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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26583 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #75 on: November 22, 2017, 08:22:07 PM »

Correction to Firestarter modifications.
Engine Purchase can't be made while unit is in transit.
Rolls for purchase should be 4/5/3045 and then can't be rolled again until landing.
Next XL engine purchase chance is 5/7/3045, which fails.
Success occurs on 5/8/3045, arrives on 5/29/3045.
Knowing that the engine won't arrive immediately on landing, the armor modification and some weapons swaps/removal can begin.
Modification en route
Pull LA MLas, CT Flamer and add CT JJ and 1.5 tons of armor
Quadruple time, Regular Tech, in our Maintenance DropShip for TN 6 customization (Takes 20 days on the DropShip trip between Aspropirgos and Canopus IV)
Note that the LA MPLas is installed and then removed to allow for added weight.
Annalise Kalvos with the roll...
Rolled 2d6 : 5, 5, total 10

Engine change and Head Flamer install, MPLas installation
Use previous, failed roll.
Time doubles from 10 to 20 days, just squeaking over the 75% minimum time on planet for the factory job.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #76 on: November 22, 2017, 08:23:41 PM »

Annalise gains 4 XP.

July Doctor XP roll
Rolled 1d6 : 4, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #77 on: November 22, 2017, 08:24:57 PM »

July 1, 3045 XP

Tech XP
Sylvia Hicks is at 10 XP
Jean MacKissak is at 4 XP
Annalise Kalvos is now at 7 XP
Seigfreid Sell is still at 0 XP

Pilot XP
Aaron Saltier 15 XP (2 Mech kills and 10 total kills)
Rebecca Ramierez 5 XP (1 Mech kill and 4 total kills)
John Smith 9 XP (3 Mech kills and 3 total kills)
Michael Lemoine 6 XP (no kills to date)
Cassius Cavel 13 XP (1 vehicle kill)

Doctor XP
Petra Koivu 8 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #78 on: November 26, 2017, 09:19:57 PM »

Two doctor XP rolls
Rolled 1d6 : 4, total 4

Rolled 1d6 : 3, total 3
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #79 on: November 26, 2017, 09:20:35 PM »

Petra Koivu gains 4 XP on landing,
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #80 on: November 26, 2017, 09:30:30 PM »

September 1, 3045
July 1 Balance: 270,906
Disbursement: 201,160
Operating Costs: 36,160 (18,080 x2)
Wealth and Well-Connected: 160,000 (60k x2 + 20k x2)

Cash on Hand: 595,906

September 8, 3045
Purchase 1x ER PPC TN 10+
Bonuses +3 Scrounge, +1 Good Rep.
Rolled 2d6+4 : 6, 4 + 4, total 14

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #81 on: November 26, 2017, 09:32:01 PM »

Cash on hand: 295,906
ER PPC arrives 9/29/3045
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #82 on: November 28, 2017, 10:04:42 PM »

September 8, 3045
Also purchase 1x10 ton lot of standard armor (TN don't roll snake eyes [I can't believe I actually typed that...])
Rolled 2d6 : 1, 5, total 6
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #83 on: December 09, 2017, 08:22:04 PM »

RUNNING HORSE mission 1 post mission repairs

Firestarter armor 5 points CT Green Tech (Mira) double time TN 5 (150 minutes)
Rolled 2d6 : 1, 6, total 7


Michael Lemoine 3 kills (2x Mech, 1x Vehicle) + survive + victory = 5 xp

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #84 on: December 09, 2017, 08:30:25 PM »

RUNNING HORSE mission 1 post mission repairs

Shadow Hawk
Repair <25% internal RA Green (Mira) double time TN 6 (180 minutes)
Rolled 2d6 : 5, 6, total 11


Armor Repairs regulars TN 4
CT 19 points (285 Minutes)
Rolled 2d6 : 5, 3, total 8

LT 10 points (150 Minutes)
Rolled 2d6 : 3, 1, total 4

RT 15 points (225 Minutes)
Rolled 2d6 : 3, 4, total 7

LA 5 points (75 Minutes)
Rolled 2d6 : 1, 1, total 2

RA 13 points (195 Minutes)
Rolled 2d6 : 1, 4, total 5

LL 18 points (270 Minutes)
Rolled 2d6 : 2, 1, total 3
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #85 on: December 09, 2017, 08:37:09 PM »

RUNNING HORSE mission 1 post mission repairs

Shadow Hawk Armor repairs brought to you by Seigfried

Shadow Hawk
Armor Repairs veteran TN 3
LA 5 points (75 Minutes)
Rolled 2d6 : 3, 2, total 5


Crusader
Repair <25% internal LT regular (Jean) TN 4 (90 minutes)
Rolled 2d6 : 5, 3, total 8

Repair <25% internal RT regular (Jean) TN 4 (90 minutes)
Rolled 2d6 : 1, 5, total 6

Repair <50% internal RL regular (Jean) TN 5 (135 minutes)
Rolled 2d6 : 4, 4, total 8



Armor Repairs regulars TN 4 (Annalise)
CT 4 points (60 Minutes)
Rolled 2d6 : 3, 1, total 4

LT 21 points (315 Minutes)
Rolled 2d6 : 6, 2, total 8

RT 21 points (315 Minutes)
Rolled 2d6 : 4, 2, total 6

LA 14 points (210 Minutes)
Rolled 2d6 : 6, 4, total 10

RA 14 points (210 Minutes)
Rolled 2d6 : 3, 4, total 7

LL 22 points (330 Minutes)
Rolled 2d6 : 6, 2, total 8

RL 26 points (390 Minutes)
Rolled 2d6 : 6, 1, total 7

RTR 5 points (75 Minutes)
Rolled 2d6 : 4, 3, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #86 on: December 09, 2017, 08:57:58 PM »

RUNNING HORSE mission 1 post mission repairs

Thunderbolt
Repair DHS (1 crit) green (Mira) TN 5 (100 minutes)
Rolled 2d6 : 3, 6, total 9


Repair <50% internal RL green (Mira) triple time TN 5 (405 minutes)
Rolled 2d6 : 6, 1, total 7


Replace LL (from stores) veteran (Sylvia) double time TN 5 (360 minutes)
Rolled 2d6 : 4, 6, total 10


Replace upper leg actuator (from stores) regular (Jean) TN 3 (90 minutes)
Rolled 2d6 : 1, 3, total 4


Replace lower leg actuator (from stores) regular (Jean) TN 3 (90 minutes)
Rolled 2d6 : 3, 3, total 6


Replace foot actuator (from stores) regular (Jean) TN 3 (90 minutes)
Rolled 2d6 : 3, 4, total 7


Salvage upper leg actuator from old limb (to stores) green (Mira) TN 5 (90 minutes)
Rolled 2d6 : 4, 2, total 6


Armor repairs regulars TN 4
Jean
LT 10 points (150 minutes)
Rolled 2d6 : 6, 6, total 12


LA 5 points (75 minutes)
Rolled 2d6 : 1, 4, total 5


Seigfried
RT 22 points (330 minutes)
Rolled 2d6 : 3, 6, total 9


H 8 points
Rolled 2d6 : 3, 2, total 5


RA 15 points (225 minutes)
Rolled 2d6 : 6, 2, total 8


RL 10 points (150 minutes)
Rolled 2d6 : 3, 6, total 9


LL 26 points (390 minutes)
Rolled 2d6 : 2, 6, total 8


Rebecca Ramierez 1 pilot hit heal veteran doctor (Koivu) TN 6
Rolled 2d6 : 6, 2, total 8


Rebecca Ramierez XP gain  = 2 (survive and victory)

John Smith (Shadow Hawk) XP gain = 3 (mech kill, survive and victory)

Aaron Saltier (Crusader) XP gain = 3 (vehicle kill, survive and victory)
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #87 on: December 09, 2017, 09:08:44 PM »

Regular mech tech Jean MacKissack gains 1 XP from a 12

XP totals
Aaron Saltier: 17 XP
Kills: 11 (2 Mechs)
Rebecca Ramierez: 7 XP
Kills: 4 (1 Mech)
John Smith: 12 XP
Kills: 4 (4 Mechs)
Michael Lemoine: 11 XP
Kills: 3 (2 Mechs)
Cassius Cavel: 13 XP
Kills: 1 (0 Mechs)

Techs
Sylvia Hicks: 10 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 0 XP

Doctors
Petra Koivu: 12 XP

Total armor consumed: 313 points (19.5625 tons)
Armor remain: 24 tons with 10 tons arriving Sept. 29th

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #88 on: December 09, 2017, 10:26:33 PM »

Cash on Hand: 195,906

22 purchasing rolls remain in September

Purchase IntroTech at TN 3
65 ton Lower leg actuator (5,200)
Rolled 2d6 : 5, 6, total 11

65 ton foot actuator (7,800)
Rolled 2d6 : 2, 3, total 5

65 ton jump jet (13,000)
Rolled 2d6 : 1, 3, total 4

65 ton jump jet (13,000)
Rolled 2d6 : 1, 4, total 5

65 ton Left Leg (15,600)
Rolled 2d6 : 1, 3, total 4


35 ton upper leg actuator (5,250)
Rolled 2d6 : 2, 1, total 3

35 ton lower leg actuator (2,800)
Rolled 2d6 : 2, 6, total 8

35 ton foot actuator (4,200)
Rolled 2d6 : 2, 2, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #89 on: December 09, 2017, 10:27:32 PM »

I tried so hard to miss those...

Cash: 195,906
Net purchase: 66,850
Remain: 129,056
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