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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23451 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #270 on: October 02, 2021, 01:57:25 PM »

Note: final TNs for the Ostwar were 6 as they didn't account for the mixed tech.  As such the LL armor replacement failed and needs to be redone.

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -1, Clan Tech on an IS Unit: +2, Final TN: 5;
Rolled 2d6 : 4, 6, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 13, LA, Base Time: 130, Time Multiplier: x2 = 260 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 4, LT, Base Time: 40, Time Multiplier: x2 = 80 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 1, total 2

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x2 = 140 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 6, CT, Base Time: 60, Time Multiplier: x2 = 120 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 1, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x2 = 100 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 1, total 2

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #271 on: October 02, 2021, 02:00:10 PM »

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 4, LT, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, CT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #272 on: October 02, 2021, 02:29:27 PM »

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 3, 3, total 6

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 4, LL, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 3, 2, total 5

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 5, total 10

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 2, CT, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 5, total 6

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 2, H, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 1, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #273 on: October 02, 2021, 02:37:23 PM »

Cicada CDA-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, 1 Critical Hit, LT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 6, 6, total 12

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #274 on: October 02, 2021, 02:38:54 PM »

Cicada CDA-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <50% Internal Dam, LT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #275 on: October 02, 2021, 02:44:59 PM »

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Final TN: 9;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 6, LA, Base Time: 60, Time Multiplier: x1 = 60 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 17, LT, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x1 = 80 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 2, 1, total 3

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, RA, Base Time: 80, Time Multiplier: x1 = 80 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 1, 2, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #276 on: October 02, 2021, 02:45:56 PM »

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, LL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 6, LA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 17, LT, Base Time: 170, Time Multiplier: x4 = 680 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, RA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Final TN: 5;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #277 on: October 02, 2021, 02:46:33 PM »

Phoenix Hawk PXH-1, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 1, 5, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #278 on: October 02, 2021, 02:48:35 PM »

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 2, total 8

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 5, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #279 on: October 02, 2021, 02:56:26 PM »

Cicada CDA-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #280 on: October 02, 2021, 02:57:04 PM »

Correction, LL wasn't destroyed, didn't need to be attached.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #281 on: October 02, 2021, 02:57:54 PM »

Cicada CDA-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 2, 6, total 8

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #282 on: October 02, 2021, 02:58:27 PM »

Cicada CDA-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 2, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #283 on: October 02, 2021, 02:58:52 PM »

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 5, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 1, 2, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #284 on: October 02, 2021, 03:00:38 PM »

Adding armor is auto for Elite Tech at Quad time.  Adding for RA and RL.

Start Mar 23
Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 6, 5, total 11


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