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Author Topic: Fury Lance Repair and Customization Rolls  (Read 4885 times)

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #60 on: December 27, 2023, 02:55:21 PM »

10/5/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
4-ton std gyroscope (200 minutes)
Item Modifier +1
Double Time -1 (400 minutes)
TN 5
Rolled 2d6 : 2, 5, total 7




----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
85 ton sensors (260 minutes)
Item Modifier +1
TN 7
Rolled 2d6 : 6, 5, total 11



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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #61 on: December 27, 2023, 02:58:45 PM »

10/6/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 2, 4, total 6


SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 5, 6, total 11


SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 3, 6, total 9


SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 6, 6, total 12


SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 4, 4, total 8


SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 6, 4, total 10


SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 4, 6, total 10




----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
cDHS (90 minutes)
Item Modifier -1
TN 6
Rolled 2d6 : 6, 3, total 9


SGT Sin (TN 6, Clan Tech)  component recovery
cDHS (90 minutes)
Item Modifier -1
TN 6
Rolled 2d6 : 3, 6, total 9



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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #62 on: December 27, 2023, 03:00:36 PM »

10/7/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
Right Arm Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/8)
TN 6
Rolled 2d6 : 5, 3, total 8






----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
Left Arm Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/8)
TN 7
Rolled 2d6 : 5, 6, total 11





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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #63 on: December 27, 2023, 03:01:11 PM »

10/9/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
Right Torso Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 6
Rolled 2d6 : 5, 2, total 7






----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
Left Torso Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 7
Rolled 2d6 : 4, 5, total 9





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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #64 on: December 27, 2023, 03:02:30 PM »

10/11/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
Left Leg Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 6
Rolled 2d6 : 5, 2, total 7



----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
Head Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 7
Rolled 2d6 : 6, 6, total 12





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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #65 on: December 27, 2023, 03:28:28 PM »

MAD IIC Salvage Report:

SGT Fokker gains +2 XP
SGT Sin gains +1 XP

Salvaged:
x3 cERPPC
x3 cERSL
x2 cMPL
x8 cDHS
4-ton gyro
340 SFE
85-ton Mech Sensors
x2 85-ton Upper Arm Actuator
x2 85-ton Lower Arm Actuator
x1 85-ton Upper Leg Actuator
x1 85-ton Lower Leg Actuator
x1 85-ton Foot Actuator
cEndo-steel Right Arm
cEndo-steel Left Arm
cEndo-steel Right Torso
cEndo-steel Left Torso
cEndo-steel Left Leg
cEndo-steel Head
183 points cF/F armor (11.5 tons)

Added to Warehouse
3 cERPPC
x3 cERSL
x2 cMPL
x8 cDHS
4-ton gyro
85-ton Mech Sensors
x2 85-ton Upper Arm Actuator
x2 85-ton Lower Arm Actuator
x1 85-ton Upper Leg Actuator
x1 85-ton Lower Leg Actuator
x1 85-ton Foot Actuator
cEndo-steel Right Arm
cEndo-steel Left Arm
cEndo-steel Right Torso
cEndo-steel Left Torso
cEndo-steel Left Leg
cEndo-steel Head
183 points cF/F armor (11.5 tons)

Components to sell (batch):
340 SFE
IS ERPPC x2
IS LPL
IS SRM-6 x2
Jump Jet, 75 tons x2
Jump Jet, 65 tons x2
AMS Ammo, IS, 2 tons




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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #66 on: February 23, 2024, 06:12:55 AM »

4/7/59

Basic Facility Conditions +0

Salvage Components: Warhammer 6K (from HAMMER Mission 1)

SGT Turner (TN 6) component recovery
Cockpit (120 minutes)
Item Modifier +1
Quad Time -3 (480 minutes)
TN 4
Rolled 2d6 : 6, 4, total 10


----------------------------------------------------

Salvage Components: Warhammer 6K (from HAMMER Mission 1)

SGT Sin (TN 6) component recovery
Life Support (180 minutes)
Item Modifier +1
Double Time -1 (360 minutes)
TN 5
Rolled 2d6 : 5, 4, total 9



----------------------------------------------------

SGT Watson (TN 6) IS repair - No-dachi
25-50% Value (135 min)
Item Modifier +1
Triple Time -2 (270 min)
TN 5
Rolled 2d6 : 4, 2, total 6



SGT Watson (TN 6) Weapon replacement - No-dachi
IS MPL (120 min)
Item Modifier +1
TN 7
Rolled 2d6 : 5, 4, total 9


----------------------------------------------------

SGT Fokker (TN 5) IS repair - No-dachi
50-75% Value (180 min)
Item Modifier +2
Triple Time -2 (360 min)
TN 5
Rolled 2d6 : 5, 4, total 9



SGT Fokker (TN 5) repair - No-dachi
x1 Engine Hit (100 min)
Item Modifier +0
TN 5
Rolled 2d6 : 4, 3, total 7
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #67 on: February 23, 2024, 06:23:00 AM »

4/8/59

Basic Facility Conditions +0

SGT Fokker (TN 5) repair - Thunderbolt
Left Arm Replacement (240 min)
Item Modifier +4
Quad Time -3 (completes end of 4/9)
TN 6
Rolled 2d6 : 6, 6, total 12


----------------------------------------------------

SGT Sin (TN 6) repair - No-Dachi
Right Torso Armor 22 points (220 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 3, total 7



SGT Sin (TN 6) repair - No-Dachi
Center Torso Armor 22 points (220 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 4, total 10


----------------------------------------------------

SGT Turner (TN 6) repair - No-Dachi
Left Leg Armor 27 points (270 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 2, total 5


SGT Turner (TN 6) repair - No-Dachi
Left Arm Armor 14 points (140 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 5, 4, total 9


SGT Turner (TN 6) repair - No-Dachi
Left Torso Armor 2 points (20 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 3, total 9


SGT Turner (TN 6) repair - No-Dachi
Right Leg Armor 5 points (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 2, total 6


----------------------------------------------------

SGT Watson (TN 6) repair - Thunderbolt
Center Torso Armor 31 points (310 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 2, total 6


SGT Watson (TN 6) repair - Thunderbolt
Right Arm Armor 6 points (60 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 5, total 8


SGT Watson (TN 6) repair - Thunderbolt
Head Armor 5 points (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 5, 4, total 9


----------------------------------------------------

SGT Hess (TN 9) reload - Thunderbolt
Reload 6 shots SRM 6 ammo (15 minutes)
TN N/A
Rolled 2d6 : 4, 6, total 10


SGT Hess (TN 9) repair - Thunderbolt
Right Leg Armor 22 points (220 minutes)
Item Modifier -1
Double Time -1 (440 minutes)
TN 7
Rolled 2d6 : 6, 6, total 12

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #68 on: February 23, 2024, 06:23:28 AM »

Fokker and Hess both gain +1 XP
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #69 on: February 23, 2024, 06:30:24 AM »

4/9/59

Basic Facility Conditions +0

SGT Fokker (TN 5) repair - Thunderbolt
Left Arm Repair completes end of day

----------------------------------------------------

SGT Sin (TN 6, CTK) repair - Marauder IIC
Center Torso Armor 15 points (150 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 1, total 3


SGT Sin (TN 6, CTK) repair - Marauder IIC
Left Torso Armor 15 points (150 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 4, total 8


SGT Sin (TN 6, CTK) repair - Marauder IIC
Right Torso Armor 5 points (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 1, 2, total 3


SGT Sin (TN 6, CTK) repair - Marauder IIC
Left Leg Armor 11 points (110 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 5, 4, total 9



----------------------------------------------------

SGT Turner (TN 6) repair - Wraith
Left Torso Armor 10 points (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (200 minutes)
TN 5
Rolled 2d6 : 1, 4, total 5


SGT Turner (TN 6) repair - Wraith
Left Arm Armor 10 points (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (200 minutes)
TN 5
Rolled 2d6 : 1, 6, total 7


SGT Turner (TN 6) repair - Wraith
Right Torso Armor 2 points (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (40 minutes)
TN 5
Rolled 2d6 : 6, 5, total 11


SGT Turner (TN 6) repair - Wraith
Right Leg Armor 2 points (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (40 minutes)
TN 5
Rolled 2d6 : 3, 5, total 8


----------------------------------------------------

SGT Watson (TN 6) repair - Wraith
Right Arm Armor 6 points (60 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (120 minutes)
TN 5
Rolled 2d6 : 3, 4, total 7


SGT Watson (TN 6) repair - Wraith
Left Leg Armor 5 points (50 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (100 minutes)
TN 5
Rolled 2d6 : 5, 6, total 11
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #70 on: February 23, 2024, 06:34:23 AM »

4/10/59

SGT Fokker (TN 5, CTK) repair - Marauder IIC
Center Torso Armor 15 points (150 minutes)
Item Modifier -1
Double Time -1 (300 minutes)
TN 5
Rolled 2d6 : 3, 5, total 8


SGT Fokker (TN 5, CTK) repair - Marauder IIC
Right Torso Armor 5 points (50 minutes)
Item Modifier -1
Double Time -1 (100 minutes)
TN 5
Rolled 2d6 : 5, 2, total 7


----------------------------------------------------

SGT Turner (TN 6) repair - Thunderbolt
Upper LA Actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 1, 5, total 6


SGT Turner (TN 6) repair - Thunderbolt
Lower LA Actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 6, 3, total 9


SGT Turner (TN 6) repair - Thunderbolt
LA Hand Actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 5, 5, total 10


----------------------------------------------------

SGT Watson (TN 6) repair - Thunderbolt
Left Arm Armor 20 points (200 minutes)
Item Modifier -1
Double Time -1 (400 minutes)
TN 4
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #71 on: February 23, 2024, 06:34:50 AM »

SGT Watson (TN 6) repair - Thunderbolt
Left Arm Armor 20 points (200 minutes)
Item Modifier -1
Double Time -1 (400 minutes)
TN 4

Rolled 2d6 : 5, 5, total 10
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #72 on: February 23, 2024, 06:38:54 AM »

4/11/59

Basic Facility Conditions +0


SGT Fokker (TN 5,) repair - Wraith
x1 Gyro hit (4-slot item)  (100 minutes)
Item Modifier +1
Difficult to Repair +1
Quad Time -1 (400 minutes)
TN 3
Rolled 2d6 : 5, 2, total 7


----------------------------------------------------


SGT Turner (TN 6) repair - Thunderbolt
x1 Engine Hit (100 minutes)
Item Modifier +0
Difficult to Repair +1
Quad Time -3 (400 minutes)
TN 4
Rolled 2d6 : 6, 2, total 8

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #73 on: May 10, 2024, 06:24:56 AM »

Fury Lance took a total of 41 points of armor damage in HAMMER Mission 3.

Fury expends the following components in repair of the headcapped Cestus it received as salvage:
65-ton Mech Head
65-ton Sensors
65-ton Life Support
65-ton Left Arm Location
65-ton Upper Arm Actuator
65-ton Lower Arm Actuator
65-ton Hand Actuator

Cestus no longer counts as crippled.

Sale check (Negotiation +4)
Rolled 2d6+4 : 4, 6 + 4, total 14

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #74 on: May 10, 2024, 06:25:59 AM »

Cestus sells for $4,940,478
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