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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 12863 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #405 on: October 20, 2024, 01:19:29 AM »

"REPAIRS
DATE: 1/2/3061 LOCATION: Maintenance Facility
MECH: Mad Cat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 5, 3, total 8

Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 405 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

Fix <100% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Fix Heat Sink, , Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: RT, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 2:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 2245  TOTAL DAYS: 4.4"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #406 on: October 20, 2024, 01:20:07 AM »

Add +2 to all TNs (meant to do maintenance facility) I cant read too tired.
All rolls passed.
« Last Edit: October 20, 2024, 01:23:02 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #407 on: October 20, 2024, 01:44:58 AM »

"REPAIRS
DATE: 1/5  LOCATION: Maintenance Facility
MECH: Mad Cat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Omnipod / Location, ATM9, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 2, 1, total 3

Replace Omnipod / Location, ATM9, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, ATM9 STD, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 4, 3, total 7

Replace Omnipod / Location, ATM9 ER, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Replace Omnipod / Location, ATM9 ER, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 1, 1, total 2

Replace Omnipod / Location, ATM9 HE, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 135  TOTAL DAYS: 0.26"

Refit to Sunder
Using Uma (Elite, Clan Tech) 5+
Sunder
Maintenance Facility TN -2
Class A TN +2 Time x 2
Pod refit TN -4
Rush 3/4 TN +1 Time x 3/4
Remove:
Artemis IV x2, SRM6 Artemis ammo x 30, 1x SPL (RT) 30
1x cSPL, 1x cERPPC (LT) 30
Add:
2x ATM9, 1x ATM9 ER (RT) 30
1x ATM 9 STD, 1x ATM9 ER, 1x ATM9 HE, 1x cERLL (LT) 30
1x cLB10x, 1x LB10x slug, 1x LB10x cluster (LA) 30
Time: 225 TN: 2
Rolled 2d6 : 6, 2, total 8

Items added to inventory:
1x SPL (1 pod Total)
1x cSPL (1 pod total)
2x Artemis IV (2 pod total)
30 shots SRM6 Artemis (54 shots total)
1x cERPPC (1 pod total)
Items removed from inventory:
1x cERLL (0 remain)
1x cLB10x (1 remain)
10x LB10x slug (19 shots remain)
10x LB10x cluster (19 shots remain)

Sale of Sunder
Negotiations +4
CHA above 5 +3
Base price: 29,697,000
Rolled 2d6+7 : 1, 4 + 7, total 12
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #408 on: October 21, 2024, 05:14:36 PM »

"REPAIRS
DATE: 1/5/3061 LOCATION: Maintenance Facility
MECH: Hankyu  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Omnipod / Location, cERML, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 3, 3, total 6

Replace Omnipod / Location, cERMl, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, cERML, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 2, 2, total 4

Replace Omnipod / Location, cERML, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 3, 3, total 6

Replace Omnipod / Location, cMPL, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 112.5  TOTAL DAYS: 0.22"

Sell Hankyu carcas crippled Base Price: 6,948,988
Rolled 2d6+7 : 1, 3 + 7, total 11


Items added to inventory:
4x cERML (10 pod total, 0 unpod total)
1x cMPL (4 pod total, 0 unpod total)

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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #409 on: October 22, 2024, 12:02:34 PM »

In transit
Removal of weapons, equipment, locations on salvaged Mad Cat N
"REPAIRS
DATE: 1/6/3061 LOCATION: Maintenance Facility
MECH: Mad Cat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Fix Weap/Equip 1 crit, cDHS, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Fix <100% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Fix <100% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 3100  TOTAL DAYS: 6.08"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #410 on: October 22, 2024, 12:09:52 PM »

"REPAIRS
DATE: 1/11 LOCATION: Maintenance Facility
MECH: Mad Cat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Fix Weap/Equip 1 crit, cDHS, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 1, 3, total 4

TOTAL MIN: 300  TOTAL DAYS: 0.59"

1/11
"REPAIRS
DATE: LOCATION: Maintenance Facility
MECH: Mad Cat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Omnipod / Location, cERPPC remove, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 1, 2, total 3

Replace Omnipod / Location, cDHS remove, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Replace Omnipod / Location, cLRM15 remove, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 2, 1, total 3

Replace Other Equipment, Remove, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Other Equipment, Remove, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Other Equipment, Remove, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Actuator Upper Leg , Remove, Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 3, 5, total 8

Replace Actuator Upper Leg , Remove, Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 2, 5, total 7

Replace Actuator Lower Leg, Remove, Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 2, 4, total 6

Replace Actuator Lower Leg, Remove, Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 6, 6, total 12

Replace Actuator Foot, Remove, Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: LL, Quantity: 14, Time Multiplier: Triple, Total time Min: 420 ,TN: 2:
Rolled 2d6 : 1, 1, total 2

Replace Omnipod / Location, , Hit Location: RT, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 2:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 3570  TOTAL DAYS: 7"

Blown off LA will be added to inventory with UAA intact.
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #411 on: October 22, 2024, 12:14:30 PM »

Items added to inventory:
1x cERPPC (2 pod total)
1x cLRM15 (2 pod total)
1x cDHS (2 pod, 17 unpod total)
1x cMG (1 pod total)
1x 75T cEndo RT (2 total)
1x 75T cEndo LL (2 total)
1x 75T cEndo RL (2 total)
2x 75T  ULA (4 total)
2x 75T LLA (4 total)
2x 75T foot (3 total)
14x cFF armor (888 total)

Leilani Rin gains 2XP on skill checks + 27 initial = 29XP
« Last Edit: October 22, 2024, 02:31:33 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #412 on: October 22, 2024, 01:29:48 PM »

2/1
Forcing LRM20 Artemis ammo to be Pod Capable
Using Fareeq (Elite) Quad Time TN: 4 Time: 1,080
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 2, 1, total 3

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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #413 on: October 22, 2024, 01:30:34 PM »

Trying again on the failed one
Rolled 2d6 : 5, 3, total 8
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #414 on: October 22, 2024, 01:32:05 PM »

2/11
Convert LRM20 Artemis ammo to clan TN: 5
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 6, 5, total 11
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #415 on: October 22, 2024, 01:34:16 PM »

Ammo poded and converted to clan tech C-bills spent: 93,750
Now have 64 shots total on hand
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #416 on: October 22, 2024, 02:28:24 PM »

2/1/3061
Using Uma (Elite, Clan Tech)
quad time TN: 4 Time: 1,080*10
Podding 10 cDHS Price: 3,000
Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 1, 6, total 7

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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #417 on: October 22, 2024, 02:30:30 PM »

8 podded.
11 cDHS (pod) total
10 cDHS unpod total
Spent another 30,000 on podding equipment
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #418 on: October 23, 2024, 12:16:02 PM »

3/1
Podding of equipment
Using Fareeq (elite)
Quad Time TN: 4 Time: 1,080
C3M x2
Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 4, 3, total 7

C3S x1
Rolled 2d6 : 6, 6, total 12


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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #419 on: October 23, 2024, 12:19:15 PM »

New items in ventory on 3/7
C3M (1 pod, 1 unpod total)
C3s (2 pod, 0 unpod total)
C-bills spent: 812,500

Fareeq gains 1XP on skill check + 18 initial = 19XP
Uma gains 1XP on skill check +5 initial = 6XP
« Last Edit: October 25, 2024, 12:21:52 PM by deadlyfire2345 »
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