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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23459 times)

Hat

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #210 on: November 16, 2019, 03:49:26 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 12, CT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 6, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #211 on: November 16, 2019, 03:51:16 PM »

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, LL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 2, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #212 on: November 16, 2019, 03:52:54 PM »

Mech Status at end of Oct 22
Shadow Hawk
LT - Needs to be replaced, LB-10X to install, 2 JJ to install
LA - Complete, armored and weapon added, ready to be attached
RL - Complete, armored and ready to attach
CT - Gyro needs to be fixed (Elite required)

Panther
LL - Complete, armored and ready to attach (Elite required)
LT - Needs to be replaced, 3 Engine hits, Beagle Active Probe, 1 Ton SRM 4 ammo and 3 Jump Jets to be installed
« Last Edit: November 16, 2019, 04:00:58 PM by Hat »
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Hat

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #213 on: November 16, 2019, 03:56:59 PM »

Work starts Oct 23
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 4, 2, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix Gyro 1 Crit, CT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 5, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #214 on: November 16, 2019, 04:07:57 PM »

Work starts Oct 24
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 4, total 10

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 3, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 5, total 9

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 1, total 5

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 18, LT, Base Time: 180, Time Multiplier: x2 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 4, total 5

Panther PNT-9R, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Engine 3 Crit, LT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 3, total 8

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x3 = 180 Minutes; Base TN: 5, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 3;
Rolled 2d6 : 5, 6, total 11

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x3 = 180 Minutes; Base TN: 5, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 3, total 4

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x3 = 180 Minutes; Base TN: 5, Repair Mod: 1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 6, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #215 on: November 16, 2019, 04:10:38 PM »

Note: Subsequent Panther work pushed back, forgot to ensure Torso mounted successfully first.

Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #216 on: November 16, 2019, 04:11:28 PM »

Oct 25th
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 2, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #217 on: November 16, 2019, 04:12:56 PM »

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Ammo Crit, LT, Base Time: 120, Time Multiplier: x3 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 1;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #218 on: November 16, 2019, 09:22:03 PM »

Shadow Hawk Customization
Put Binary Laser and 2 Medium Lasers in LT in place of LB-10X.  Note, no other changes so LB ammo still in RT

Start: October 25th
Tech: Briana Banks (Elite, 5+)
Customization
Class B (Time x3, Mod +3)
Put in a Binary Laser and 2 ML in place of the LB10-X
Base Time: 360 minutes
Base Mod: +1
Facility: Maintenance (-2)
Time: 1080 minutes (13 hours)
Total Mod: +2
Final TN: 7
Rolled 2d6 : 5, 2, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #219 on: November 16, 2019, 09:24:42 PM »

Shadow Hawk customization completes on Oct 26, unit available Oct 27.
NOTE: All LB-10X ammo is UNLOADED, so bins are there, ammo is not.
Panther missing Beagle Active Probe from LT.  Will be repaired when component available.  Unit available Oct 28.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #220 on: January 14, 2020, 11:40:24 PM »

Customizations
Shadow Hawk (from current customization)
Tech: MSGT Brianna Banks (Elite) TN: 5+
Class B Refit, Time: x3, Mod: +3
Remove 2T AC/10 Ammo (RT) (240 minutes) +1
Remove ML (LT) (120 minutes) +1
Add 1 DHS (Engine) (60 minutes)
Add 2T Armor (320 minutes)
Base Time: 740 minutes x3 (class) = 2220 minutes x4 quadruple time = 8880 minutes (18.5 days)
TN Mod: +3 (class) +1 (weap/equip) -3 time (Quadruple) = +1 Mod
Final TN: 6
Rolled 2d6 : 6, 6, total 12


Wolfhound Customization
Tech: MSGT Brianna Banks (Elite) TN: 5+
Class C Refit, Time x5, Mod: +3
Remove 2 ML (RT, CT (R)) (240 minutes) +1
Add 6 JJ (3 LT, 3 RT) (180 minutes) +1
Remove 119 Std Armor, replace with 116 FF (-1 LL, RL, CT(R)) (900 minutes)
Base Time: 1320 x5 (Class) =6600 minutes x2 Triple time = 13,200 minutes (27.5 days)
TN Mod: +3 (class) +1 (weapon/equip) -1 time (double) = +3 mod
Final TN: 8
Rolled 2d6 : 6, 2, total 8


Ostwar customization
Tech: SGT Regina Swanson (Elite) TN: 5+
Class D Refit, Time: x8, Mod: +4
Remove 2 DHS (LT, RT) (180 minutes)
Remove ER LL (CT) (120 minutes) +1
Add extra passenger space (Head), moving Endo to CT (200 minutes)
Add 5 JJ (2 RT, 2 LT, 1 CT) (240 minutes)
Add 1T Armor (+8 each leg) (160 minutes)
Base Time: 900 minutes x8 (class) = 7,200 minutes x3 triple time = 21,600 minutes (45 days)
TN Mod: +4 (class) +1 (weap/equip) -2 time (triple) = +3 mod
Final TN: 8
Rolled 2d6 : 1, 6, total 7


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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #221 on: January 14, 2020, 11:42:47 PM »

Brianna Banks earns 6 XP for MoS.
Shadow Hawk gains a positive quirk.

Ostwar customization takes twice as long, though still finishes before arriving at Tukayyid.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #222 on: January 20, 2020, 04:00:31 PM »

May 1, 3052

Unit: Panther PNT-9RPx
Tech: SGT Mary Johns, Regular 7+
Repair BAP by installing the new one. (+1 TN) (120 Min)
Customized: +1
Facility: Maintenance (-2)
Final TN: 7
Rolled 2d6 : 3, 4, total 7


Unit: Battlemaster 3M
Tech: Caroline Murat, Regular 7+
Install Cockpit (+1) (120 minutes)
Facility: Maintenance (-2)
TN: 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #223 on: January 20, 2020, 04:01:02 PM »

Adding roll for installing the cockpit in the Battlemaster
Rolled 2d6 : 2, 1, total 3
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #224 on: January 20, 2020, 04:02:47 PM »

Unit: Battlemaster 3M
Tech: Caroline Murat, Regular 7+
Install sensors (+1) (120 minutes)
Facility: Maintenance (-2)
TN: 6
Rolled 2d6 : 6, 5, total 11


Unit: Battlemaster 3M
Tech: Kerry Serginson, Veteran 6+
Install Cockpit (+1) (120 minutes)
Facility: Maintenance (-2)
Extra Time: Quadruple (-3)
Total Minutes: 480
TN: 2 
Rolled 2d6 : 2, 3, total 5
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