Computers   1
Martial Arts/Military   4
Streetwise/Tikonov Reaches   6
Navigation/Ground   3
Gunnery/Laser/Humanoid   3
Gunnery/Missile/Humanoid   3
Sensor Operations   3
Blades   3
Demolitions   3
Free Fall   3
Stealth   3
Submachine Guns   3
Survival   3
Tracking   3
Points from these: 68
Added to free point pool: 34 points
Extra from relevant skills: 13 points

Free points pool: 47
Piloting to +5 bonus - 18 points
Gunnery to +5 bonus - 18 points
Negotiation   to +1 bonus - 3 points      
Scrounge to +2 bonus - 7 points

Skills:
1   Leadership
1   Rifles
1   Bureaucracy/Federated Suns
1   Career/Soldier
1   First Aid
5   Gunnery/Ballistic/Humanoid
5   Piloting/’Mech
2   Tactics/’Mech
0   Administration
1   Negotiation
2   Scrounge

2/28/17 - Edited due to point skill calculation changes. Updated total available free point pool, and likewise upped Gunnery bonus from 4 to 5. Placing last point in Administration to attain a true "0" bonus.
« Last Edit: February 28, 2017, 03:25:55 PM by serrate »
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serrate

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Re: Bryan's Lance Generation
« Reply #23 on: February 27, 2017, 11:15:22 PM »

Medium mech for Wingman 1:
Rolled 1d1000 : 297, total 297


Medium mech for Wingman 2:
Rolled 1d1000 : 165, total 165


Wingman 3 tbd...
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serrate

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Re: Bryan's Lance Generation
« Reply #24 on: February 27, 2017, 11:38:26 PM »

Wingman 1: CN9-A Centurion (945 bv)
Wingman 2: SHD-2D Shadow Hawk (899 bv)
PC mech: CPLT-C1 Catapult (1399 bv)

Current total bv: 3243 bv

Alright, guess I should add a little more firepower:
Wingman 3, Heavy mech
Rolled 1d1000 : 846, total 846

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serrate

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Re: Bryan's Lance Generation
« Reply #25 on: February 28, 2017, 01:34:13 AM »

PC mech (3/3), Claus Breisacher: CPLT-C1 Catapult (1399 bv), Quirks: No/Minimal arms, Weak Head Armor (1); SPAs: Melee Specialist, Melee Master

Wingman 1 (3/4), Arlette Renaud: CN9-A Centurion (945 bv), Quirks: Improved Targeting (short); Ammo Feed problem (AC10), Non-standard parts

Wingman 2 (3/4), Anastas "Nasty" Utkin: SHD-2D Shadow Hawk (899 bv), Quirks: Battlefists, Improved Life Support, Ubiquitous

Wingman 3 (4/5), Elena Vann: BL-7-KNT Black Knight (1443 bv), Quirks: Command Mech

Total: 4686 bv

Name: Claus Breisacher
Affiliation: Federated Suns
Age: 25

Attributes
STR   4  
BOD   4  
DEX   5  
RFL   5  
INT   5  
WIL   4  
CHA   4  
EDG    3  
SOC   3  

Traits:
Wealth (3)
Brave
Promotion (6) --> Rank 6 (Sergeant)
Well-Equipped (2)
Toughness
Vehicle (6)
Owns Vehicle
Custom Vehicle (2)
Sixth Sense
Night Vision

Enemy
Stigma/Tikonov separatist
Quirk/Gung-ho

Skills:
1   Leadership
1   Rifles
1   Bureaucracy/Federated Suns
1   Career/Soldier
1   First Aid
5   Gunnery/Ballistic/Humanoid
5   Piloting/’Mech
2   Tactics/’Mech
0   Administration
1   Negotiation
2   Scrounge

GM stuff to resolve:
1) Wingman SPAs, if any
2) Well-Equipped (2)
3) Enemy

edit - upped Gunnery to 3 (5 bonus), see post regarding skill point calculation
edit - upped Wealth to (3) based on a lost trait point from Well-Equipped (4)
« Last Edit: March 20, 2017, 03:20:41 PM by serrate »
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Darrian Wolffe

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Re: Bryan's Lance Generation
« Reply #26 on: February 28, 2017, 12:16:34 PM »

GM stuff to resolve:
1) Wingman SPAs, if any
2) Well-Equipped (2)
3) Enemy

1) Holding off so I can do them all at once

2) Well-equipped (2) means you get a single piece of SLDF-era equipment.  It must appear on the TW weapon & equipment table, or can be an XL engine (type and tonnage not determined until you choose to install it).  Note that this item is not actually installed on a unit, if you want to mount it, then it'll be a normal customization once play begins (you couldn't install it even if you have Custom Vehicle).

3) You have Enemy (1), so you need to determine the planet where the enemy is.  When the unit is within 2 Jumps of the Planet (1 jump + 1 jump per level of Enemy), getting stuff will be harder for you.  The enemy must be located in an appropriate place relative to the Stage where you got the Trait; if you got the Enemy during a Stage 3 stint a Tikonov Military Academy, then the Enemy should be on Tikonov.  If you got it in Stage 4: TOD Federate Suns, then the Enemy should be somewhere where the Suns was actually fighting (ie, not in the ass-end of the Outback) - generally along a border.  Enemies of the Unit CO also reduce bonuses during the overall unit creation process and when performing certain actions, but if your PC isn't the CO, it's not a big deal (yet).  Finally, if you want to spend XP to buy off the Enemy, there's a scenario for resolving that as well.

Oh, also, do you have a particular name for your lance?  I'm asking so I can do the various callsigns.  To whit:

« Last Edit: February 28, 2017, 12:19:39 PM by Darrian Wolffe »
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Ice

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Re: Bryan's Lance Generation
« Reply #27 on: February 28, 2017, 01:40:15 PM »

GM stuff to resolve:
1) Wingman SPAs, if any
2) Well-Equipped (2)
3) Enemy

1) Holding off so I can do them all at once

2) Well-equipped (2) means you get a single piece of SLDF-era equipment.  It must appear on the TW weapon & equipment table, or can be an XL engine (type and tonnage not determined until you choose to install it).  Note that this item is not actually installed on a unit, if you want to mount it, then it'll be a normal customization once play begins (you couldn't install it even if you have Custom Vehicle).

3) You have Enemy (1), so you need to determine the planet where the enemy is.  When the unit is within 2 Jumps of the Planet (1 jump + 1 jump per level of Enemy), getting stuff will be harder for you.  The enemy must be located in an appropriate place relative to the Stage where you got the Trait; if you got the Enemy during a Stage 3 stint a Tikonov Military Academy, then the Enemy should be on Tikonov.  If you got it in Stage 4: TOD Federate Suns, then the Enemy should be somewhere where the Suns was actually fighting (ie, not in the ass-end of the Outback) - generally along a border.  Enemies of the Unit CO also reduce bonuses during the overall unit creation process and when performing certain actions, but if your PC isn't the CO, it's not a big deal (yet).  Finally, if you want to spend XP to buy off the Enemy, there's a scenario for resolving that as well.

Oh, also, do you have a particular name for your lance?  I'm asking so I can do the various callsigns.  To whit:



just fyi rob my pilot gun is 3/3
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serrate

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Re: Bryan's Lance Generation
« Reply #28 on: March 02, 2017, 03:09:51 PM »

Couple more questions:
1) What is the punching bonus for the Battlefists quirk?
2) What does the Ubiquitous quirk do?
3) Are we going to be tracking quirks for all OpFor mechs as well?

I picked Achernar for my Enemy, since it was gained in Military Academy and my character is from the Sarna March.

Lance name: Claus' Crushers

Also, I noted this in an edit above, but I redid my Skill Points and Gunnery Skill is now a 5.

I haven't decided on my piece of SLDF gear yet...
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Darrian Wolffe

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Re: Bryan's Lance Generation
« Reply #29 on: March 02, 2017, 03:26:38 PM »

Couple more questions:
1) What is the punching bonus for the Battlefists quirk?
2) What does the Ubiquitous quirk do?
3) Are we going to be tracking quirks for all OpFor mechs as well?

I'm going to add the entire Quirks section to the next iteration of the rules document.

OPFOR Mechs will have quirks on their sheets if you're supposed to track them.

Noted regarding Enemy, Lance name, and Gunnery Skill revision.  Don't sweat the SLDF gear bit; as long as once we start it's listed in your personal warehouse documentation, it's all good.
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