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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23454 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #240 on: July 06, 2021, 10:27:23 PM »

Using real dice: 9.  Will pay for replacement part as soon as available and spend the time, but the dice roller here is awful.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #241 on: July 06, 2021, 10:30:08 PM »

LA: 11
LT: 17
CT: 24
RT: 22
RA: 20
LL: 25
RL: 25

It's TN 2 to fix the armor for my Elite Tech, Briana Banks.  Rolls in case of 2 or 12.
Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 4, 1, total 5
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #242 on: July 06, 2021, 10:31:54 PM »

Install PPC - Regina Swanson (Vet) needs a 5+
Rolled 2d6 : 5, 6, total 11
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #243 on: July 06, 2021, 10:42:01 PM »

Regina was an elite, not that it mattered.

Reattach arm - Kerry Serginson (Vet) 8+, rolled at home.  8

Once RT acquired, installing the following:
Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet 7, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 6, total 9

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet 7, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace SRM6, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 5, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace SRM6 Ammo, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 2, total 4

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Medium Laser, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 4, total 10

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace SPL, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8

5 Days
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #244 on: July 06, 2021, 10:43:11 PM »

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace SRM6 Ammo, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 6, total 9
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #245 on: July 06, 2021, 10:43:42 PM »

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix Engine 3 Crit 7, RA, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 8, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 2, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #246 on: July 06, 2021, 10:44:26 PM »

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 3 Crit 7, RA, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 3, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #247 on: July 06, 2021, 10:45:05 PM »

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 3 Crit 7, RA, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 6, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 2, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #248 on: July 06, 2021, 10:46:09 PM »

Engine needs repair, Elite tech, to be done at a factory.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #249 on: July 09, 2021, 04:05:51 PM »

Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -2, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 1, total 3

Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -2, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 1, total 3

Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 4, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #250 on: July 15, 2021, 10:20:21 AM »

Black Knight Customization started August 2nd
Remove MPL LA (120 min) +1
Move ES Crit from LT to LA
Remove DHS from LT (90 min)
Remove LL from LT (120 min)
Remove MPL from LT (120 min)
Add ML to LT (120 min)
Replace LPL with ER LL in CT (120 min)
Remove DHS RT (90 min)
Remove LL RT (120 min)
Remove DHS RA (90 min)
Remove ER PPC RA (120 min)
Remove MPL RA (120 min)
Add 1T Armor (160 min)
Class B (Time x3, Mod +3) Basic Facility (+0), Highest Mod (+1), Base time: 1390 x3 = 4170 (8.2 days), Total Mod: +4, Tech Briana Banks, Elite (5+), Final TN: 9
Rolled 2d6 : 3, 5, total 8


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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #251 on: July 15, 2021, 10:20:53 AM »

Customization roll failed, so double time.  Completed on August18th.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #252 on: July 16, 2021, 12:29:21 AM »

Black Knight Customizations - Started Sept 19th
Add GR RA (120 min)
Add GR Ammo RT (120 min)
Add GR Ammo RT (120 min)
Move ES Crit from H to RT
Add Pilot Compartment H (200 min)
Add MASC to LT (360 min)
Add JJ to LT (60 min)
Add JJ to LT (60 min)
Add JJ RT (60 min)
Add JJ RT (60 min)
Class F (Time x10, Modifier +5), Factory (-4), highest mod +1, Customized (+1), Base time: 1,160 minutes, Briana Banks, Base TN 5, Final TN: 8, total Time: 11,600 minutes or ~23 days if successful.
Rolled 2d6 : 3, 1, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #253 on: July 16, 2021, 12:36:00 AM »

Customization roll failed.  Black Knight ready November 4th.

Regina Swanson
Warhammer work to be done.  Repairs start September 19th and complete on September 24th.
All TNs are 2, no failures.  Total time: 3060 minutes (6 days) Regina, 220 minutes Mary Johns
Replace RT (240 min) +4 (was done successfully - rolled a 9), Factory (-4), Quad Time (-3), Base TN: 5, Final TN: 2 (Regina Swanson) (960 minutes - 2 days)
Fix Engine (3 crits) (300 min) +3, Quad Time (-3), Factory (-4) Base TN: 5, Custom: +1, Final TN: 2, Time: 1200 minutes (Regina Swanson, Elite)
Attach Right Arm (180 min) +2, Factory -4, Base TN: 5, Double Time: -1, Final TN: 2 (Regina Swanson) (360 min)
Add SRM-6 (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add ML (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add SPL (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add 2 JJ (60 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)

PHawk LAM Customizations
Work starts on September 25th
Remove Binary Laser from RA (120 min) +1
Add cER ML RT (120 min) +1
Add GECM RT (120 min) +1
Add cER ML LT (120 min) +1
Add BAP LT (120 min) +1
Add ML RA (120 min) +1
Add 2.5 Tons of Armor (400 min) -1
Total base time: 1120, Class C Refit, Refit Class: +3, time mult: x5, highest mod: +1, Tech mod: +2 (Clantech on a base IS-tech unit), +1 Customized, -4 Factory, LAM Custom +3, Base TN: 5, Final TN: 11 (Regina Swanson, Elite) Final time: 5600, 11 days if successful
Rolled 2d6 : 1, 6, total 7


Add SRM-6 Ammo (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add Armor to RT: 22 (220 minutes) Armor -1, Factory -4, Base TN: 7, Final TN: 2 (Mary Johns)
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #254 on: July 16, 2021, 12:40:43 AM »

Warhammer repairs complete on September 24th
Phoenix Hawk customization failed and is ready on October 17th

Ostwar Customization by Mary Johns (started on September 25th)
Ostwar Customizations (Need 2 cER LL, 2 cSRM-6, cSRM-6 Ammo, BAP, GECM, SPL)
Remove SRM 6 LA (120 min) +1
Add Clan SRM 6 LA (120 min) +1
Move ES Crit from LT to LA
Move ES Crit from LT to LL
Remove SRM 6 RA (120 min) +1
Add Clan SRM 6 RA (120 min) +1
Move ES Crit from RT to RA
Move ES Crit from CT to RL
Replace SRM 6 Ammo with Clan SRM 6 Ammo LT (120 min) +1
Replace ER LL with BAP LT (120 min) +1
Add cER LL to LT (120 min) +1
Add GECM to LT (120 min) +1
Remove ER LL from RT (120 min) +1
Add cER LL to RT (120 min) +1
Add DHS to RT (120 min) +1
Add SPL to CT (120 min) +1
Class C Refit, Base Time: 1440, highest mod: +1, Factory -4, Refit Class: +3, Time mult: x5, Custom mech: +1, Base TN: 7, Final TN: 8 (Final Time: 7200 min, 14 days and some hours if successful)
Rolled 2d6 : 1, 5, total 6

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