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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23436 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #330 on: November 15, 2021, 08:38:28 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 9, H, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 3, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #331 on: November 15, 2021, 08:38:51 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 9, H, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 6, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #332 on: November 15, 2021, 08:39:14 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 9, H, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 1, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #333 on: November 15, 2021, 08:39:47 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 9, H, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 4, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #334 on: November 29, 2021, 06:00:34 PM »

Work begun on July 24th
Wolfhound WLF-2xa, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Engine 3 Crit, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 1, total 6

Wolfhound WLF-2xa, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam 1, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 4, total 5

Wolfhound WLF-2xa, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix Gyro 1 Crit 5, H, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 4, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #335 on: November 29, 2021, 06:02:00 PM »

Work done on July 25
Wolfhound WLF-2xa, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam 1, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 1, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #336 on: November 29, 2021, 06:03:10 PM »

Work started on July 26th
Wolfhound WLF-2xa, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 3 Crit, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 6, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #337 on: November 29, 2021, 06:04:10 PM »

Work Started on July 28th
Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix Engine 3 Crit, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 2, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #338 on: November 29, 2021, 07:56:10 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 3, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Remove Lower Leg Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Remove Foot Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 1, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #339 on: November 29, 2021, 07:59:04 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 4, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #340 on: November 29, 2021, 08:02:22 PM »

Mary Johns, Black Knight work, starting on July 28th
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 3, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #341 on: November 29, 2021, 08:11:43 PM »

Black Knight Armor work by Maria Cahill (Green, TN: 8), starts on July 25th, completes on July 31st

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x2 = 620 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 1, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 23, LA, Base Time: 230, Time Multiplier: x2 = 460 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 5, total 11

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 4, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 5, 1, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 2, H, Base Time: 20, Time Multiplier: x2 = 40 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 4, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 24, RT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 3, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 22, RA, Base Time: 220, Time Multiplier: x2 = 440 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 9, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #342 on: November 29, 2021, 08:14:31 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x2 = 620 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 1, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 24, RT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 4, 3, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 22, RA, Base Time: 220, Time Multiplier: x2 = 440 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 4, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #343 on: November 29, 2021, 08:18:27 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x2 = 620 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 5, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 6, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 32, LL, Base Time: 320, Time Multiplier: x2 = 640 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 1, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #344 on: November 29, 2021, 08:21:01 PM »

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x4 = 1240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 6, total 8

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x4 = 1280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x4 = 1400 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 6, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 2, total 6

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