CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2]

Author Topic: Operation POKEY Mission 3  (Read 2192 times)

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Operation POKEY Mission 3
« Reply #15 on: June 05, 2017, 06:35:59 PM »

what day are we assumed to have left planet? also what when would we be considered to get either dropship bay, maintenance, factory for customizations/repairs at this point?
Logged
Die Clanner!!!!

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4868
    • View Profile
Re: Operation POKEY Mission 3
« Reply #16 on: June 05, 2017, 07:12:37 PM »

what day are we assumed to have left planet? also what when would we be considered to get either dropship bay, maintenance, factory for customizations/repairs at this point?

See the customization thread I just put up.
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: Operation POKEY Mission 3
« Reply #17 on: June 06, 2017, 01:02:30 AM »

Ransoms are assigned to lances and not distributed across the entire unit?

Also, the step-by-step guide says we should track lost components because BLC is paid on them. Is BLC paid only on destroyed units? 
« Last Edit: June 06, 2017, 01:15:07 AM by serrate »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4868
    • View Profile
Re: Operation POKEY Mission 3
« Reply #18 on: June 06, 2017, 01:46:57 AM »

Ransoms are assigned to lances and not distributed across the entire unit?

Also, the step-by-step guide says we should track lost components because BLC is paid on them. Is BLC paid only on destroyed units? 

Yes, Ransoms are generally given to individual lances in some situations.  Basically, if you pick up a pilot, you're guaranteed the "rights" to that pilot, whether they're recruitable or ransomable.  If they're recovered at the end of the fight (all of the pilots from Mission 3 were recovered at the end of the battle), then they're assigned out during salvage division.

And yes, BLC is paid only on destroyed units.  Because the amount of stuff that has to be tracked under the alternative is a huge amount of work for a comparitively small benefit (during this contract with a low BLC rating, it's generally the difference between 4 figures of cash, and 6 figures of cash). 
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: Operation POKEY Mission 3
« Reply #19 on: June 06, 2017, 12:29:53 PM »

Ransoms are assigned to lances and not distributed across the entire unit?

Also, the step-by-step guide says we should track lost components because BLC is paid on them. Is BLC paid only on destroyed units? 

Yes, Ransoms are generally given to individual lances in some situations.  Basically, if you pick up a pilot, you're guaranteed the "rights" to that pilot, whether they're recruitable or ransomable.  If they're recovered at the end of the fight (all of the pilots from Mission 3 were recovered at the end of the battle), then they're assigned out during salvage division.

And yes, BLC is paid only on destroyed units.  Because the amount of stuff that has to be tracked under the alternative is a huge amount of work for a comparitively small benefit (during this contract with a low BLC rating, it's generally the difference between 4 figures of cash, and 6 figures of cash). 

Well, it will be interesting to see if anyone prioritizes pilot capture over mission goals, haha.

I've noticed in MegaMek that vehicle crews are also available for capture, usually a gunner and a driver. I don't know if you want to track at this level, but it would open up more opportunities for ransom. Especially, if a crippled vehicle crew simply "power down" instead of "abandon/flee". We could capture them if we control the battlefield, without the need for tracking these crews on the mapsheet.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4868
    • View Profile
Re: Operation POKEY Mission 3
« Reply #20 on: June 06, 2017, 01:58:05 PM »

Well, it will be interesting to see if anyone prioritizes pilot capture over mission goals, haha.

I've noticed in MegaMek that vehicle crews are also available for capture, usually a gunner and a driver. I don't know if you want to track at this level, but it would open up more opportunities for ransom. Especially, if a crippled vehicle crew simply "power down" instead of "abandon/flee". We could capture them if we control the battlefield, without the need for tracking these crews on the mapsheet.

That is indeed a choice people are free to make.  Do also remember that each lance can only "hold" 2 prisoners at a time.

And yeah, I really didn't want to get into the vehicle crews (you can also capture infantry in MM under certain circumstances).  I consider Mechwarriors to be ransomable while vee crews are not, mostly due to the "mechwarrior nobility" thing. 
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Operation POKEY Mission 3
« Reply #21 on: June 07, 2017, 10:25:09 PM »

so question regarding the xp toward pilots during last mission

the quickdraw died as a result from a head kick which forced a fall on its face -- it gets the kill xp

that one is understood

how do i know if my warhammer enforcer or griffin would have gotten xp

the warhammer hit basically 2 full alphas into the thunderbolt plus damage into the longbow

the griffin i dont think did much so that one would be out as well as the other enforcer
Logged
Die Clanner!!!!

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: Operation POKEY Mission 3
« Reply #22 on: June 07, 2017, 11:27:42 PM »

so question regarding the xp toward pilots during last mission

the quickdraw died as a result from a head kick which forced a fall on its face -- it gets the kill xp

that one is understood

how do i know if my warhammer enforcer or griffin would have gotten xp

the warhammer hit basically 2 full alphas into the thunderbolt plus damage into the longbow

the griffin i dont think did much so that one would be out as well as the other enforcer

From the rules pdf:
"1 XP: Landing the hit which makes an enemy unit Combat Ineffective"

Sometimes, you'll go first and the guy afterwards hits with an AC2 on that ammo bin you opened up. He gets the kill. Sometimes you roll last and the mech you're firing on dies before you pull the trigger. Either way, you don't get the XP as I understand. I believe Rob would describe this as a feature, not a bug.  :D
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Operation POKEY Mission 3
« Reply #23 on: June 07, 2017, 11:32:25 PM »

right so i dont know though if the thunderbolt was considered forced withdrawal due to damage at the time
Logged
Die Clanner!!!!

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: Operation POKEY Mission 3
« Reply #24 on: June 08, 2017, 12:04:11 AM »

Forced Withdrawal doesn't equal "combat ineffective". Units forced to withdraw are often still very effective in combat. Unless the TBolt was actually put down, no one likely gets XP for it. I wasn't there for that part of the battle, so I'm just guessing based on your comments.
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Operation POKEY Mission 3
« Reply #25 on: June 08, 2017, 12:10:15 AM »

So that would mean anyone who forced a unit into that wouldn't necessarily get xp then which is fine I'm just trying to figure out who is tracking what considering I thought I heard someone say they would get credit on forced withdrawal

Now I'm not sure if it would differ if they left board or not

At this point I got 1 xp that whole game when everyone was saying there's so much xp to get

Logged
Die Clanner!!!!

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: Operation POKEY Mission 3
« Reply #26 on: June 08, 2017, 09:04:21 AM »

So that would mean anyone who forced a unit into that wouldn't necessarily get xp then which is fine I'm just trying to figure out who is tracking what considering I thought I heard someone say they would get credit on forced withdrawal

Now I'm not sure if it would differ if they left board or not

At this point I got 1 xp that whole game when everyone was saying there's so much xp to get

Yea, there's no XP for forced withdrawal. Your units should have all received a minimum of 2 each, 1 for mission survival and 1 for mission success. If you got any kills, there's more xp.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4868
    • View Profile
Re: Operation POKEY Mission 3
« Reply #27 on: June 08, 2017, 01:51:52 PM »

So that would mean anyone who forced a unit into that wouldn't necessarily get xp then which is fine I'm just trying to figure out who is tracking what considering I thought I heard someone say they would get credit on forced withdrawal

Now I'm not sure if it would differ if they left board or not

At this point I got 1 xp that whole game when everyone was saying there's so much xp to get

Yea, there's no XP for forced withdrawal. Your units should have all received a minimum of 2 each, 1 for mission survival and 1 for mission success. If you got any kills, there's more xp.

This is generally correct.

The thing I want to add is that making a unit "combat ineffective" is somewhat subjective.  For example, if you blow off a leg and arm of a unit so that it cannot stand up or prop & fire, but the unit is still technically active, then I would say you have rendered the unit combat ineffective.  If you immobilize and blow the gun of a Hetzer, you haven't destroyed the unit, but it's combat ineffective.  If you just go internal by 1 point in 3 locations on a Mech, forcing it into Withdrawal, and it conducts a fighting retreat off-board, then it's still combat-effective.  Hell, if you've been putting alpha strikes into a target for 4 straight turns and have stripped off a couple of limbs and 95% of its armor, and somebody else drops by, hits it with a a single SRM, and it blows up, I don't even mind if you both mark an XP for that unit.  Basically, you should be able to judge for yourselves whether you deserve a point of XP for what you've done to that unit based on these standards.

Essentially, you can judge for yourselves whether you've done it or not by a combination of these standards and the standard of common sense.  If two people end up marking an XP for the same kill every once in a while, it's not the end of the world, and if we start fighting over who gets Kill XP...well, that's not the end of the world either, but it may well be the end of the campaign.  I expect each player to be honest, to not cheat, and to not powergame the system, but to mark themselves XP fairly and when they've clearly deserved the XP.  I'm not going to be checking, unless it's really blatant (if I see somebody buy Sniper @60 XP by next game...).  We're adults, and this is NOT a competitive game. 

Just like most aspects of this, if you want to cheat, you can.  You're only cheating yourself.
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Operation POKEY Mission 3
« Reply #28 on: June 08, 2017, 08:09:03 PM »

So that would mean anyone who forced a unit into that wouldn't necessarily get xp then which is fine I'm just trying to figure out who is tracking what considering I thought I heard someone say they would get credit on forced withdrawal

Now I'm not sure if it would differ if they left board or not

At this point I got 1 xp that whole game when everyone was saying there's so much xp to get

Yea, there's no XP for forced withdrawal. Your units should have all received a minimum of 2 each, 1 for mission survival and 1 for mission success. If you got any kills, there's more xp.


that helps I forgot about mission survival and success xp....also I dont plan or want to cheat it ruins the game.hence why I asked about the partial repair thing in other forum. I just wasnt sure how everyone was getting xp because I went into the mission, whole mission nearly lost 2 mechs and got nothing to show for it outside of cash.
Logged
Die Clanner!!!!
Pages: 1 [2]