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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Marigold Lance - Repair and Customization Rolls  (Read 123805 times)

serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #210 on: April 26, 2025, 01:45:59 PM »

Podded weapons removed from Thor M:

Streak SRM6
Streak SRM6 ammo (30 rounds)
LB 10-X AC
LB 10-X AC Cluster ammo (3 rounds)
ER Small Laser
ER PPC

Thor M donated to unit, record sheet sent to Deadly for repairs
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #211 on: April 26, 2025, 11:57:36 PM »

Getting Black Knight ready for customization in-transit to Inarcs:

MECH CUSTOMIZATION  Of Black Knight
Date: Dec 16 3061  LOCATION: Basic Facility  EXTRA TIME: Quadruple

MECH TECH BASE: IS w/Clan  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
Remove Weapon Quantity 1 SPL H
Remove Heat Sinks Engine Quantity 1 x12 DHS CT
Remove Engine Quantity 1 300XL CT
Remove Gyro Quantity 1 3 ton CT
Remove Weapon Quantity 1 AC/2 RT
Remove Weapon Quantity 1 AC/2 RT
Remove Equipment Quantity 1 AC/2 ammo RT
Remove Weapon Quantity 1 LPL - Clan CT
Remove Case Quantity 1  RT
Remove Weapon Quantity 1 MPL - Clan RA
Remove Weapon Quantity 1 MPL - Clan RA
TOTAL MIN: 12880   TOTAL DAYS: 26.83  TN 5
Rolled 2d6 : 6, 3, total 9

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #212 on: April 27, 2025, 12:42:39 AM »

Factory customization of Black Knight on Inarcs:

MECH CUSTOMIZATION  Of Black Knight
Date: Feb 8 3062  LOCATION: Factory conditions  EXTRA TIME: None

MECH TECH BASE: IS w/Clan  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
Install New Engine With Different rating Quantity 1 375XL CT
Install Different size Gyro Quantity 1 4 ton CT
Install New equipment in previous occupied slot Quantity 1 Searchlight H
Install Heat Sink Engine Quantity 1 x14 DHS CT
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New weapon in previous occupied slot Quantity 1 Flamer CT
Install New weapon in previous occupied slot Quantity 1 Clan LPL RT
Install New weapon in previous occupied slot Quantity 1 Flamer RT
Install New weapon in previous occupied slot Quantity 1 Flamer RA
Install New weapon in previous occupied slot Quantity 1 Flamer RA
TOTAL MIN: 12690   TOTAL DAYS: 26.44  TN 6
Rolled 2d6 : 1, 6, total 7

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #213 on: April 27, 2025, 01:24:46 AM »

Custom Black Knight completes on 3/6/3062, costing $100k

Komodo customization

MECH CUSTOMIZATION  Of Komodo
Date: Feb 8 3062  LOCATION: Factory conditions  EXTRA TIME: Rush 1/2

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Install New Engine With Different rating Quantity 1 315XL CT
Install Different size Gyro Quantity 1 4 ton CT
Install Heat Sink Engine Quantity 1 12x DHS CT
Change Armor Type Quantity 1  LL
Change Armor Type Quantity 1  LA
Change Armor Type Quantity 1  LT
Change Armor Type Quantity 1  LT[R]
Change Armor Type Quantity 1  H
Change Armor Type Quantity 1  CT
Change Armor Type Quantity 1  CT[R]
Change Armor Type Quantity 1  RT
Change Armor Type Quantity 1  RT[R]
Change Armor Type Quantity 1  RA
Change Armor Type Quantity 1  RL
Install Heat Sink previous occupied location Quantity 1 DHS LA
Install New equipment in previous occupied slot Quantity 3 JJ x3 LT
Install New weapon in previous occupied slot Quantity 3 ML x3 LT
Install New weapon in fresh slot Quantity 1 ML CT
Install New equipment in previous occupied slot Quantity 3 JJ x3 RT
Install New weapon in previous occupied slot Quantity 3 ML x4 RT
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  LT[R]
Change Armor Quantity Quantity 1  RT[R]
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  RL
TOTAL MIN: 10800   TOTAL DAYS: 22.5  TN 7
Rolled 2d6 : 4, 3, total 7



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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #214 on: April 27, 2025, 01:26:18 AM »

Custom Komodo completes on 3/2/3062, costing $100k
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #215 on: May 21, 2025, 06:18:40 PM »

REPAIRS
DATE: Jul 27 3062  LOCATION: Maintenance Facility
MECH: Black Knight  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 5, 6, total 11

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: RL, Quantity: 4, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 960  TOTAL DAYS: 1.88

REPAIRS
DATE: Jul 27 3062  LOCATION: Maintenance Facility
MECH: Vulture  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LL, Quantity: 2, Time Multiplier: None, Total time Min: 85 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, F/F, Hit Location: RA, Quantity: 2, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Reload Ammo, Hit Location: LT, Quantity: 1, Total time Min: 15
Reload Ammo, Hit Location: RT, Quantity: 1, Total time Min: 15
Reload Ammo, Hit Location: RT, Quantity: 1, Total time Min: 15
TOTAL MIN: 85  TOTAL DAYS: 0.17

REPAIRS
DATE: Jul 27 3062  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Breonna Romanelli  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 4, Time Multiplier: Double, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: CT, Quantity: 4, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Armor, , Hit Location: RT, Quantity: 4, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: RL, Quantity: 2, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 320  TOTAL DAYS: 0.63


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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #216 on: May 21, 2025, 06:27:12 PM »

Elite tech finishes the Flashman hopefully:

REPAIRS
DATE: Jul 27 3062  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 4, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 2, total 3

TOTAL MIN: 40  TOTAL DAYS: 0.08
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #217 on: May 21, 2025, 09:00:59 PM »

Post mission Sturm #1:

Flashman fully repaired 7/27/3062
Vulture fully repaired 7/27/3062
Black Knight fully repaired 7/28/3062

Parts used:
40 points Standard Armor
4 points Clan F/F Armor
8 rounds Clan LRM-20 ammo
1 round Clan Streak SRM-6 ammo
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #218 on: May 21, 2025, 11:14:45 PM »

CONVERTING AMMO
DATE: Mar 1 3062  LOCATION: Basic Facility
TECH NAME: Brian Flo  TECH LVL: Elite
AMMO TYPE: LRM 20  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 6, 5, total 11

AMMO TYPE: LRM 20  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 2, 5, total 7

AMMO TYPE: LRM 20  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 5, 5, total 10

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #219 on: May 22, 2025, 04:53:11 PM »

CONVERTING AMMO
DATE: Apr 17 3062  LOCATION: Basic Facility
TECH NAME: Brian Flo  TECH LVL: Elite
AMMO TYPE: LRM 20  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 3, 6, total 9

AMMO TYPE: LRM 20  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 6, 2, total 8

AMMO TYPE: SRM 6  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 3, 5, total 8

AMMO TYPE: SRM 6  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 1, 3, total 4


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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #220 on: May 22, 2025, 04:58:20 PM »

1 ton of SRM6 ammo lost

CONVERTING AMMO
DATE: Apr 17 3062  LOCATION: Basic Facility
TECH NAME: Brian Flo  TECH LVL: Elite
AMMO TYPE: SRM 6  Inferno  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 3, 3, total 6

AMMO TYPE: SRM 6  Inferno  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 4, 5, total 9

AMMO TYPE: SRM 6  Inferno  TONS: 1  CONVERTING FROM: IS  TIME MIN: 60 TIME DAYS: 0.13  TN 5
Rolled 2d6 : 4, 1, total 5


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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #221 on: May 24, 2025, 02:50:37 PM »

Working on Flashman salvage after Sturm mission #1:

REPAIRS
DATE: Jul 29 3062  LOCATION: Maintenance Facility
MECH: Flashman Salvage  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 4560 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Remove Equipment, UA Act, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Remove Equipment, LA Act, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Time ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Remove Weapon, LL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Team ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Remove Weapon, ML, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

TOTAL MIN: 4560  TOTAL DAYS: 8.94
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #222 on: May 24, 2025, 03:14:15 PM »

REPAIRS
DATE: Aug 7 3062  LOCATION: Maintenance Facility
MECH: Flashman Salvage  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Limb Structure, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 4770 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Actuator Upper Arm, UA Act, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: Time ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Actuator Lower Arm, LA Act, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: Team ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Weapon, LL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Weapon, ML, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 3, total 9

TOTAL MIN: 4770  TOTAL DAYS: 9.35
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #223 on: May 24, 2025, 03:18:05 PM »

Parts removed, next tech addresses the failure:

REPAIRS
DATE: Aug 16 3062  LOCATION: Maintenance Facility
MECH: Flashman Salvage  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Breonna Romanelli  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 67.5  TOTAL DAYS: 0.13
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #224 on: May 24, 2025, 03:19:05 PM »

Armor repairs remaining, just a to-do note for myself.
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