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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23443 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #300 on: November 15, 2021, 11:26:29 AM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 4, 1, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #301 on: November 15, 2021, 11:27:18 AM »

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 4, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #302 on: November 15, 2021, 11:28:52 AM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 8, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 5, 1, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #303 on: November 15, 2021, 11:30:26 AM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 1, 3, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #304 on: November 15, 2021, 11:31:48 AM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 4, 2, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #305 on: November 15, 2021, 11:35:27 AM »

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 4, 3, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #306 on: November 15, 2021, 11:44:01 AM »

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #307 on: November 15, 2021, 11:45:49 AM »

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 5, 2, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #308 on: November 15, 2021, 11:47:40 AM »

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 6, 2, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #309 on: November 15, 2021, 11:49:35 AM »

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #310 on: November 15, 2021, 11:51:37 AM »

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #311 on: November 15, 2021, 11:57:50 AM »

Correction, Wolfhound LL was at 75% IS damage, which is the same TN for replacement limb.  So succeeded, but different problem.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #312 on: November 15, 2021, 12:00:04 PM »

Wolfhound WLF-2xa, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 2, total 7

Wolfhound WLF-2xa, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #313 on: November 15, 2021, 12:47:39 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 8, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 2, 3, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #314 on: November 15, 2021, 12:49:24 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 6, 6, total 12

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