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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Solo Mission - Ally Rescue (Dragon) - 11/19/3046  (Read 1967 times)

Darrian Wolffe

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #15 on: July 28, 2018, 09:19:30 PM »

Could be random generated though?

Yes, it can.  Not until rerolls are finished, though.

1. Change the terrain to have more obstacles
2. If 1 is satisfied, work on light.

Whenever you want to start rerolls, let me know please.
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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #16 on: July 28, 2018, 09:20:41 PM »

Now would be good. Get it out the way while you are still on.
Lets start with terrain please.
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Darrian Wolffe

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #17 on: July 28, 2018, 09:22:49 PM »

Now would be good. Get it out the way while you are still on.
Lets start with terrain please.

Terrain: Light Urban
Map: Town - Mountain

2 rerolls remaining.
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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #18 on: July 28, 2018, 09:23:44 PM »

Perfect. Light next.
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Darrian Wolffe

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #19 on: July 28, 2018, 09:25:09 PM »

Perfect. Light next.

Light: Daylight.

1 reroll remaining.
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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #20 on: July 28, 2018, 09:26:03 PM »

Map Size.
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Darrian Wolffe

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #21 on: July 28, 2018, 09:27:27 PM »

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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #22 on: July 28, 2018, 09:28:28 PM »

Nice. Thank you.
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Darrian Wolffe

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #23 on: July 28, 2018, 09:29:16 PM »

Nice. Thank you.

Is there anything else you need before I generate the full scenario?
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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #24 on: July 28, 2018, 09:30:23 PM »

All the rolls are done. Generate away. I am printing out the OpFor for this mission, so anything special about the enemy, you can give to Dan when needed.
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Darrian Wolffe

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #25 on: July 28, 2018, 10:05:58 PM »

FINAL SCENARIO



NORTH

SOUTH


Maps
Battleforce 2........Deep Canyon 1......Coast 2
City (Suburbs)......Deep Canyon 2.....Archipelago 1
Large Mountain 2..Deep Canyon 1.....Archipelago 2


Deployment
Ally Deployment: Ally forces must deploy within 5 hexes (east-west) and 10 hexes (north-south) of the center of the map prior to Turn 1
OPFOR Deploy: Deploys along the first 3 hexrows anywhere along the Eastern edge of the map.
PC Deploy: Enters from Western Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).

Environmental Effects:
None (High Atmosphere pressure has no effect on these deployed units.)

Battlefield Support
Rangers may choose up to 15 BSP worth of support.

Draconis forces receive an allowance of 120% of the Ranger choices (there is a BSP floor they will not go below).
-Note that OPFOR air support can target PC Battlefield artillery support.  This can be countered by Air Cover as per normal.  The actual specific artillery vehicle targeted will be randomized.

PCs Victory Conditions:
1) Destroy or cripple at least 6 enemy units by end of game time
2) Have no more than 4 friendly units (PC and Allied) destroyed or crippled by the end of game time
3) Have no more than 2 Allied units destroyed by end of game time.


OPFOR Victory Conditions:
1) Destroy at least 4 enemy units
2) Destroy at least 3 FedCom units
3) Move at least 2 non-crippled units off the road on the southeastern map

***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible***

***Ally MechWarriors have orders to hold their position until relieved by the rescue force.  They will not move west from their initial deployment hex until the movement phase of Turn 5 OR until a Numenorean Ranger Mech has moved past their position towards the east.  Ally Mechs may move North, South, and West freely and without restriction, and may move west *during* their move as long as they do not end the move to the west of their deployment position.***
« Last Edit: July 29, 2018, 04:30:51 PM by Darrian Wolffe »
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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #26 on: July 28, 2018, 11:51:31 PM »

1. Mechs printed and ready to go.

2. Missing a second Deep Canyon #1, Coast 2, and both Archipelago.

3. Of those painted, I only have Spider, Phoenix Hawk, Panther, Dragon.
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deadlyfire2345

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #27 on: July 29, 2018, 12:29:15 AM »

What BSP is available for me to use?
Found the table in the BMR on prices per, but just want to make sure I am able to use the right ones.
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Timberwolfd

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #28 on: July 29, 2018, 06:52:11 AM »

What BSP is available for me to use?
Found the table in the BMR on prices per, but just want to make sure I am able to use the right ones.
We have 2 "Heavy" and 2 "Light" ASFs. Arty-wise we have a Mobile Long Tom and a Marksman (Sniper). I would prefer that you use the Marksman, because it has the armor to survive being fired on by enemy ASFs better. Also, check with Rob about whether you are allowed to deploy mines. You have a map set up that will allow you to do a lot with relative few mines.
« Last Edit: July 29, 2018, 08:36:00 AM by Timberwolfd »
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Timberwolfd

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Re: Solo Mission - Ally Rescue (Dragon) - 11/19/3046
« Reply #29 on: July 29, 2018, 08:54:21 AM »

Also, you will need to consider your deployment of the Davion forces very carefully, especially with regards to the OpFor's possible BSPs. The JagerMech is a good fire support machine, but it has an XL engine and 2 ammo in each torso with a 50% armor load. The Firestarter is very mobile (and the only jumper), but also has a lighter armor load. The Hunchback is slow and while it can hit hard, if it is caught in the canyon, the Panthers and other jumpers will be able to swarm it. The Wolfhound is good, but it is the single heatsink version, so you will need to manage its heat.

Judging by the elevations of the maps, there will be very few places that the non-jumpers will be able to advance on you. So the Locust, Saladins, Centurion, and Dragons may be particularly vulnerable to mines or attacks on bridges Rob adds (if any).
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