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Author Topic: SLAMMER Mission 3 - 04/21/3046  (Read 3054 times)

Darrian Wolffe

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SLAMMER Mission 3 - 04/21/3046
« on: June 25, 2018, 04:31:14 PM »

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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #1 on: June 25, 2018, 05:14:07 PM »

*Whistle*
That's a noice base defense force you got there. It would be a shame if something happened to it.
Royal Ostroc and two different royal Phoenix Hawks and solid mechs filling out the rest.

That's a lot of infantry, too.

How does a triple Long Tom turret work for us? Is it a BSP thing? I really hope that isn't three rounds in one place...
« Last Edit: June 27, 2018, 07:33:14 AM by Timberwolfd »
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deadlyfire2345

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #2 on: June 25, 2018, 05:17:40 PM »

2x2 seems pretty small for this mission, although it would be easier to get into the fray faster. Weather will not affect dragon as much since it is primarily energy weapons (if weather is wanted for a change). I feel map size might be the determining factor here.
We will not be able to determine our strength until we figure out repairs for Skaraborg (was not really paying attention to his damage) and if anything for Kong.
Other than that, I feel a lance with good range or speed should be our reinforcements.
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #3 on: June 25, 2018, 05:30:28 PM »

The small map size is definitely a concern. But I would expect Rob to use the actual drop port maps, which are very open. That would make it much easier to hunt down the infantry than it might otherwise be. It will also limit the places that they can park the LRM Carriers for indirect fire. My concern is that any other heavy urban maps may make it very difficult to hunt down and kill the 8 platoons of infantry. And since we need to kill 50+% of the base forces...
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deadlyfire2345

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #4 on: June 25, 2018, 05:39:52 PM »

The vees will not be an issue since they are fairly easy to kill (18 points required to destroy any side), the firestarters are fast, but weak as well. The rest of the main force has speed or range or a combination of the two. the 3 gun on the turrets will be painful in close quarters. Those long toms are going to hurt, be best to be spread apart. I have 0 ER weapons of any kind so I am limited to 18 max (vindicator) for range. I am honestly not feeling this one all too much.

Besides my pessimistic views
Mechs that can be used on my part:
Orion, Phoenix Hawk (X2), Griffin.
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #5 on: June 25, 2018, 05:46:38 PM »

This one just looks like a slugfest with a lot of damage likely.

The LRM carriers are not hard to kill IF you have line of fire to them. My special little nightmare is Rob putting the Drop Port and Military Base maps together and those LRM carriers tucking down behind the wall raining down 3x60 LRMs each turn with the damn SRM carrier on close support to ream anyone dropping on them. In a real nightmare scenario, the triple AC/5 turrets will be placed to cover the LRM carriers as well. They may be made of glass, but they are strategic cannons.
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deadlyfire2345

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #6 on: June 25, 2018, 05:52:00 PM »

To make that nightmare scenario better, couldn't the turret be the spotter?
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #7 on: June 25, 2018, 05:58:57 PM »

Questions/clarifications for Rob:

1. The Long Tom Turret is a standard turret with 2 tons of armor, right?
2. I assume the dropship reinforcements will still be limited to no earlier than turn 2 since my lance could mathematically arrive on turn 0.
3. We are limited to 4 reinforcement lances barring player balance issues for opfor players vs. PC players to actualy run the game, right?
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #8 on: June 25, 2018, 05:59:35 PM »

To make that nightmare scenario better, couldn't the turret be the spotter?
Or infantry in one of the hardened buildings.
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Darrian Wolffe

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #9 on: June 25, 2018, 07:12:21 PM »

Questions/clarifications for Rob:

1. The Long Tom Turret is a standard turret with 2 tons of armor, right?
No.  A standard turret is 1 weapon + 2t armor.  Triples seem to add +1t armor per weapon, so a total of 64 damage to kill it (4 tons armor).  Since it was a question upthread, the rounds don't automatically hit the same hex; it just mounts 3 of them.

Turrets cannot spot for indirect fire, according to MegaMek, and I'm OK with bringing that across.

EDIT: There is no BSP for the Long Tom turret, because it's an on-board unit.  Do remember arty can be direct-fired.

2. I assume the dropship reinforcements will still be limited to no earlier than turn 2 since my lance could mathematically arrive on turn 0.
Correct.  However, if there was a 2nd reinforcement lance which arrives Turn 6, then you AND that lance would arrive on Turn 4 (6-2).

3. We are limited to 4 reinforcement lances barring player balance issues for opfor players vs. PC players to actualy run the game, right?
No; I'm opening this to 5 total lances (3 deployed + 2 reinforcement), because I'm reasonably sure we're going to have a fair number of people at this game.  Also, frankly, the OPFOR doesn't require as many people to run as you think, given the lack of movement on the infantry and turrets.
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #10 on: June 25, 2018, 07:33:31 PM »

Do remember arty can be direct-fired.
I most certainly remember and respect a triple dose of Long Tom to the face.

On the PC side:
We absolutely need two reinforcement lances.

My lance is ready and I have infernos/flamers to work on the infantry. Does any other ready lance have anti-infantry?
We need another tanky lance to help split up the damage on the approach. Kong, depending on your damage/mech readiness, do you want to put your PC in the unit's Highlander or T-Bolt?
What other lance(s) would be good reinforcements? Freya?

As much as I hate the probable map setup, I am not sure it is a benefit to enlarge the play area, since that would just make an even larger area we would need to cross. Also, we are realistically limited to 3x3, which doesn't really change the LRM carriers indirecting a target with 180 missiles.
Do we want to try for a wind condition on weather? Strong enough winds would really cut down on missiles...
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Darrian Wolffe

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #11 on: June 25, 2018, 07:53:10 PM »

Do we want to try for a wind condition on weather? Strong enough winds would really cut down on missiles...

That is a terrible idea, if we're going to try for airdrops.  Fog and wind and storms all affect airdrop PSRs.

And yeah, I think this one is simply going to revolve around getting under the OPFOR's guns as fast as possible and having to face-tank the damage coming back.  The only thing I'd even consider doing with weather is going for Pitch Black or something to minimize incoming fire...except we aren't going to kill enough stuff that way to pass the mission.  There isn't a particularly elegant way around this on a small map surface *and* when they have better long-range guns than you.

(BTW, Crusher Lance lost its 2nd Catapult.  That's not reflected in the TO&E.  While I'm thinking about reinforcement units...)
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #12 on: June 25, 2018, 08:01:14 PM »

I thought the ammo explosion was small and the Catapult survived? I won't be surprised if it isn't combat ready, though.

As for the wind and airdrop not mixing, I agree. However, if we get strong winds, we take away a lot of their firepower and the air drop becomes less necessary.

Face tanking this will not be fun.
A rated pirates...

I think Freya/Dunedain air drop will be a thing. Both of our units are well optimized for melee and heavy enough to tank some damage.
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Hat

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #13 on: June 25, 2018, 08:16:20 PM »

Ryan and I will both be there.  That's at least two for the OpFor.  Not sure who else that's likely to put on that side.
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Timberwolfd

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Re: SLAMMER Mission 3 - 04/21/3046
« Reply #14 on: June 25, 2018, 08:19:41 PM »

Presumably at least Brian, Steve, and Brandon will be there, giving you 5 for OpFor.
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