Rob, what're your thoughts regarding our battle armor options?
Pretty rough, actually.
The FedSuns doesn't have a lot of access to the really good "close-in" battle armor (the Grenadier hits very, very hard...and is slow and not especially well-protected), and we're not playing C3i/TAG/SGLRM games. With that in mind, I think that we ought to be relatively heavy on the Hauberks (a stealthed, mobile, LRM-20 turret) for support and Cavaliers for general use.
With 32 tons of transport capacity available (each suit counting as 1 ton), I'd look at two platoons, each integrated to work among themselves:
1 Squad, 1 Platoon: x4 Hauberk (LRM5)
2 Squad, 1 Platoon: x4 Hauberk (LRM5)
3 Squad, 1 Platoon: x4 Hauberk (LRM5)
4 Squad, 1 Platoon: x4 Grenadier (HunterKiller)
1 Squad, 2 Platoon: x4 Cavalier (MG)
2 Squad, 2 Platoon: x4 Cavalier (Flamer)
3 Squad, 2 Platoon: x4 Cavalier (SRM - Infernos)
4 Squad, 2 Platoon: x4 Infiltrator Mk II (magnetic or Puma)
1st Squad works as a support unit, essentially creating 2 mobile LRM20s, and the Grenadiers act as a close-range "bodyguard" force to screen them and make anybody who comes after them really, really regret it (that's an SRM20 right there).
2nd Squad ends up being a more "traditional" BA force, more centered around anti-infantry and anti-BA duty and functions as a general-purpose unit. The Infiltrators either ease our logistics burden by mounting MagClamps, which allow them to hitch a ride on
any Mech (or tank, maybe...I'm not sure), or allow us to do more "spec-ops" style stuff if we use the parafoil-equipped Puma model.
Finally, I would murder a First Prince to get our hands on a platoon of Kopis Battle Armor.
EDIT: Oh, the BA in the 3145 book are complete crap. The Fusilier has promise with the Plasma Rifle version...but then goes and mounts Reflective Armor, which is worse than useless against bombs and artillery (ie, the ways to get rid of BA).
EDIT2: Wow, I stuffed that up. Fixed.