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Author Topic: FIRE LANCE (try this again without breaking RNG this time)  (Read 2826 times)

Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #15 on: June 29, 2022, 12:44:10 AM »

12   Service on one of the new WarShips of the DCA is a unique and prestigious experience. [Zero-G Operations +2, Pistols +1, Martial Arts/Any +2]

Traits
Xenophobia
Proud Heritage
Wealth 3
Well Equipped 3
Promotion
Combat sense
Brave
Commission
Promotion 2
Exceptional Attribute/Edge
Vehicle (2)

STR: 2/7
BOD: 4/7
DEX: 3/6
RFL: 4/8
INT: 3/5
WIL: 5/8
CHA: 2/7
EDG: 2/4
soc 3/7

Skills (including prior stages

Art/Oral Traditions +3
Martial Arts/Karate +2
Throwing Weapons +2
Language English +7
Perception +3
Career/Soldier +2
Academic/Military History +1
Scrounge +3
Interest/Any +1
Bureaucracy/Mercenary +2
Negotiation/Any +2
Career/Soldier +3
 First Aid +3
 Navigation/Ground +3
 Rifles +3
 Martial Arts/Military +3
Leadership +3
Swimming +4,
Martial Arts/Karate +4
Leadership +1 and +1 to half the character's AIT skills (round up)
Leadership +1 and +1 to two Basic Training skills
Gunnery/Ballistic/Humanoid +5
Gunnery/Laser/Humanoid +5
Gunnery/Missile/Humanoid +5
Piloting/’Mech +5
Sensor Operations +5
Tactics/’Mech +5
Bureaucracy/Affiliation +3
Leadership +3
Pistols +3
Tactics/Any +3
Training +3
Zero-G Operations +2
Pistols +1
Martial Arts/Any +2
+2 to any three field skills. +2 to any two other skills
Blades +4
Demolitions +4
Free Fall +4
Stealth +4
Submachine Guns +4
Survival +4
Tracking +4

think before I go all gung ho on stuff I may have one more year to roll for....

As much as I want to go Randis pretty sure xenophobic will stop it....

so guess we are rolling again for tour drac again

« Last Edit: July 03, 2022, 03:49:28 PM by Ice »
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Darrian Wolffe

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #16 on: June 29, 2022, 09:44:43 PM »

As much as I want to go Randis pretty sure xenophobic will stop it....

That's not necessarily true. The brotherhood of Randis is fundamentally a planetary militia combined with the knights Templar. Getting aspirants pass their Hang-Ups and becoming part of the organization (cult) is absolutely a thing. Take one trait point and buy off Xenophobic.
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #17 on: June 30, 2022, 12:07:41 AM »

As much as I want to go Randis pretty sure xenophobic will stop it....

That's not necessarily true. The brotherhood of Randis is fundamentally a planetary militia combined with the knights Templar. Getting aspirants pass their Hang-Ups and becoming part of the organization (cult) is absolutely a thing. Take one trait point and buy off Xenophobic.

Well then randis training is a thing after all but hope it's worth it. Need the skills regardless.

Rolled 2d10 : 2, 5, total 7
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #18 on: June 30, 2022, 12:22:13 AM »

Cant spend edge so is what it is

Rolled 1d6 : 2, total 2
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #19 on: June 30, 2022, 12:45:58 PM »

BROTHERHOOD OF RANDIS TRAINING

Attribute Minimums: WIL 5
Traits: Quirk/Honorable, In for Life, Title (5, Knight of Randis)
Skills: Academic/Theology +8, Interest/Meditation +6, Perception +3, +3 to any two Field skills

7   An attack by a band of depraved pirates leaves you wondering if there truly is any hope. [Academic/Theology +3, Combat Paralysis]

Well there goes combat sense but I can buy it back at 3 due to drac

Also spent 2 years total making me 27.

Quirk/Honorable

Traits
Xenophobia
Proud Heritage
Wealth 3
Well Equipped 3
Promotion
Combat sense / Combat Paralysis
Brave
Commission
Promotion 2
Exceptional Attribute/Edge
Vehicle (2)
In for Life
Title (5, Knight of Randis)

STR: 2/7
BOD: 4/7
DEX: 3/6
RFL: 4/8
INT: 3/5
WIL: 5/8
CHA: 2/7
EDG: 2/4
soc 3/7

Skills (including prior stages

Art/Oral Traditions +3
Martial Arts/Karate +2
Throwing Weapons +2
Language English +7
Perception +3
Career/Soldier +2
Academic/Military History +1
Scrounge +3
Interest/Any +1
Bureaucracy/Mercenary +2
Negotiation/Any +2
Career/Soldier +3
 First Aid +3
 Navigation/Ground +3
 Rifles +3
 Martial Arts/Military +3
Leadership +3
Swimming +4,
Martial Arts/Karate +4
Leadership +1 and +1 to half the character's AIT skills (round up)
Leadership +1 and +1 to two Basic Training skills
Gunnery/Ballistic/Humanoid +5
Gunnery/Laser/Humanoid +5
Gunnery/Missile/Humanoid +5
Piloting/’Mech +5
Sensor Operations +5
Tactics/’Mech +5
Bureaucracy/Affiliation +3
Leadership +3
Pistols +3
Tactics/Any +3
Training +3
Zero-G Operations +2
Pistols +1
Martial Arts/Any +2
+2 to any three field skills. +2 to any two other skills
Academic/Theology +11
Interest/Meditation +6
Perception +3
+3 to any two Field skills
Blades +4
Demolitions +4
Free Fall +4
Stealth +4
Submachine Guns +4
Survival +4
Tracking +4
______________

Post stage 4 planning

STR: 2/7
BOD: 4/7
DEX: 3/6
RFL: 4/8
INT: 3/5
WIL: 5/8
CHA: 2/7
EDG: 2/4
soc 3/7

Traits
Xenophobia
Proud Heritage
Wealth 3
Well Equipped 3
Promotion
Combat sense / Combat Paralysis
Brave
Commission
Promotion 2
Exceptional Attribute/Edge
Vehicle (2)
In for Life
Title (5, Knight of Randis)

Quirk/Honorable

Skills (including prior stages)

+3 to any two Field skills (Leadership and tactics)
+2 any three field skills. (Pistols, Bureaucracy,Leadership)+2 to any two other skills(strategy and negotiation)
+1 to half the character's AIT skills (round up)(gunnery pilot tactics)
+1 to two Basic Training skills (career soldier and Rifles)
Gunnery/Ballistic/Humanoid +5
Gunnery/Missile/Humanoid +5
Leadership +1 and +1 to half the character's AIT skills (round up)
Leadership +1 and +1 to two Basic Training skills
Rifles +4

Martial Arts/Any +11
Art/Oral Traditions +3
Throwing Weapons +2
Language English +7
Perception +6
Academic/Military History +1
Interest/Any +1
 Navigation/Ground +3
Swimming +4,
Sensor Operations +5
Training +3
Zero-G Operations +2
Academic/Theology +11
Interest/Meditation +6
Blades +4
Demolitions +4
Free Fall +4
Stealth +4
Submachine Guns +4
Survival +4
Tracking +4

93 points

Negotiation/Any +4 = +1 (1 spare)
Scrounge +3 = +1
First Aid +3 = +1
Strategy +2 = +0 (1 spare)
Administration _ null
Bureaucracy +7 = +2 ( 1 spare)
Tactics/’Mech +12 = +3
Career/Soldier +6 = +2
Leadership +13 = +3 (1 spare)
Pistols +6 = +2
Gunnery/Laser/Humanoid +6 = +2
Piloting/’Mech +6 = +2

97 total points = 32 ÷2 = 16 to use

Gunnery set to 3
Piloting set to 4

‐-------------

Final brainstorming
_______

Character final prep to final will remove once done

Skills
Negotiation +1
Scrounge +1 (+2 using 3 points)
First Aid +1
Strategy +0 (+3 using 12 points)
Administration +0 (using 1 point)
Bureaucracy +2
Tactics/’Mech +3
Career/Soldier +2
Leadership +3
Small arms +2
Gunnery +5
Piloting +4

Min/max threshold - spent - actual
STR: 2/7 - 5tp = 5 total
BOD: 4/7 - 5tp = 5 total
DEX: 3/6 - 5tp = 5 total
RFL: 4/8 - 5tp = 5 total
INT: 3/5 - 5tp = 5 total
WIL: 5/8 - 5tp = 5 total
CHA: 2/7 - 7tp = 7 total
EDG: 2/4 - 5 (6tp) = 5 total
6 for spa (sell 1 promotion and 1 well equipped (2pt))
1 for xenophobic
3 for fast learner

Traits
Xenophobia
Proud Heritage
Wealth 4
Well Equipped 3 (6)- sell 2(4)
Promotion
Combat sense / Combat Paralysis
Brave
Commission
Promotion 2 - sell 1
Exceptional Attribute/Edge
Vehicle (2)
In for Life
Title (5, Knight of Randis)
Owns vehicle

Taking 3 instances of enemy 2 and bad rep 2

Quirk/Honorable

Wants - combat sense 3pt as drac, vehicle +4 or +6 more, custom vehicle 1

 Looking to add the below as negatives to offset some of this.

Fluff reasons

 - He was kidnapped, dropped on a planet and left to die during early childhood. Things took a strenuous road to return from and the child labor amounted to just enough to get by.  Eventually his luck turned as he would find his way from one freighter and jumpship to another. Making it back home it became very apparent he was not wanted with the shock and surprise of his mother and the scowl of her new husband company CO of the 2nd Benjamin Regulars.

- enemy 2 (Benjamin - Samson Ashura 2nd Benjamin Regulars)
_____

- During the knight errant stage he was attacked by pirates influenced by local authorities after departing the planet. Another brother stepped out preaching the morality only to be shot sending everyone into a melee. During the fighting the leader was caught off guard captured and told that she would be spaced if they didn't drop the weapons. Some complied others fought to free her and slipped out the lock back to the boarding ship. All in all a harrowing experience marked by the words I will find you again.

- Bad rep 2 tortuga dominion

- enemy 2  (Fuchidas Fusiliers aka Tortuga Fusiliers after 3058? (CO Twylla Sumeral))
___

-  After reluctantly landing on Antallos there was commotion in the street. Unable to stand idle he breaks up the fight and defends himself from the same man the other was running from. Shortly thereafter more friends came along and he offered to mediate the fighting. It became clear there was more to the planet and between both pirate groups things were not well. However while preaching philosophy and morale obligations it was apparent the negotiations back fired and unified them the wrong direction. Maybe mentioning being a knight and the greater good of redemption wasnt a good idea after all. Hurredly he ducked into the shadows and made his way off planet.

- enemy 2 (Antallos - band of the damned (Vance Rezak))



« Last Edit: July 03, 2022, 03:49:59 PM by Ice »
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #20 on: June 30, 2022, 03:00:05 PM »

_______

Character final - pending GM

Skills
Administration +0
Bureaucracy +2
Career/Soldier +2
First Aid +1
Leadership +3
Negotiation +1
Scrounge +2
Small arms +2
Strategy +3
Tactics +3
Gunnery +5
Piloting +4

STR: 5
BOD: 5
DEX: 5
RFL: 5
INT: 5
WIL: 5
CHA: 7
EDG: 5 results in 3 in game
SOC 3

PPC SPEC - if unable to buy sniper and leave dormant until gets marksman
3 for fast learner

Traits
Proud Heritage
Wealth 4
Well Equipped 1
Combat sense
Brave
Commission
Promotion
Exceptional Attribute/Edge
Vehicle 8
In for Life
Title (5, Knight of Randis)
Owns vehicle
Custom vehicle 1
Enemy 2
-   (Fuchidas Fusiliers (CO Twylla Sumeral))
Bad rep 2
- Tortuga Dominion
Enemy 2
- (Benjamin - Samson Ashura 2nd Benjamin Regulars
Enemy 2 -
- (Antallos - band of the damned (Vance Rezak))

Quirk/Honorable

Fluff reasons
 - He was kidnapped, dropped on a planet and left to die during early childhood. Things took a strenuous road to return from and the child labor amounted to just enough to get by.  Eventually his luck turned as he would find his way from one freighter and jumpship to another. Making it back home it became very apparent he was not wanted with the shock and surprise of his mother and the scowl of her new husband company CO of the 2nd Benjamin Regulars.

- enemy 2 (Benjamin - Samson Ashura 2nd Benjamin Regulars)
_____

- During the knight errant stage he was attacked by pirates after departing the planet. The supposed escorts from the planet peeled off with no fight and the rendezvous with the next several hours away it made for a uncomfortable event. As the ship was searched and loaded several people were herded in various areas.  Some interactions more violent than others and as time went on patience grew thin. A brother stepped out of the crowd preaching the morality and that the brotherhood wouldnt stand for it only to be shot immediately after saying so. This seny everyone into a melee. During the fighting the leader was caught off guard captured and told that she would be spaced if they didn't drop the weapons. Some complied others fought to free her and slipped out the lock back to the boarding ship. All in all a harrowing experience marked by the words I will find you again.

- Bad rep 2 tortuga dominion

- enemy 2  (Fuchidas Fusiliers aka Tortuga Fusiliers after 3058? (CO Twylla Sumeral))
___

-  After reluctantly landing on Antallos there was commotion in the street. Unable to stand idle he breaks up the fight and defends himself from the same man the other was running from. Shortly thereafter more friends came along and he offered to mediate the fighting. It became clear there was more to the planet and between both pirate groups things were not well. However while preaching philosophy and morale obligations it was apparent the negotiations back fired and unified them the wrong direction. Maybe mentioning being a knight and the greater good of redemption wasnt a good idea after all. Hurredly he ducked into the shadows and made his way off planet.

- enemy 2 (Antallos - band of the damned (Vance Rezak))

« Last Edit: July 03, 2022, 04:01:38 PM by Ice »
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Darrian Wolffe

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #21 on: July 01, 2022, 03:33:37 AM »

Let me know when you can take a phone call on Friday. I think there's a pretty massive conceptual problem in your trait expenditure.
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #22 on: July 01, 2022, 08:51:30 AM »

Let me know when you can take a phone call on Friday. I think there's a pretty massive conceptual problem in your trait expenditure.

In office but it's a wasteland today nobody is in here. Should be good to take it since I've got an earpiece.

Also not finalized trying to explore a bit on how to free some room. Bad rep can be undeserved and I would think the brotherhood righting the wrong of being attacked and preaching the word of the brotherhood may be frowned upon even if the other party deserved it.

Edited prior thread to see if thia is more correct and more feasible backstory wise and correct applications



Alright spoke to Rob crisis averted - will need to check about bad rep and enemies 

On to rolling lancemates
« Last Edit: July 01, 2022, 06:15:28 PM by Ice »
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #23 on: July 01, 2022, 09:36:00 PM »

There are combinations for this so here goes
I get a free reroll from Title and am forced to reroll any that exceed bv restrictions

2 heavy pilots

Rolled 1d1000 : 406, total 406


Rolled 1d1000 : 562, total 562


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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #24 on: July 01, 2022, 09:47:32 PM »

Reroll the crusader

Rolled 1d1000 : 608, total 608
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #25 on: July 01, 2022, 09:56:52 PM »

Final lance result

Archer 2k - 1356bv
Marauder 3r - 1363bv
Atlas ddc co - 2390bv
Sunder 0A - 2003bv
____
Total bv 7112bv
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Darrian Wolffe

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #26 on: July 02, 2022, 12:51:25 AM »

6 for spa

Oi, what's your SPAs?
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Ice

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #27 on: July 02, 2022, 05:45:28 AM »

6 for spa

Oi, what's your SPAs?

Can I purchase sniper although I don't have marksman  and it be dormant until I get marksman or it can't be purchased period without the prerequisites
Similar to losing  say an attribute level to no longer meet the spa requirement

If not ppc spec
« Last Edit: July 02, 2022, 10:29:24 AM by Ice »
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Darrian Wolffe

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #28 on: July 03, 2022, 03:37:12 PM »

6 for spa

Oi, what's your SPAs?

Can I purchase sniper although I don't have marksman  and it be dormant until I get marksman or it can't be purchased period without the prerequisites
Similar to losing  say an attribute level to no longer meet the spa requirement

If not ppc spec

PPC spec it is.
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Darrian Wolffe

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Re: FIRE LANCE (try this again without breaking RNG this time)
« Reply #29 on: July 03, 2022, 03:37:49 PM »

Also, a character name would be helpful.
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