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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26582 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #90 on: December 18, 2017, 12:48:41 PM »

RUNNING HORSE mission 1 post mission repairs

Thunderbolt

Armor repairs regulars TN 4
Jean
LT 10 points (150 minutes)
This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

LA 5 points (75 minutes)
This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5

Seigfried Jean
RT 22 points (330 minutes)
This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

H 8 points (120 Minutes)
This dice roll has been tampered with!
Rolled 2d6 : 3, 2, total 5

RA 15 points (225 minutes)
This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8

Siegfried
RL 10 points (150 minutes)
This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

LL 26 points (390 minutes)
This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
Total repair time is just under 4 days (1905 minutes for Annalise). Dunedain Lance is not combat ready for mission 3.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #91 on: February 14, 2018, 07:01:52 PM »

October 1, 3045 Purchases

All IntroTech or Armor on TN 3+

Armor 10 ton lot
Rolled 2d6 : 5, 3, total 8


Firestarter Upper Arm Actuator
Rolled 2d6 : 1, 6, total 7


Firestarter Lower Arm Actuator
Rolled 2d6 : 3, 5, total 8


Shadow Hawk Upper Arm Actuator
Rolled 2d6 : 3, 2, total 5


Shadow Hawk Lower Arm Actuator
Rolled 2d6 : 2, 6, total 8


Shadow Hawk Upper Leg Actuator
Rolled 2d6 : 4, 1, total 5


Shadow Hawk Lower Leg Actuator
Rolled 2d6 : 2, 4, total 6


Shadow Hawk Hand Actuator
Rolled 2d6 : 5, 6, total 11


Shadow Hawk Foot Actuator
Rolled 2d6 : 2, 5, total 7


55t JJ
Rolled 2d6 : 1, 6, total 7


55t JJ
Rolled 2d6 : 2, 1, total 3


35t JJ
Rolled 2d6 : 6, 4, total 10


35t JJ
Rolled 2d6 : 3, 3, total 6


@SRM-4
Rolled 2d6 : 1, 6, total 7


@SRM-4 (Inferno)
Rolled 2d6 : 4, 5, total 9


@SRM-4 (Inferno)
Rolled 2d6 : 3, 1, total 4

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #92 on: February 14, 2018, 07:04:38 PM »

October 1, 3045
Starting CBills: 129,056
Disbursement: 187,747
Purchases: 226,650
Wealth + Well-Connected: 80,000
Remain: 152,073
« Last Edit: February 14, 2018, 07:27:50 PM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #93 on: February 24, 2018, 10:14:24 AM »

Doc Koivu XP Rolls
OCT 1
Rolled 2d6 : 2, 6, total 8

NOV 1
Rolled 2d6 : 3, 3, total 6

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #94 on: February 24, 2018, 11:03:26 AM »

Ack
rerolling with 1d6...

Rolled 1d6 : 4, total 4

Rolled 1d6 : 6, total 6
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #95 on: March 24, 2018, 08:07:02 PM »

Mission 5 Results
Thunderbolt - No Damage - 20/24 LRM-10
Firestarter - 2 Damage LT
Shadow Hawk - 10 Damage RA, 10 Damage LT, 2 Damage LL, 2 Damage CT
Crusader - 10 Damage LA, 2 Damage LT, 5 Damage LL, 15 Damage RL, 13 Damage RA

Aaron Saltier - 1 Kill, Survive, Victory - 3 XP
John Smith -  Survive, Victory - 2 XP
Michael Lemoine -  Survive, Victory - 2 XP
Rebecca Ramierez -  Survive, Victory - 2 XP

Salvage - Cataphract - Head Shot - 15 LA, 5 LT, 17 LL, 16 CT, 9/3 H (LS, Sensors, Cockpit), 5 RT, 23 RL, 6 RA

Repairs (Maintenance Facility)
Green Tech - Armor - TN 6
Regular Tech - Armor - TN 4
Veteran Tech - Armor - TN 3

Firestarter 
LT - MacGibbon (G) - 30 Minutes
Rolled 2d6 : 2, 4, total 6


Shadow Hawk
RA - Siegfried (R) - 150 Minutes
Rolled 2d6 : 4, 3, total 7

LT - Siegfried (R) - 150 Minutes
Rolled 2d6 : 3, 5, total 8

LL - MacGibbon (G) - 30 minutes
Rolled 2d6 : 2, 4, total 6

CT - MacGibbon (G) - 30 Minutes
Rolled 2d6 : 2, 2, total 4


Crusader (-1 Easy to Maintain)
LA - Annalise (R) - 150 Minutes
Rolled 2d6 : 3, 6, total 9

LT - MacGibbon (G) - 30 Minutes
Rolled 2d6 : 1, 1, total 2

LL - MacGibbon (G) - 75 Minutes
Rolled 2d6 : 2, 6, total 8

RL - Jean (R) - 225 Minutes
Rolled 2d6 : 4, 1, total 5

RA - Annalise (R) - 195 Minutes

First round repair times (execution from top to bottom 960 minutes available):
MacGibbon (G) - 195 Minutes
Siegfried (R) - 300 Minutes
Annalise (R) - 345 Minutes
Jean (R) - 225 Minutes
Hicks (V) - 0 Minutes
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #96 on: March 24, 2018, 08:08:46 PM »

Hicks picks up the two failures by MacGibbon at +30 and +60 Minutes
Shadow Hawk CT
Rolled 2d6 : 2, 3, total 5

Crusader LT
Rolled 2d6 : 1, 6, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #97 on: March 24, 2018, 08:17:02 PM »

All repairs complete before the end of the day.
Dunedain Lance is green for deployment for RUNNING HORSE Mission 6
Note:
Thunderbolt is at 20/24 @LRM-10
Shadow Hawk is at 46/50 @SRM-4 and 21/25 @Inferno SRM-4 Correction: 21/25 @SRM-4 and 21/25 @Inferno SRM-4 (I played with an old record sheet...)


Total Armor used: 75 Points (4.6875 Tons)

November 1 Finances
Starting CBills: 152,073
Disbursement: 187,747
Operating Costs: 18,080
Purchases: 0
Wealth + Well-Connected: 80,000
Remain: 401,740
« Last Edit: April 07, 2018, 07:15:15 AM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #98 on: March 24, 2018, 08:19:31 PM »

XP totals for 11/02/3045

Mechwarriors
Aaron Saltier: 20 XP --> Melee Master (20 XP) --> 0 XP
Kills: 12 (3 Mechs)
Rebecca Ramierez: 9 XP
Kills: 4 (1 Mech)
John Smith: 14 XP
Kills: 4 (4 Mechs)
Michael Lemoine: 13 XP
Kills: 3 (2 Mechs)
Cassius Cavel: 13 XP
Kills: 1 (0 Mechs)

Techs
Sylvia Hicks: 10 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 0 XP

Doctor
Petra Koivu: 16 XP
« Last Edit: March 24, 2018, 08:22:08 PM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #99 on: April 14, 2018, 08:52:33 PM »

Running Horse Mission 6 results

Aaron Saltier: 2 Mech kills + Survive + Victory + Mech Ace = +9 XP
0 XP + 9 XP --> 9 XP
Kills: 14 (5)
Rebecca Ramierez: 1 Mech Kill + Survive + Victory = +3 XP
9 XP + 3 Xp --> 12 XP
Kills: 5 (2)
John Smith: 2 Mech kills + Survive + Victory + Mech Ace = +9 XP
14 XP + 9 XP --> 23 XP
Kills: 6 (6)
Michael Lemoine: 1 infantry kill + Survive + Victory = +3 XP
13 XP +3 XP = 16 XP
Kills: 4 (2)

Added Salvage Crusader to lance

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #100 on: April 15, 2018, 02:21:55 PM »

Lance Personnel Ages
Mechwarriors
Aaron Saltier: 27
Rebecca Ramierez: 25
Michael Lemoine: 24
John Smith: (20's)
Cassius Cavel: (20's)

Techs
Sylvia Hicks: 30
Jean MacKissack: 36
Annalise Kalvos: 29
Seigfried Sell: 22
Mira MacGibbon: 24

Doctor
Petra Koivu: 33

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 4, 6 + 3, total 13

Lemoine TN5
Rolled 2d6+3 : 3, 6 + 3, total 12

Smith TN5
Rolled 2d6+3 : 2, 6 + 3, total 11

CavelTN5
Rolled 2d6+3 : 5, 5 + 3, total 13


Hicks TN6
Rolled 2d6+3 : 1, 2 + 3, total 6

MacKissack TN6
Rolled 2d6+3 : 3, 2 + 3, total 8

Kalvos TN5
Rolled 2d6+3 : 4, 3 + 3, total 10

Sell TN5
Rolled 2d6+3 : 5, 1 + 3, total 9

MacGibbon TN5
Rolled 2d6+3 : 5, 4 + 3, total 12


Koivu TN6
Rolled 2d6+3 : 5, 3 + 3, total 11
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #101 on: April 15, 2018, 04:03:00 PM »

No retirements

Running Horse Mission 6 Repairs (I am assuming we

Crusader
Armor Repairs (MacGibbon (Green), double time, maintenance facility, Easy to Maintain)
LA 5 points TN 4
Rolled 2d6 : 3, 6, total 9

RT 5 points TN 4
Rolled 2d6 : 3, 2, total 5

RA 8 points TN 4
Rolled 2d6 : 1, 2, total 3

LL 10 points TN 4
Rolled 2d6 : 5, 3, total 8

RL 5 points TN 4
Rolled 2d6 : 6, 2, total 8


Thunderbolt
Armor Repairs (MacGibbon (Green), double time, maintenance facility)
LA 5 points TN 5
Rolled 2d6 : 4, 1, total 5

CT 18 points TN 5
Rolled 2d6 : 5, 2, total 7

RT 5 points TN 5
Rolled 2d6 : 3, 4, total 7

RA 10 points TN 5
Rolled 2d6 : 4, 3, total 7

LL 25 points TN 5
Rolled 2d6 : 6, 6, total 12

RL 19 points TN 5
Rolled 2d6 : 5, 1, total 6


Shadow Hawk
Actuators (MacKissack (Reg), maintenance facility)
Salvage LL Foot Actuator TN 3
Rolled 2d6 : 6, 3, total 9

Salvage LL Lower Leg Actuator TN 3
Rolled 2d6 : 1, 2, total 3


Replace LL from spares (Hicks (Vet), triple time, maintenance facility) TN 4
Rolled 2d6 : 5, 4, total 9


Actuators (MacKissack (Reg), maintenance facility)
Install LL Foot Actuator TN 3
Rolled 2d6 : 4, 5, total 9

Install LL Lower Leg Actuator TN 3
Rolled 2d6 : 1, 3, total 4

Install LL Upper Leg Actuator from spares TN 3
Rolled 2d6 : 2, 3, total 5


Repair RA Internal <100%  (Hicks (Vet), triple time, maintenance facility) TN 5
Rolled 2d6 : 5, 5, total 10


Fix RA Lower Arm Actuator (MacKissack (Reg), triple time, maintenance facility) TN 4
Rolled 2d6 : 2, 1, total 3


Armor (MacKissack (Reg), maintenance facility)
H 2 points TN 4
Rolled 2d6 : 1, 2, total 3

LA 7 points TN 4
Rolled 2d6 : 1, 5, total 6

LT 9 points TN 4
Rolled 2d6 : 2, 2, total 4

CT 15 points TN 4
Rolled 2d6 : 2, 5, total 7

RT 4 points TN 4
Rolled 2d6 : 4, 3, total 7

RA 13 points TN 4
Rolled 2d6 : 4, 5, total 9

RL 8 points TN 4
Rolled 2d6 : 3, 5, total 8

LL 18 points TN 4
Rolled 2d6 : 4, 2, total 6


Firestarter
Armor Repairs (Kalvos (reg), maintenance facility)
LA 11 points TN 4
Rolled 2d6 : 3, 4, total 7

LT 2 points TN 4
Rolled 2d6 : 3, 6, total 9

CT 5 points TN 4
Rolled 2d6 : 2, 1, total 3

RT 11 points TN 4
Rolled 2d6 : 4, 6, total 10

LL 8 points TN 4
Rolled 2d6 : 4, 3, total 7


Fix LA Hand Actuator (Kalvos (reg), triple time, maintenance facility) TN 4
Rolled 2d6 : 5, 3, total 8


Fix LA Internal <25% (Kalvos (reg), double time, maintenance facility) TN 4
Rolled 2d6 : 2, 4, total 6


Fix RT Internal <25% (Kalvos (reg), triple time, maintenance facility) TN 4
Rolled 2d6 : 5, 6, total 11


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #102 on: April 15, 2018, 04:17:36 PM »

MacGibbon +1 XP

Failed rolls
Crusader RA 8 points
MacKissack attempts at TN 3 (normal time)
Rolled 2d6 : 3, 4, total 7


Shadow Hawk fix RA actuator
Hicks attempts at triple time TN 3
Rolled 2d6 : 3, 1, total 4


Shadow Hawk H 2 points
Hicks attempts at TN 3
Rolled 2d6 : 6, 4, total 10


Firestarter CT 5 points
Hicks attempts at TN 3
Rolled 2d6 : 6, 2, total 8
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #103 on: April 15, 2018, 04:45:45 PM »

Salvaged Crusader (#2) repairs
Siegfried Sell armor repairs (regular, maintenance facilities, easy to maintain)

LA 10 points TN 3
Rolled 2d6 : 4, 6, total 10

LT 2 points TN 3
Rolled 2d6 : 5, 4, total 9

CT 5 points TN 3
Rolled 2d6 : 6, 5, total 11

RT 8 points TN 3
Rolled 2d6 : 2, 4, total 6

RL 21 points TN 3
Rolled 2d6 : 1, 2, total 3

LL 21 points TN 3
Rolled 2d6 : 2, 6, total 8


Fix LL Internal <25% (double time) TN 3
Rolled 2d6 : 1, 2, total 3


From Stores
Attach RL (triple time) TN 4
Rolled 2d6 : 6, 2, total 8

Install Foot Actuator TN 2
Rolled 2d6 : 4, 5, total 9

Install Lower leg actuator TN 2
Rolled 2d6 : 2, 4, total 6

Install Upper Leg Actuator TN 2
Rolled 2d6 : 4, 5, total 9


Purchase SRM-6 in next post
Install SRM-6 Triple time TN 3
Rolled 2d6 : 4, 5, total 9


Cataphract
Siegfried Sell Armor repairs  (regular, maintenance facilities)

Purchase Head and sensors 70T
install life support from stores

Armor repairs
H 9 points TN 4
Rolled 2d6 : 3, 1, total 4

LA 15 points TN 4
Rolled 2d6 : 6, 4, total 10

LT 5 points TN 4
Rolled 2d6 : 2, 1, total 3

CT 16 points TN 4
Rolled 2d6 : 4, 6, total 10

RA 6 points TN 4
Rolled 2d6 : 3, 4, total 7

LL 16 points TN 4
Rolled 2d6 : 5, 4, total 9

RL 23 points TN 4
Rolled 2d6 : 4, 1, total 5


Replace Head (Hicks (vet), Quad time, Maintenance facility) TN 4
Rolled 2d6 : 6, 5, total 11

Install Cockpit (Hicks (vet), Quad time, Maintenance facility) TN 4
Rolled 2d6 : 2, 6, total 8


Install Life Support (Sell (reg), triple time, maintenance facility) TN 3
Rolled 2d6 : 2, 2, total 4

Install Sensors (Sell (reg), Quad time, maintenance facility) TN 3
Rolled 2d6 : 4, 2, total 6

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #104 on: April 15, 2018, 04:46:47 PM »

Hicks cleans up the last of the Crusader armor on TN 2
Rolled 2d6 : 2, 6, total 8
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