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Author Topic: Fury Lance Repair and Customization Rolls  (Read 107648 times)

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #75 on: September 12, 2024, 09:47:43 PM »

12/3/60

Basic Facility Conditions +0


SGT Fokker (TN 4,) repair - Wraith
10 armor, left leg  (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 1, 4, total 5


SGT Fokker (TN 4,) repair - Wraith
3 armor, CT  (30 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 2, 1, total 3


SGT Fokker (TN 4,) repair - Wraith
2 armor, LA  (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 3, total 8


SGT Fokker (TN 4,) repair - Wraith
2 armor, RA  (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 3, 3, total 6


SGT Fokker (TN 4,) repair - Wraith
2 armor, LT  (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 6, 6, total 12


SGT Fokker (TN 4,) repair - Wraith
3 armor, RL  (30 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 2, total 7


SGT Fokker Total Time 480 min

----------------------------------------------------

SGT Sin (TN 5) repair - Thunderbolt
10 armor CT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 2, total 5


SGT Sin (TN 5) repair - Thunderbolt
10 armor RA (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 1, total 4


SGT Sin (TN 5) repair - Thunderbolt
10 armor LT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 1, 6, total 7


SGT Sin Total time 300 minutes
----------------------------------------------------

SGT Watson (TN 6) repair - No-Dachi
12 armor CT (120) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 5
Rolled 2d6 : 6, 5, total 11


SGT Watson total time 360 minutes
----------------------------------------------------


SGT Turner (TN 5) repair - No-Dachi
25 armor RL (250) minutes
Item Modifier -1
Customized +1
Double Time -1
TN 5
Rolled 2d6 : 2, 6, total 8

*HR Admin gives 510 min/day

SGT Turner total time 500 minutes

----------------------------------------------------

SGT Hess (TN 8) reload - Thunderbolt
Reload SRM 6 ammo (4)  (15 minutes)
TN auto
Rolled 2d6 : 4, 2, total 6


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #76 on: September 12, 2024, 09:56:56 PM »

12/4/60

Basic Facility Conditions +0


SGT Fokker (TN 4,) repair - Thunderbolt
10 armor, RA  (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
Triple Time -2
TN 2
Rolled 2d6 : 5, 6, total 11


SGT Fokker (TN 4,) repair - Marauder IIC
10 armor, RA  (100 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 3
Rolled 2d6 : 6, 2, total 8


SGT Fokker Total Time 400 min

----------------------------------------------------

SGT Sin (TN 5) repair - Marauder IIC
15 armor CT (150 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 1, 4, total 5


SGT Sin (TN 5) repair - Marauder IIC
20 armor LA (200 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 2, 2, total 4


SGT Sin (TN 5) repair - Marauder IIC
8 armor LT (80 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 5, 6, total 11


SGT Sin Total Time 430 min

----------------------------------------------------

SGT Turner (TN 5) repair - No-Dachi
10 armor LL (100) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 3
Rolled 2d6 : 4, 2, total 6


SGT Turner Total Time 300 min
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #77 on: September 12, 2024, 09:59:12 PM »

12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.

12/5
Fokker - 470 min TN 3
14 arm
Rolled 2d6 : 1, 2, total 3


14 arm
Rolled 2d6 : 6, 3, total 9


19 arm
Rolled 2d6 : 1, 1, total 2


Sin - 460 min TN 4
19 arm
Rolled 2d6 : 5, 6, total 11


19 arm
Rolled 2d6 : 3, 1, total 4


8 arm
Rolled 2d6 : 5, 2, total 7


Turner (double time) - 400 min TN 6
10 arm
Rolled 2d6 : 2, 4, total 6


10 arm
Rolled 2d6 : 5, 3, total 8


Watson (triple time) - 420 min TN 6
14 arm
Rolled 2d6 : 1, 1, total 2
« Last Edit: September 12, 2024, 10:04:32 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #78 on: September 12, 2024, 10:08:23 PM »

12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.

12/6
Fokker - min TN 3 480 min
37 arm
Rolled 2d6 : 3, 1, total 4


9 arm
Rolled 2d6 : 1, 5, total 6



Sin -  min TN 4 400 min
40 arm
Rolled 2d6 : 5, 3, total 8



Turner (double time) -  min TN 6 400 min
20 arm
Rolled 2d6 : 4, 2, total 6



Watson (quad time) -  min TN 6 480 min
Recover CERLL
Rolled 2d6 : 6, 2, total 8

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #79 on: September 12, 2024, 10:13:48 PM »

12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.

12/7
Fokker - min TN 3
32 arm
Rolled 2d6 : 5, 5, total 10


19 arm
Rolled 2d6 : 3, 6, total 9



Sin -  min TN 2
Recover CERLL (omni)
Rolled 2d6 : 3, 4, total 7


Recover 1 ton Clan Gauss ammo (omni)
Rolled 2d6 : 1, 2, total 3


Recover 1 ton Clan Gauss ammo (omni)
Rolled 2d6 : 6, 3, total 9



Turner (double time) -  min 500* TN 6
25 arm
*HR for 510 minutes available
Rolled 2d6 : 1, 3, total 4




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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #80 on: October 26, 2024, 02:37:11 AM »

10 February, 3061

Fury Lance pays up-front for 4 weeks of Factory time  (-100,000 CB)

Presiding Tech is Anita Fokker (Clan Tech Knowledge), TN 4+

Customization  VP-1 Viper
Remove Blazer (RA) - 120 min 
Remove Blazer (LA) - 120 min
Add x1 DHS (LA) - 90 min
Add Clan ERLL (LA) - 120 min
Add Clan ERLL (LA) - 120 min
Add Clan Heavy Large Laser (RA) - 120 min
Add IS MPL (RT) - 120 min
Add IS MPL (LT - 120 min
Add Light TAG (CT) - 120 min
Add Searchlight (H) - 120 min

Base time: 1,170 min
-4 modifier (factory)
+2 modifier (MixTech)

Refit: Class C Refit (adding something where nothing was removed: searchlight in head)
Refit Time: x5
Refit Mod: +3

Total Time: 5,580 minutes  (13 days)
Total Modifier: +1  (+3 +2 -4)

Total TN: 5+
Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #81 on: October 26, 2024, 02:42:52 AM »

Gained Mech Quirk!

1) Easy to Maintain
2) Modular Weapons (Arms)
3) Accurate Weapon (Hvy Large Laser)
4) Improved Cooling Jacket (Hvy Large Laser)

Rolled 1d4 : 3, total 3
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #82 on: October 26, 2024, 02:46:35 AM »

Full VP-1RX Viper Mech Quirk List:
Improved Comms
Rugged (1)
Searchlight
Accurate Weapon (Hvy Large)
Difficult Ejection
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #83 on: May 29, 2025, 04:56:30 AM »

Annabel Sin
Shadow Cat
All quad time, Clan Tech Knowledge

TN 2
CT 7 points
Rolled 2d6 : 5, 1, total 6


RT 5 points
Rolled 2d6 : 6, 5, total 11


RL 2 points
Rolled 2d6 : 3, 4, total 7


LL 5 points
Rolled 2d6 : 5, 2, total 7


________________________

Natalie Watson
Viper
All quad time

TN 2
CT 5 points
Rolled 2d6 : 6, 3, total 9


RA 12 points
Rolled 2d6 : 2, 1, total 3


LT 10 points
Rolled 2d6 : 6, 3, total 9


RT 21 points
Rolled 2d6 : 5, 6, total 11


RA 12 points
Rolled 2d6 : 6, 6, total 12


LL 15 points
Rolled 2d6 : 6, 1, total 7


________________________

Elizabeth Turner
No-dachi
All Quad time

TN 2
RA 2 points
Rolled 2d6 : 3, 4, total 7


LT 20 points
Rolled 2d6 : 4, 5, total 9


RT 15 points
Rolled 2d6 : 1, 3, total 4



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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #84 on: May 29, 2025, 04:56:55 AM »

Natalie Watson gains +1 XP (total 30)
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #85 on: July 23, 2025, 10:09:30 PM »

8-2-62

Marauder 5D Customization
Tech Anita Fokker presiding (TN 4+, Clan Tech trained)

remove RA ERPPC (120)
remove LA ERPPC (120)
remove RA MPL (120)
remove LA MPL (120)
remove LT LPL (120)
remove RT SSRM2 (120)
remove RT SSRM2 ammo (120)

Add RA CERLL (120)
Add LA CERLL (120)
Add RA IS ML (120)
Add LA IS ML (120)
Add LT C Gauss (120)
Add LT Gauss ammo x2 (240)
Add 0.5t std armor (80)

Refit Class B (x3 time)
Class B modifier: +3
Basic Facility: +0
Total Base Time: 5,280 minutes (11 days)
Total TN required: 7+

Rolled 2d6 : 5, 3, total 8



8-2-62

Penetrator Customization
Tech Natalie Watson, (TN 5+) presiding

remove RA LRM10  (120)
remove RA LRM10  (120)
remove RT 3x MPL  (360)
remove LT 3x MPL (360)
remove CT AMS  (120)
remove CT AMS ammo  (120)
remove ECM  (120)

Refit Class A (x2 time)
Class B modifier: +2
Basic Facility: +0
Extra Time (x2)
Total Base Time: 5,280 minutes (11 days)
Total TN required: 6+

Rolled 2d6 : 3, 6, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #86 on: July 23, 2025, 10:10:14 PM »

Anita Fokker gains +1 XP (20 total)
Natalie Watson gains +3 XP (33 total)
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #87 on: July 23, 2025, 10:15:17 PM »

8-31-62

Penetrator Customization (final parts arrived on 30 October, see Warehouse Thread)
Tech Anita Fokker presiding (TN 4+, Clan Tech trained)

Add RA ERLL (120)
Add LA ERLL  (120)
Add 2 tons std armor (320)
Add +3 DHS (RA/LA/RT) (360)
Add 3x HML (RT) (360)
Add 3x HML (LT) (360)
Add 4-ton IS TComp (LT) (120)

Refit Class C (x5 time) - this is Class C because nothing was removed during this refit
Class C modifier: +3
Basic Facility: +0
Total Base Time: 8,800minutes (18 days)
Total TN required: 7+

Rolled 2d6 : 4, 4, total 8
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #88 on: July 23, 2025, 10:15:34 PM »

Anita Fokker gains +1 XP (21 total)
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #89 on: July 23, 2025, 10:29:53 PM »

11-22-62

Caesar Customization (final parts arrive 21 November, see Warehouse thread)
Tech Natalie Watson, (TN 5+) presiding

Remove RT/CT HGR (120)
Remove LA IS LPL  (120)
Remove 2x ERML (240)
Remove 2x MPL (240)
Remove 3x HGR ammo (360)
Add 1 ton Std Armor (160)
Add 4x 75-ton JJs (480)
Add RT/CT IS UAC/20 (120)
Add LA IS ERPPC  (120)
Add RA 2x IS ML (240)
Add LT 2x IS ML (240)
Add RT 3x UAC/20 ammo (360)

Refit Class D (x8 time) - this is Class D because a split-location item is always Class D
Class D modifier: +4
Basic Facility: +0
Total Base Time: 22,400minutes (47 days)
Total TN required: 9+

Rolled 2d6 : 6, 6, total 12
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