Let's get together and play some battletech then. For bringing minis, just bring some of each weight class. I will bring random after action units that you can draw from to get a unit. Grinder style play, and a simple scenario for those who need/want such things.
Solaris VII De-armament party.
With the defeat of the Evil Blakist and peace breaking out, the RoTS are wisely reducing overall compacity for mechs. So in celebration of our victory, and these wise new decrees, we are having a Solaris style party. Complete with all the mechs and explosions we can muster.
Scenario: There will be a structure placed in the center of the game area. Pilots score points by causing critical hits to and for destroying the structure. If we can blow one structure up, in great Solaris tradition another one will be placed in the field.
Set up: Maps will be put out. Each person controls one pilot, roll d6 on the following table for skill level:
1 - late to the war (5 gun 6 piloting)
2- garrison duty (4/5
3-5 - war veteran (3/4)
6 - elite (2/2)
After rolling for pilot, draw a unit out of the folder. If its a navel unit, plese place it back. Otherwise, the mech, vee, or unit of infantry is yours until destroyed. Also for units with multiple things, all share the same piloting and gunnery. There is everything from units for 3025 play to a full level III hyper uptech Terra defense unit. Units are as marked in regards to damage and ammo.
Pilots of destroyed units will eject out (if mech) or abandon vee. With the next tern, get a new unit. If you as a player wants, you can reroll the pilot when switching units. Just remember, points stay with the pilot not the player. Units reentering the field will do so randomly, including air dropping infantry (yes I have BA in the folder)
Speaking of points:
1 point cause a critical hit to the structure
3 points land last point of damage destroying structure
1 point per 2 kills (each protomech counts as 1 kill, each point of BA is a kill, each vee is a kill)
Structures will bee things like dropships and mobile structures. They are armed, but only shoot at you if you shoot at them.