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Author Topic: Osiris Lance Repair and Customization Rolls  (Read 4356 times)

The Fury

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Osiris Lance Repair and Customization Rolls
« on: September 03, 2022, 06:08:11 PM »

MECH CUSTOMIZATION
Date: May 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LRM 20 RT
Remove Weapon Quantity 1 ER PPC RA
Remove Weapon Quantity 1 Small Laser LT
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  LA
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  RA
Change Armor Quantity Quantity 1  RL
Remove Case Quantity 1  LT
TOTAL MIN: 1100   TOTAL DAYS: 2.29  TN 5
Rolled 2d6 : 1, 4, total 5




MECH CUSTOMIZATION
Date: May 3 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1 Large Laser RA
Install New weapon in fresh slot Quantity 1 Large Laser LA
Install New weapon in previous occupied slot Quantity 2 Med Lasers LT
Install New weapon in previous occupied slot Quantity 2 Med Lasers RT
Install New weapon in fresh slot Quantity 1 Small Laser H
Install Heat Sink previous occupied location Quantity 1  LT
Install Heat Sink previous occupied location Quantity 1  RT
Install Heat Sink previous occupied location Quantity 1  RA
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  LA
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  RA
Change Armor Quantity Quantity 1  RL
TOTAL MIN: 5900   TOTAL DAYS: 12.29  TN 9
Rolled 2d6 : 4, 5, total 9


« Last Edit: September 03, 2022, 07:41:05 PM by The Fury »
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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #1 on: September 03, 2022, 07:58:19 PM »

MECH CUSTOMIZATION
Date: May 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LRM 10 LT
Remove Weapon Quantity 1 LRM 10 RT
Remove Weapon Quantity 1 SRM 2 LA
Remove Weapon Quantity 1 SRM 2 RA
Remove Heat Sinks Engine Quantity 1 !! SHS CT
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  LA
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  RA
Change Armor Quantity Quantity 1  RL
TOTAL MIN: 1280   TOTAL DAYS: 2.67  TN 6
Rolled 2d6 : 5, 5, total 10



MECH CUSTOMIZATION
Date: May 3 3057  LOCATION: Maintenance Facility  EXTRA TIME: Quadruple

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Install Heat Sink Engine Quantity 1 11 DHS CT
Install Heat Sink previous occupied location Quantity 1 DHS LT
Install Heat Sink previous occupied location Quantity 1 DHS RA
Install New weapon in previous occupied slot Quantity 1 PPC RA
Install New weapon in previous occupied slot Quantity 1 Small Laser H
Install New weapon in previous occupied slot Quantity 2 Med Lasers LA
Install New weapon in previous occupied slot Quantity 1 Med Lasers LT
Install New weapon in previous occupied slot Quantity 1 Med Lasers RT
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  LA
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  RA
Change Armor Quantity Quantity 1  RL
TOTAL MIN: 12720   TOTAL DAYS: 26.5  TN 7
Rolled 2d6 : 4, 3, total 7


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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #2 on: September 04, 2022, 04:39:18 PM »

MECH CUSTOMIZATION
Date: May 16 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH: Starslayer STY-3C   TECH BASE: IS
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 Small Laser 1
TOTAL MIN: 240   TOTAL DAYS: 0.5  TN 5
Rolled 2d6 : 6, 1, total 7


MECH CUSTOMIZATION
Date: May 16 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH: Starslayer STY-3C   TECH BASE: IS
MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1  H
TOTAL MIN: 360   TOTAL DAYS: 0.75  TN 6
Rolled 2d6 : 2, 4, total 6


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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #3 on: September 23, 2022, 08:02:07 PM »

REPAIRS
DATE: Aug 1 3057  LOCATION: Improvised conditions
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1980 ,TN: 6:
Rolled 2d6 : 3, 5, total 8

Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 7:
Rolled 2d6 : 1, 6, total 7

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 3, total 6

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 1, total 4

Replace Actuator Hand, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1980  TOTAL DAYS: 4.13
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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #4 on: September 23, 2022, 08:05:52 PM »

REPAIRS
DATE: Aug 4 3057  LOCATION: Improvised conditions
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 2600 ,TN: 5:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: Time ,TN: 5:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 2600  TOTAL DAYS: 5.42
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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #5 on: September 23, 2022, 08:10:11 PM »

REPAIRS
DATE: Aug 1 3057  LOCATION: Improvised conditions
MECH: Dervish DV-6MxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RL, Quantity: 9, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 680  TOTAL DAYS: 1.42
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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #6 on: September 23, 2022, 08:13:51 PM »

REPAIRS
DATE: Aug 3 3057  LOCATION: Improvised conditions
MECH: StarSlayer STY-3CxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 3480 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: RL, Quantity: 21, Time Multiplier: Quadruple, Total time Min: Time ,TN: 3:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 3480  TOTAL DAYS: 7.25
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The Fury

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Re: Osiris Lance Repair and Customization Rolls
« Reply #7 on: September 23, 2022, 08:17:24 PM »

Elite to try to replace armor on Wolverine RT that vet tech failed
REPAIRS
DATE: Aug 3 3057  LOCATION: Improvised conditions
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:
Rolled 2d6 : 2, 4, total 6

TOTAL MIN: 800  TOTAL DAYS: 1.67
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Re: Osiris Lance Repair and Customization Rolls
« Reply #8 on: October 16, 2022, 06:24:51 PM »

REPAIRS
DATE: Aug 25 3057  LOCATION: Maintenance Facility
MECH: Griffin GRF-3MxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 900 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

Fix <25% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: LL, Quantity: 6, Time Multiplier: Triple, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 1, total 3

TOTAL MIN: 900  TOTAL DAYS: 1.88
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Re: Osiris Lance Repair and Customization Rolls
« Reply #9 on: October 16, 2022, 06:29:21 PM »

REPAIRS
DATE: Aug 25 3057  LOCATION: Maintenance Facility
MECH: StarSlayer STY-3CxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: None, Total time Min: 200 ,TN: 2:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LL, Quantity: 3, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 200  TOTAL DAYS: 0.42
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Re: Osiris Lance Repair and Customization Rolls
« Reply #10 on: October 16, 2022, 06:31:59 PM »

REPAIRS
DATE: Aug 25 3057  LOCATION: Maintenance Facility
MECH: Dervish DV-6MxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: None, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: LL, Quantity: 6, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: RL, Quantity: 3, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 480  TOTAL DAYS: 1
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Re: Osiris Lance Repair and Customization Rolls
« Reply #11 on: October 16, 2022, 06:44:03 PM »

REPAIRS
DATE: Aug 30 3057  LOCATION: Maintenance Facility
MECH: Griffin GRF-1DS  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 5000 ,TN: 5:
Rolled 2d6 : 3, 2, total 5

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 6, total 12

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 3, total 9

Replace Actuator Hand, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 3, total 6

Fix Engine 3 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: Time ,TN: 2:
Rolled 2d6 : 1, 6, total 7

Fix <50% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Team ,TN: 2:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: LA, Quantity: 17, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: LL, Quantity: 18, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 5, 6, total 11

Replace Armor, , Hit Location: RL, Quantity: 18, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 5000  TOTAL DAYS: 9.46
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Re: Osiris Lance Repair and Customization Rolls
« Reply #12 on: October 22, 2022, 10:42:34 AM »

Customizing Griffin GRF-1DS to GRF-1DSxL

MECH CUSTOMIZATION
Date: Sept 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LG Pulse RA
Remove Weapon Quantity 1 LRM 20 RT
Change Armor Quantity Quantity 2 Remove 2 ton LRM 20 Ammo LT
Remove Case Quantity 1  LT
Change Armor Quantity Quantity 1 Remove Armor LA
Change Armor Quantity Quantity 1 Remove Armor RA
Change Armor Quantity Quantity 1 Remove Armor LL
Change Armor Quantity Quantity 1 Remove Armor RL
Change Armor Quantity Quantity 1 Remove Armor CT
TOTAL MIN: 860   TOTAL DAYS: 1.79  TN 6
Rolled 2d6 : 2, 4, total 6


MECH CUSTOMIZATION
Date: Sep 3 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Install Heat Sink Fresh Location Quantity 1 DHS LA
Install Heat Sink Fresh Location Quantity 1 DHS RA
Install Heat Sink Fresh Location Quantity 1 DHS RT
Install New weapon in previous occupied slot Quantity 1 Lg Laser RA
Install New weapon in fresh slot Quantity 1 Lg Laser LA
Install New weapon in fresh slot Quantity 2 Med Lasers RT
Install New weapon in fresh slot Quantity 2 Med Lasers LT
Install New weapon in fresh slot Quantity 1 SM laser H
Change Armor Quantity Quantity 1 Adding 4 pts LA
Change Armor Quantity Quantity 1 Adding 4 pts RA
Change Armor Quantity Quantity 1 Adding 8 pts CT
Change Armor Quantity Quantity 1 Adding 8 pts LL
Change Armor Quantity Quantity 1 Adding 8 pts RL
TOTAL MIN: 5800   TOTAL DAYS: 12.08  TN 7
Rolled 2d6 : 5, 3, total 8
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Re: Osiris Lance Repair and Customization Rolls
« Reply #13 on: November 12, 2022, 07:35:17 PM »

REPAIRS
DATE: Mar 31 3058  LOCATION: Basic Facility
MECH: Griffin GRF-3MxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Fontanesi  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 2560 ,TN: 4:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RT, Quantity: 6, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: Time ,TN: 4:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 2560  TOTAL DAYS: 5.33
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Re: Osiris Lance Repair and Customization Rolls
« Reply #14 on: November 12, 2022, 07:47:25 PM »

REPAIRS
DATE: Mar 31 3058  LOCATION: Basic Facility
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Erlychenkov  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 5290 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 6:
Rolled 2d6 : 4, 4, total 8

Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 6:
Rolled 2d6 : 6, 4, total 10

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 1, total 7

Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min:  ,TN: 4:
Rolled 2d6 : 4, 6, total 10

Replace Actuator Hand, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: Time ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Replace Weapon, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Team ,TN: 6:
Rolled 2d6 : 3, 6, total 9

Replace Weapon, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 6:
Rolled 2d6 : 1, 5, total 6

Replace Weapon, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 6:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LL, Quantity: 7, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 5290  TOTAL DAYS: 9.52
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