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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Pilum Lance Repair & Customization Rolls  (Read 30094 times)

Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #15 on: May 16, 2025, 11:18:11 PM »

I was mistaken about the landing date, consider the above to be the repair rolls for the 9th of February 3062
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #16 on: May 16, 2025, 11:43:10 PM »

Repair Rolls Feb 10 3062

Location: Factory Conditions (-4)
Mech:  Firestarter FS9-O
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular (7+)
Task: Replace 9 Armor HD(-1), Replace 20 Armor CT (-1)
Quirks: Difficult to maintain (+1)
Time: Standard, 290 mins
TN: Tn 3+
Replace armor HD: TN 3
Rolled 2d6 : 1, 1, total 2


Replace Armor CT: TN 3
Rolled 2d6 : 5, 4, total 9


Location: Factory Conditions (-4)
Mech:  "Sixth Rate" Crusader
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular 7+
Task: Reloading Crusader Ammo
Quirks: Easy to maintain
Time: Standard 60 mins
TN: Unable to fail, was told to roll these for Exp if I had the time for it.

Rolled 2d6 : 1, 2, total 3


Location: Factory Conditions (-4)
Mech:  Firestarter FS9-O
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite (4+)
Task: Repair LT Internals (More than 3/4 damage value)(+3)
Quirks: Difficult to maintain (+1)
Time: Triple time (Will finish Feb 11th)(-2)
TN: 2+


Location: Factory Conditions (-4)
Mech:  Firestarter FS9-O
Tech Base: IS
Technician: Theo Denning
Tech Level: Veteran 6+
Task: Replace 16 Armor LT(-1), Install Large Omnipod Laser RA (-4)
Quirks: Difficult to maintain (+1)
Time: 190
TN: Armor TN 2,

Rolled 2d6 : 4, 6, total 10


Omni weapon install: TN -1

Rolled 2d6 : 2, 3, total 5


Location: Factory Conditions (-4)
Mech:  Hercules HRC-LC-9001
Tech Base: IS
Technician: Theo Denning
Tech Level: Veteran 6+
Task: Reload Hercules (auto complete)
Quirks: Difficult to maintain (+1)
Time: 60 mins (total 250 for the day)
TN: Auto completed, told to roll for potential exp

Rolled 2d6 : 2, 3, total 5



Location: Factory Conditions (-4)
Mech:  Firestarter FS9-O
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Vet 6+
Task: Install TAG in CT slot 5 where Flamer was blown out [Class B refit with omni pod weapon, total mod -1]
Quirks: Difficult to maintain (+1)
Time: 120
TN: 2+

Rolled 2d6 : 3, 6, total 9


Location: Factory Conditions (-4)
Mech:  GRF-1DS Griffin
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Vet 6+
Task: Reload Griffin
Quirks: N/A
Time: 60 mins
TN: Auto completed, told to roll for potential exp

Rolled 2d6 : 5, 3, total 8

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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #17 on: May 16, 2025, 11:48:09 PM »

Dangit Iverson now Dallas needs to fix your mess, haven't you ever seen an armor cowl on a head before! Oh you haven't. Right. Well learn from it!

Repair Rolls Feb 11 3062

Location: Factory Conditions (-4)
Mech:  Firestarter FS9-O
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Veteran (6+)
Task: Replace 9 Armor HD(-1)
Quirks: Difficult to maintain (+1)
Time: Standard, 90 minutes
TN: Tn 2+

Rolled 2d6 : 1, 1, total 2


Location: Factory Conditions (-4)
Mech:  Firestarter FS9-O
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite (4+)
Task: Repair LT Internals (More than 3/4 damage value)(+3)
Quirks: Difficult to maintain (+1)
Time: Triple time (Finishing from Feb 10th)(-2)
TN: 2+

Rolled 2d6 : 6, 5, total 11
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #18 on: May 16, 2025, 11:51:40 PM »

That's all repairs handled.

Pilum Lance is all system (mostly) Nominal as of February 11th, 3062.

Ready to give them hell.
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #19 on: May 17, 2025, 12:24:58 AM »

Experience Rolls for May1 3062

Doctors +4 exp on a 3+

Antonia Mercier
Rolled 1d6 : 3, total 3


Felicia Reiley
Rolled 1d6 : 6, total 6


Mech Warriors, 1d6 exp on a 9+

Amalia "Broadside" Novak
Rolled 2d6 : 2, 4, total 6


Lindsey "Silver" Sterling
Rolled 2d6 : 4, 5, total 9


Julio "Terror" O'Shaunnesy
Rolled 2d6 : 2, 6, total 8


Romania "Kisses" Huggen
Rolled 2d6 : 6, 6, total 12


Yurik Zhevaikin
Rolled 2d6 : 5, 1, total 6


Machiko Fukuda
Rolled 2d6 : 3, 4, total 7
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #20 on: May 17, 2025, 12:27:10 AM »

So that's +4 Exp for Both the Docs.

Silver gets a d6 of exp

Rolled 1d6 : 1, total 1


and Huggens gets d6

Rolled 1d6 : 1, total 1


Guess she's getting a lot of time in the simulator
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #21 on: May 18, 2025, 02:17:33 PM »

27th July, 3062

After Action Information.

Mission Status: Success

__________________________________________________________

Mech: CRD-2R Crusader "Sixth-Rate"

Piloted by "Amalia 'Broadside' Novak"

Damage Sustained:
None.

Ammunition Expended: 4 Volley's Training S-SRM 2's, 3 Volleys Artemis IV LRM 15's. Two rounds of Machine gun ammo.

Post Mission Notes: 1 Kill credit, downing a locust with training Stream-SRM 2's with help of Sturmfeur tank LRMs.
__________________________________________________________

Mech: HRC-LS-9001 Hercules

Piloted by: Lindsey "Silver" Sterling

Damage Sustained: Full Reactor Detonation.

Ammunition Expended: All

Post Mission Notes: AC-20 Round impacted right torso. Impact hit the ammunition bin for LB-10X autocannon.
Explosion sympathetically detonated her reactor.
Will any luck she didn't even have time to realize she had been hit.
Total loss of mech, equipment, and Pilot.
One mission kill on a Locust IIC.
__________________________________________________________

Mech: FS9-O Firestarter

Piloted by: Julio "Terror" O'Shaunnesy

Damage Sustained:
CT: All 20 Armor Damage. 5 Damage to internal structure
RT: 6 Armor Damage.
RA: 5 Armor Damage.
LT: 1 Armor Damage
LA: Blown off. AC-20 impact destroyed arm. Loss of all material including Podded Large Laser
LL: 12 Armor Damage
RL: 5 Armor Damage

Ammunition Expended: N/A

Post Mission Notes: The newly installed TAG worked wonders. Allowed for indirect fire from the Crusader, Griffon,
and allied forces to otherwise inaccessible targets.
Even if they did only manage to blow the arms off a Hunchback IIC.
__________________________________________________________

Mech: GRF-1DS Griffin

Piloted by: Yurik Zhevaikin

Damage Sustained:
RA: 5 Armor Damage.
LT: 5 Armor Damage.
LA: 5 Armor Damage.
LL: 5 Armor Damage.

Ammunition Expended: 3 Volley's LRM 20

Post Mission Notes: Was able to use indirect fire to significant affect.
Two kills credited. 1 Mission kill on opposing Mongoose by kicking one leg off.
1 kill of Hunchback IIC via reactor detonation, avenging the death of Lindsey "Silver" Sterling.
__________________________________________________________


Mech: AS7-D-H Atlas II, claimed as Salvage Post Mission.

Piloted by: clanner scum.

Damage Sustained: Kill via engine and Gyro Destruction.
CT: 47 Armor Damage, 23 Internal Structure.
RT: 32 Armor Damage, 3 Internal Structure.
RA: 25 Armor Damage.
LT: Destroyed. Loss of SRM-6 & all ammo. 2x medium pulse lasers, 3x double heat sinks.
LA: Blown off with destruction of torso. Loss of Upper arm actuator, double heat sink, and ER large laser.
LL: Destroyed.
RL: 12 Armor Damage.

Ammunition Expended: 2 slugs LB-10X, 3 Volleys LRM 20 ammunition.

Post Mission Notes: Given as salvage as the result of the loss of the Hercules & Pilot Lindsey Sterling.
Seems that it lost a leg and then had the side torso blown out. Presumably lost the gyro at the same time as it was hammed while it was brought down.
Will need to see if it's worth repairing and refitting or if it would be better to strip it for parts and sell the remains.
Only assault pilot is a regular pilot with Gauss spec and this doesn't even have that. But it would be nice to see what the august market has first.
I'll need to see if I even have enough armor to get this back up afterwards, but man would it be nice to have something this hefty on the team.

__________________________________________________________
« Last Edit: May 18, 2025, 11:57:36 PM by Randicore »
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #22 on: May 18, 2025, 05:07:44 PM »

July 28th, 3062

Repair Rolls
_________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech: CRD-2R Crusader "Sixth Rate"
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular 7+
Task: Reloading LRM 15's, swapping out the damn training ammo.
Quirks: Easy to Repair (+1)
Time: 180 minutes (reload LRMs, swap ammo for S-SRM2's, swap MG ammo)
TN: Cannot fail. Roll is done for potential EXP

Rolled 2d6 : 3, 6, total 9


__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  GRF-1DS Grifin
Tech Base: IS
Technician: Theo Denning
Tech Level: veteran 6+
Task: Replace 5 armor each on RA, LA, LT, LL(-1)
Quirks: N/A
Time: Double Time (400 minutes)
TN: 5+

RA
Rolled 2d6 : 1, 6, total 7

LA
Rolled 2d6 : 2, 4, total 6

LT
Rolled 2d6 : 5, 6, total 11

LL
Rolled 2d6 : 1, 5, total 6


__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  FS9-O Firestarter
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite 4+
Task: Replace LA
Quirks: Difficult to repair (+1)
Time: Quad Time (-3) (720 mins) Will finish on July 29th
TN: 3+

__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  FS9-O Firestarter
Tech Base: IS
Technician: Rosa Biron
Tech Level: Veteran 6+
Task: Repair Internal Damage CT
Quirks: Difficult to repair (+1)
Time: Quad time 540 mins Will finish on 29th (-3)
TN: 5+

__________________________________


Location: Operation STURM Base. Field Workshop conditions (+1)
Mech: 
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Veteran 6+
Task: replace armor 20 CT (1)
Quirks: Difficult to repair (+1)
Time: 800 Mins quad time (-3)Will finish on 29th
TN: 4+

__________________________________
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #23 on: May 18, 2025, 11:33:24 PM »

July 29th, 3062

Repair Rolls

__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  FS9-O Firestarter
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite 4+
Task: Replace LA
Quirks: Difficult to repair (+1)
Time: Quad Time (-3) (720 mins) Will finish on July 29th
TN: 3+

Rolled 2d6 : 2, 1, total 3


__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  FS9-O Firestarter
Tech Base: IS
Technician: Rosa Biron
Tech Level: Veteran 6+
Task: Repair Internal Damage CT
Quirks: Difficult to repair (+1)
Time: Quad time 540 mins Will finish on 29th (-3)
TN: 5+

Rolled 2d6 : 3, 4, total 7


__________________________________


Location: Operation STURM Base. Field Workshop conditions (+1)
Mech: FS9-O Firestarter
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Veteran 6+
Task: replace armor 20 CT (1)
Quirks: Difficult to repair (+1)
Time: 800 Mins quad time (-3)Will finish on 29th
TN: 4+

Rolled 2d6 : 1, 5, total 6


__________________________________



Location: Operation STURM Base. Field Workshop conditions (+1)
Mech: FS9-O Firestarter
Tech Base: IS
Technician: Theo Denning
Tech Level: Veteran (6+)
Task: Replace Armor to, LT 1, RT 6, RA 5, LL 12, TN (-1)
Quirks: Difficult to repair (+1)
Time: Double. 480
TN: 4+

Rolled 2d6 : 6, 6, total 12


__________________________________


Location: Operation STURM Base. Field Workshop conditions (+1)
Mech: GRF-1DS Griffin
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular 7+
Task: Reloading LRM 20's, swap out the training ammo.
Quirks: N/A
Time: 60 minutes
TN: Cannot fail. Roll is done for potential EXP

Rolled 2d6 : 1, 4, total 5

Other Notes:

Was reminded while looking over this that during the previous mission I capture the Clanner Locust IIC pilot Ellis. He is a 3/3 Pilot and took 1 hit during the mission. I will be giving him medical care for his 1 wound that he sustained during combat. Intending to Ransom him back.
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #24 on: May 18, 2025, 11:36:26 PM »

screwed up and only rolled for one arm place for Theo Denning's work.

I'll consider that 12 for the LT that he needed to cover.

Here's the rest all TN 4+:

RT

Rolled 2d6 : 3, 1, total 4


RA

Rolled 2d6 : 2, 2, total 4


LL

Rolled 2d6 : 3, 5, total 8
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #25 on: May 18, 2025, 11:51:59 PM »

July 30th, 3062

Repair Rolls

_______________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  FS9-O Firestarter
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular (7+)
Task: Install Podded Large Laser into Left arm (-4)
Quirks: Difficult to Maintain (+1)
Time: 120 mins (quad time) (-3)
TN: 2+

Rolled 2d6 : 2, 3, total 5


__________________________________
Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  FS9-O Firestarter
Tech Base: IS
Technician: Theo Denning
Tech Level: Veteran (6+)
Task: Replace 5 armor RL (-1)
Quirks: Difficult to Maintain (+1)
Time: Quad (200 Mins) (-3)
TN: 4+

Rolled 2d6 : 4, 3, total 7

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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #26 on: May 18, 2025, 11:52:45 PM »

That gets me all set up.

All mechs Combat ready.

Pilum reporting all systems Nominal.
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #27 on: May 19, 2025, 12:43:37 AM »

August 1st 3062:

Stripping the Atlas for parts:

_____________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  Atlas II AS7-D-H
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite (4+)
Task: Remove ER Large Laser from LA (+1)
Quirks: N/A
Time: Quad Time 480 mins (-3)
TN: 2+

Rolled 2d6 : 4, 5, total 9


__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  Atlas II AS7-D-H
Tech Base: IS
Technician: Theo Denning
Tech Level: Veteran (6+)
Task: Remove LB-10X AC from Right arm (+1)
Quirks: N/A
Time: quad time 480 mins (-3)
TN: 4+

Rolled 2d6 : 4, 1, total 5

__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  Atlas II AS7-D-H
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Veteran (6+)
Task: Remove LRM 20 from RT (+1)
Quirks: N/A
Time: quad time 480 mins (-3)
TN: 4+

Rolled 2d6 : 3, 2, total 5

__________________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  Atlas II AS7-D-H
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular 7+
Task: Unload 1/2 ton LRM 20 ammo, Unload 1 ton LRM 20 ammo, unload 0.8 ton LB 10 X Slugs, Unload 1 ton LB 10-x Clusters
Quirks: N/A
Time: 240 mins, standard time
TN: Automatic for loading/unloading ammo. Rolling for Exp

Rolled 2d6 : 4, 3, total 7


__________________________________
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #28 on: May 19, 2025, 01:46:23 AM »

August 2nd 3062:

Yanking LB-10x AC from that spare Hercules arm I have in storage.

_____________________________

Location: Operation STURM Base. Field Workshop conditions (+1)
Mech:  Severed Hercules arm.
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite (4+)
Task: Remove LB-10X AC from Hercules RA (+1)
Quirks: Difficult to Maintain (+1)
Time: Quad Time 480 mins (-3)
TN: 4+

Rolled 2d6 : 4, 1, total 5
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Randicore

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Re: Pilum Lance Repair & Customization Rolls
« Reply #29 on: June 10, 2025, 06:19:40 PM »

14th August, 3062, STURM Solo mission for Pilum.

Mission: recover starleague mech from cache.

After Action Information.

Mission Status: Success

__________________________________________________________

Mech: Thunderbolt TDR-9S

Piloted by: Rubi Sergent

Damage Sustained:
CT: 14 armor
RT: 19 armor
RA: 10 armor
LT: 17 armor
LA: 17 armor
LL: 5 armor
RL: 1 armor

Ammunition Expended: 3 Rounds AMS, 3 Volley's SRM 6, 2 Volleys Machinegun ammo

Post Mission Notes: Thanks to spending an edge managed the fight with only armor damage.

Managed 2 kills and fought well. It's a nice brawler for my purposes.

____________________________________________________________

Mech: Dragoon AEM-02

Piloted by: Rosa Biron

Damage Sustained:
LA: 7 armor
RL: 7 armor

Ammunition Expended: 1 Ton AC-20 Ammunition.

Post Mission Notes: Did damn good for a tech being pushed into combat. Rosa has earned a bonus 4000 C-Bills to be paid as a mech warrior this month.

____________________________________________________________


Mech: Thorn THE-N

Piloted by: N/A

Damage Sustained:
CT:  8 armor 2 internal
RT: Destroyed
RA: 6 armor, 1 internal, Blown off.
LT: Destroyed
LA: Blown off
LL: Destroyed
RL:5 armor

Ammunition Expended: all lost, ammo det Right Torso.

Post Mission Notes: Taken as Salvage after the battle. Not much worth it bits wise, but the engine and chassis will sell well.

____________________________________________________________

Additional information:

Pilot "Kenzie" (3/2) was captured after the battle with two wounds taken from combat.

Two kills to Sergent for her work.
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