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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23453 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #225 on: January 20, 2020, 04:03:44 PM »

May 1, 3052

Unit: Battlemaster 3M
Tech: Caroline Murat, Regular 7+
Install Life Suport (+0) (120 minutes)
Facility: Maintenance (-2)
TN: 5
Rolled 2d6 : 4, 3, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #226 on: January 20, 2020, 04:05:19 PM »

May 1, 3052
Unit: Battlemaster 3M
Tech: Maria Cahill, Green 8+
Add 9 Armor to Head (-1) (90 minutes)
Facility: Maintenance -2
TN: 5
Rolled 2d6 : 2, 1, total 3
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #227 on: January 20, 2020, 04:06:23 PM »

May 2, 3052
Unit: Battlemaster 3M
Tech: Mary Johns, Regular 7+
Add 9 Armor to Head (-1) (90 minutes)
Facility: Maintenance -2
Extra Time: Triple (-2)
Total time: 270 minutes
TN: 2
Rolled 2d6 : 4, 2, total 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #228 on: January 20, 2020, 04:08:13 PM »

May 3, 3052

Unit: Battlemaster 3M
Tech: Maria Cahill, Green 8+
Attach Head (+3) (200 minutes)
Facility: Maintenance (-2)
TN: 9+
Rolled 2d6 : 4, 1, total 5
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #229 on: January 20, 2020, 04:09:16 PM »

May 3, 3052

Unit: Battlemaster 3M
Tech: Mary Johns, Regular 7+
Attach Head (+3) (200 minutes)
Facility: Maintenance (-2)
Extra Time: Quadruple (-3)
Total Time: 800 minutes
TN: 5+
Rolled 2d6 : 3, 1, total 4
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #230 on: January 20, 2020, 04:10:00 PM »

May 5, 3052

Unit: Battlemaster 3M
Tech: Kerry Serginson, Veteran 6+
Attach Head (+3) (200 minutes)
Facility: Maintenance (-2)
Extra Time: Quadruple (-3)
Total Time: 800 minutes
TN: 4+
Rolled 2d6 : 5, 2, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #231 on: May 21, 2021, 04:08:26 PM »

May 15, 3052

Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 7, RA, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 1, total 2

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 1, total 3

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, RT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Jump Jet, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 3, total 9

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 1 Crit, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #232 on: May 21, 2021, 04:15:40 PM »

May 15th, 3052

Briana Banks and Regina Swanson reload ammo (Panther, Thunderbolt, Shadow Hawk)

May 17th
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, RA, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 4, total 9

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 6, total 11

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 2, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #233 on: May 21, 2021, 04:20:27 PM »

May 17th
Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 20, RA, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #234 on: May 21, 2021, 04:27:35 PM »

May 19th - Warhammer Status
RT 2/15 IS remaining (< 100% IS to fix), Elite Tech required
new RA to attach, Vet Tech required
PPC to install in RA

Armor to Fix
LA: 11
LT: 17
CT: 24
RT: 22
RA: 20
LL: 25
RL: 25
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #235 on: May 21, 2021, 04:36:25 PM »

May 16th, 3052
Post combat injury summary:
Col. Atayde (1 box)

Medical care for Col. Atayde provided by Dr. Richter (Veteran) 6+
Rolled 2d6 : 5, 2, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #236 on: July 06, 2021, 10:18:50 PM »

May 20th (back on dropship)
Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, RT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #237 on: July 06, 2021, 10:20:39 PM »

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 4, 3, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #238 on: July 06, 2021, 10:21:28 PM »

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 1, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #239 on: July 06, 2021, 10:22:07 PM »

Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 2, total 3

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