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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 27004 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #300 on: February 09, 2019, 10:00:37 PM »

Aaron Saltier: 26 XP + 9 XP --> 35 XP - 35 XP (Jumping Jack) --> 0 XP
Kills: 26 (14)
Rebecca Ramierez: 11 XP + 6 XP --> 17 XP
Kills: 15 (7)
John Smith: 21 XP + 10 XP --> 31 XP - 25 XP (Sandblaster) --> 6 XP
Kills: 15 (13)
Michael Lemoine: 10 XP  + 8 XP --> 18 XP
Kills: 9(4)
Cassius Cavel: 26 XP + 8 XP --> 34 XP
Kills: 1(0)

Techs

Hicks: 0 XP + 5 XP --> 5 XP
Vihorev 11 XP + 5 XP --> 16 XP
Kalvos: 3 XP + 5 XP --> 8 XP
MacKissack: 21 XP + 5 XP --> 26 XP
Sell: 15 XP + 5 XP -->  20 XP
MacGibbon: 19 XP + 5 XP --> 24 XP

Doctors

Koivu: 17 XP + 9 XP --> 26 XP
Castro: 19 XP + 5 XP --> 24 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #301 on: February 10, 2019, 05:48:00 PM »

Ages were off by two years. Cassius Cavel, Jean MacKissack and Rebecca Ramierez are the only ones with TNs affected, and they still pass anyway.

May 1st 3050 Ages
Mechwarriors
Aaron Saltier: 32
Rebecca Ramierez: 30
Michael Lemoine: 29
John Smith: 29
Cassius Cavel: 30

Techs
Sylvia Hicks: 35
Nicole Vihorev: 37
Jean MacKissack: 41
Annalise Kalvos: 34
Seigfried Sell: 27
Mira MacGibbon: 29

Doctor
Petra Koivu: 38
Katio Castro: 33
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #302 on: February 11, 2019, 07:20:40 PM »

Planned purchases prior to clan invasion (will get to later):
Armor, including a small cache of FF JIC
increase ammo stockpile
Maybe some LB-10X ACs and ammo
a couple more ER PPCs
Mech sections
Maybe a targeting computer
Maybe an uprated XL engine for the captured CRD-5M
« Last Edit: February 12, 2019, 01:16:46 PM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #303 on: February 12, 2019, 10:51:56 PM »

Repairs to captured CRD-5M
Replace Cockpit
Repair Life Support
Repair <75% internal damage to head
Replace Head Armor (9)
Repair CT Int <25%
Repair CT Armor (33)
Repair CT[R] Armor (8)
Repair LT Armor (13)
Repair LT[R] Armor (2)
Repair RT Armor (15)
Repair RA Armor (10)
Repair LA Armor (8)
Repair LL Armor (8)
Repair RL Int <50%
Repair RL Armor (21)
Reload @LRM-15
Reload @LRM-15


Repairs to Crusader Dunedain 1
Engine Repair 3 Crits
CT Int <75%
CT Armor (31)
RT Armor (2)
LA Armor (20)
RA Armor (10)
LL Int <50%
LL Armor (26)
Reload @SRM-4

Repairs to Crusader Dunedain 2
CT Armor (17)
CT[R] Armor (2)
RT Armor (5)
RT[R] (4)
LT Armor (18)
LT[R] Armor (2)
LA Armor (7)
RA Int <75%
RA Armor (20)
RL Armor (23)
LL Armor (20)
Replace RA ER PPC
Reload @SRM-4
Reload @SRM-4 Inferno


Repairs to Shadow Hawk Dunedain 3
RL Int <50%
RL Armor (20)
Reload @SRM-4
Reload @SRM-4


Repairs to Firestarter Dunedain 4
RT Armor (10)
LT Armor (5)
LT[R] Armor (2)
LA Armor (5)
RL Armor (10)
LL Armor (5)


« Last Edit: February 12, 2019, 11:16:45 PM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #304 on: February 12, 2019, 11:12:19 PM »

Crusader 1 Repairs
Maintenance facility -2
Green Quad Time
Engine 3 Crit TN 7
Rolled 2d6 : 5, 5, total 10

CT Int <75% TN 6
Rolled 2d6 : 6, 1, total 7

RL Int <50% TN 5
Rolled 2d6 : 6, 3, total 9

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #305 on: February 12, 2019, 11:15:25 PM »

Green tech not so green.
Armor Repairs
Maintenance Facility
Triple Time
Green Tech
Easy to Maintain (included in previous repairs as well)
LA 20 TN 4
Rolled 2d6 : 3, 5, total 8

CT 31 TN 4
Rolled 2d6 : 1, 3, total 4

RT 2 TN 4
Rolled 2d6 : 3, 4, total 7

RA 10 TN 4
Rolled 2d6 : 4, 1, total 5

LL 26 TN 4
Rolled 2d6 : 2, 3, total 5
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #306 on: February 12, 2019, 11:57:05 PM »

Crusader 2 Repairs
Maintenance Facility
Regular Tech
Easy to Maintain
Standard Time (Armor Repairs)
Triple Time (ER PPC Replacement)
Quad Time (Internal Repair)

RA ER PPC Replacement TN 4
Rolled 2d6 : 3, 3, total 6


RA Int <75% TN 4
Rolled 2d6 : 5, 1, total 6


CT 17 TN 4
Rolled 2d6 : 5, 2, total 7

CT[R] 2 TN 4
Rolled 2d6 : 2, 3, total 5

RT 5 TN 4
Rolled 2d6 : 6, 1, total 7

RT[R] 4 TN 4
Rolled 2d6 : 2, 4, total 6

LT 18 TN 4
Rolled 2d6 : 1, 4, total 5

LT[R] 2 TN 4
Rolled 2d6 : 4, 5, total 9

LA 7 TN 4
Rolled 2d6 : 1, 2, total 3

RA 20 TN 4
Rolled 2d6 : 4, 2, total 6

RL 23 TN 4
Rolled 2d6 : 6, 5, total 11

LL 20 TN 4
Rolled 2d6 : 3, 3, total 6

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #307 on: February 13, 2019, 12:10:36 AM »

Kalvos Succeeds at all but the Left Arm repair.
Vihorev (Veteran) steps in
LA 7 TN 3
Rolled 2d6 : 2, 3, total 5




Shadow Hawk Repairs
Maintenance Facility
Double Time for armor
Quad Time for Internal
Siegfried Sell (Regular)

RL 20 TN 4
Rolled 2d6 : 2, 4, total 6

RL Int <50% TN 4
Rolled 2d6 : 1, 1, total 2




Firestarter Repairs
Maintenance Facility
Double Time for armor
Siegfried Sell (Regular)

RT 10 TN 4
Rolled 2d6 : 2, 6, total 8

LT 5 TN 4
Rolled 2d6 : 6, 5, total 11

LT[R] 2 TN 4
Rolled 2d6 : 2, 5, total 7

LA 5 TN 4
Rolled 2d6 : 5, 2, total 7

RL 10 TN 4
Rolled 2d6 : 5, 4, total 9

LL 5 TN 4
Rolled 2d6 : 3, 1, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #308 on: February 13, 2019, 12:11:44 AM »

SellSucceeds at all but the Shadow Hawk RL internal repair.
Vihorev (Veteran) steps in at double time TN 3
Rolled 2d6 : 2, 1, total 3

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #309 on: February 13, 2019, 12:35:02 AM »

Total armor used repairing Dunedain 1-4: 89 + 125 + 20 + 37 --> 271 (16.9375T)
ER PPC consumed from stores
40 shots of SRM-4 (1.6T)
6 shots of SRM-4 inferno (0.24T)

Repairs to captured Crusader
Maintenance Facility
Regular Tech MacKissack
Cockpit Quad Time
Head 75% Internal Triple Time
RL 50% Internal Double Time
CT 25% Internal and Armor Standard Time
TN 4 all around

Cockpit replacement from stores
Rolled 2d6 : 3, 6, total 9

Fix Life support 1 crit
Rolled 2d6 : 1, 2, total 3

Head internal
Rolled 2d6 : 4, 6, total 10

CT internal
Rolled 2d6 : 3, 4, total 7

RL internal
Rolled 2d6 : 3, 3, total 6


CT 33
Rolled 2d6 : 1, 1, total 2

CT[R] 8
Rolled 2d6 : 6, 3, total 9

LT 13
Rolled 2d6 : 1, 4, total 5

LT[R] 2
Rolled 2d6 : 2, 2, total 4

RT 15
Rolled 2d6 : 1, 4, total 5

RA 10
Rolled 2d6 : 3, 6, total 9

LA 8
Rolled 2d6 : 3, 1, total 4

LL 8
Rolled 2d6 : 6, 5, total 11

RL 21
Rolled 2d6 : 5, 2, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #310 on: February 13, 2019, 12:37:09 AM »

Vihorev Picks up the life support repair at TN 3
Rolled 2d6 : 3, 4, total 7

And the CT armor at TN 3
Rolled 2d6 : 1, 2, total 3
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #311 on: February 13, 2019, 12:40:43 AM »

CRD-5M repairs consume: 160 points (10T)
1 Cockpit
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #312 on: February 13, 2019, 12:49:06 AM »

Crusader 5m Sale
Base Price 11,700,755
Negotiation +3
Rolled 2d6+3 : 3, 5 + 3, total 11
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #313 on: February 13, 2019, 12:53:57 AM »

Mech Sells at 58%
6,786,438
Sale happens before April 1st avoiding maintenance costs.

Sell misc engines from stores
210 SFE from Firestarter (490,000)
Rolled 2d6+3 : 2, 6 + 3, total 11

260 SFE from Crusader (1,126,667)
Rolled 2d6+3 : 3, 5 + 3, total 11

220 XFE from Raptor (3,226,667)
Rolled 2d6+3 : 6, 2 + 3, total 11

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #314 on: February 13, 2019, 12:56:34 AM »

Okay, the forum die roller is just, odd.
58% each
284,200
653,467
1,894,667

Total sale: 2,832,334
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