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Author Topic: Running Horse Special Mission - Star League Cache (Freya) 10/15/45  (Read 1462 times)

Darrian Wolffe

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Because I captured the Highlander Pilot, I get to generate a Star Leage Cache Mission for my Lance.

First I have to choose a single Mech from my Lance to go on the Mission.

The Star League Cache Missions are 3-on-1, not including the Tech's Mech.  OPFOR Lance units are always the same weight as the Player unit.  The OPFOR skills are fixed (ie, it'll always be X/X no matter the weight class).  SPAs and Edge are ALWAYS present on one OPFOR unit, and never on the other two.

MegaMech generates a random Tech instead of letting you assign one.  In the case of SL Caches, how we're going to do is is that you have to choose one of your Techs.  A Green Tech is a (5/6) skill rating.  For each skill level below Green, subtract 1 from one of those ratings.  So a Regular Tech could be a (5/5) or a (4/6).  A Veteran Tech could be a (3/6), for example.  If a Tech has MechWarrior-classed skills on their record sheet, then they use those instead.

There is a percentage chance that a single custom Mech will be pulled if the player's mech is a custom unit.  The chance is equal to the number of custom Mechs in the target player's Lance (ie, have 3 custom Mechs, there's a 75% chance of the OPFOR being custom; in MM, that pulls from any Mechs tagged as custom in MML, in the case of this campaign, I'd generate a custom Mech for the OPFOR scaled to how min-maxed your Lance's custom Mechs are).

Finally, there is no Contract Breach if you refuse an Star Leage Cache mission.  



BRB, off to fight with MekHQ to force-generate a mission.  The current build doesn't let you generate missions by hand, so I have to start a campaign, load Freya Lance into it, and literally just advance time until a Cache Mission comes up so I can generate conditions and so forth.



EDIT: Source Post
Whenever you play an "extended" solo mission where you only get to deploy a single Unit (SL Cache 1 or 2, Officer Duel, Ace Duel, Ambush 1, Extended Recon, Civilian Help, Prison Break, or Allied Traitors), IF - IF - IF you win, you automatically salvage the entire battlefield unless the random conditions for the scenario say otherwise.  That means you get all downed Mechs and all downed pilots, even if they didn't eject

« Last Edit: January 29, 2018, 02:18:47 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #1 on: January 29, 2018, 01:59:45 PM »

Star League Cache Randomization Rolls

Star League Mech table
1-4: Regular
5-6: Royal

Weight Class
1: Light
2: Medium
3: Heavy
4: Assault

Mech Selection (replace with Xotl's Tables v9.02)


That produces...a Spector -4F.  So a jumpy LL and a pair of Mediums.  Maybe that will suck less than the Javelin.




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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #2 on: January 29, 2018, 02:30:54 PM »



Assigned Tech will be Grace Park.

I'm still not sure which unit to deploy.  I'll come back to it.
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #3 on: February 03, 2018, 08:48:22 AM »

OK, deploying Grasshopper and LT Hartmann, because almost anything else is going to be suicide against 3 Mechs.

CapCon 3039 Heavy Mech Table  (Can the board software even do 1d1000 rolls?)



So the OPFOR is:

Jessica Fyre, (3/5) Archer -2R
Jennifer Kim, (3/6) Rifleman -3N
Sylvia Callahan, (3/4) Crusader -3L

Callahan is the OPFOR CO, with a +2 Tactics, 1 EDG, and SPAs Cluster Hitter, Marksman, Pain Resistance, and Maneuvering Ace.
Jessica Fyre has the Oblique Attacker SPA.

All rerolls were used on Light trying to get Daylight.  It's going end up being Full Moon Night.  Between that and the Light Fog, total modifiers are:

+2 MP to enter each hex using Walking or Running MP (unless Searchlit; Rifleman has searchlights)
+2 to to-hit modifier with ranged attacks
No modifier for physical attacks.
Map is the Factory, plus several added buildings both outside and inside the Factory Building itself.

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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #4 on: February 04, 2018, 05:06:41 PM »

Update: successful mission.  Elsa captured Sylvie Callahan after popping the ammo bin.  The rifleman pilot died from a combination of an ammo explosion and a horribly mangled autoeject roll, and the Archer pilot was CT TACd in the ammo and autoejected directly off board.

I'll talk with the CO about whether or not to keep a Spector with nullsig and a Chameleon system.
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Black Omega

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #5 on: February 04, 2018, 05:56:44 PM »

If not, I know a certain professor on New Avalon who would love to take a good look at it.   ;)
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Timberwolfd

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #6 on: February 04, 2018, 06:49:17 PM »

If not, I know a certain professor on New Avalon who would love to take a good look at it.   ;)
We are a lot closer to Goshen, and I have some contacts there... Lol.

Edit: Honestly though a 7/11/7 with Null-Sig and Chameleon LPS is a ridiculous find that deserves to be made use of. The only downsides I see are BV cost and replacement parts if it does get hit. I will leave it up to you to handle its disposition. I can understand keeping it or selling it, either way.
« Last Edit: February 04, 2018, 07:11:39 PM by Timberwolfd »
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #7 on: February 04, 2018, 08:11:01 PM »

If not, I know a certain professor on New Avalon who would love to take a good look at it.   ;)
We are a lot closer to Goshen, and I have some contacts there... Lol.

Edit: Honestly though a 7/11/7 with Null-Sig and Chameleon LPS is a ridiculous find that deserves to be made use of. The only downsides I see are BV cost and replacement parts if it does get hit. I will leave it up to you to handle its disposition. I can understand keeping it or selling it, either way.

The big problem with keeping it is that it forces a minor contract breach, and ANY level of contract breach incurs the Dragoons Rating penalty, IIRC.  Are you OK with that?
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Timberwolfd

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #8 on: February 04, 2018, 08:15:11 PM »

*Cough*
a 25 point Dragoons Rating hit... (121 A- --> 96 B)
No, no I am not really okay with that.
So, does it count for salvage, or what?

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serrate

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #9 on: February 04, 2018, 08:47:42 PM »

So,  did you fight this against the bot,  or did someone play OpFor?

----Nevermind,  read the other thread.
« Last Edit: February 04, 2018, 08:51:59 PM by serrate »
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Ice

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #10 on: February 04, 2018, 10:41:14 PM »

thats a huge advantage for your light pilot to keep that i mean how hard is it to get that rating back up?

also when does the breach happen and why?

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Timberwolfd

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #11 on: February 04, 2018, 11:24:23 PM »

thats a huge advantage for your light pilot to keep that i mean how hard is it to get that rating back up?
A successful contract is +5 points vs. the contract breach at -25...
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Ice

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #12 on: February 04, 2018, 11:27:57 PM »

thats a huge advantage for your light pilot to keep that i mean how hard is it to get that rating back up?
A successful contract is +5 points vs. the contract breach at -25...

OUCH

well i mean even at end of contract were at 101 if we succeed would that not be good enough to say keep it?
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Timberwolfd

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #13 on: February 05, 2018, 12:12:09 AM »

thats a huge advantage for your light pilot to keep that i mean how hard is it to get that rating back up?
A successful contract is +5 points vs. the contract breach at -25...

OUCH

well i mean even at end of contract were at 101 if we succeed would that not be good enough to say keep it?
I might consider it depending on the answer to "or what?" earlier.
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #14 on: February 05, 2018, 01:55:09 PM »

So, does it count for salvage, or what?

No.  First, it's not salvage, because it wasn't an enemy unit in the first place.  Second, AFAIK, nothing killed during Solo Missions counts against the salvage cap.  It was the same way for Mike's (reapers) solo mission.

*Cough*
a 25 point Dragoons Rating hit... (121 A- --> 96 B)
No, no I am not really okay with that.

I wondered. 
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