Questions/clarifications for Rob:
1. The Long Tom Turret is a standard turret with 2 tons of armor, right?
No. A standard turret is 1 weapon + 2t armor. Triples seem to add +1t armor per weapon, so a total of 64 damage to kill it (4 tons armor). Since it was a question upthread, the rounds don't automatically hit the same hex; it just mounts 3 of them.
Turrets cannot spot for indirect fire, according to MegaMek, and I'm OK with bringing that across.
EDIT: There is no BSP for the Long Tom turret, because it's an on-board unit. Do remember arty can be direct-fired.
2. I assume the dropship reinforcements will still be limited to no earlier than turn 2 since my lance could mathematically arrive on turn 0.
Correct. However, if there was a 2nd reinforcement lance which arrives Turn 6, then you AND that lance would arrive on Turn 4 (6-2).
3. We are limited to 4 reinforcement lances barring player balance issues for opfor players vs. PC players to actualy run the game, right?
No; I'm opening this to 5 total lances (3 deployed + 2 reinforcement), because I'm reasonably sure we're going to have a fair number of people at this game. Also, frankly, the OPFOR doesn't require as many people to run as you think, given the lack of movement on the infantry and turrets.