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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Running Horse Mission 4 - 10/30/45  (Read 3874 times)

Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #15 on: January 30, 2018, 01:26:04 AM »

I will authorize support by our ASFs in the form of 2x air cover plus one strike/bombing/strafing run. We will have 3 ASFs for this battle, but we will absolutely need them for the big battle the next day. We have 2x heavy fighters and 1x light. This means you can have a light air cover, heavy air cover, and a heavy attack package or a light attack package and 2x heavy air cover.

I think 2x heavy cover is fine.  Dancer is local command, so he can make the final call.

Overall I think we are fine, as there are 4 ac10 and 3 ac20 that can quickly cause issues.  Everything else is just slowly wearing down our armor and abilities.  

As to weather condition, Moderate snowfall makes all weapons +1, -50 temperatures, and acculmulting snowfall as the battle goes on.  The negative temps give us an extra 2 heat disapation a turn, and also reduces vehicle movement by 2 hexes.  Also, because of snowfall, they loose more speed on turn 10 and on turn 20.

TLDR, I like everything just as it is, but its your call BlackOmega.
1. There is a symmetry to heavy/light air cover TNs vs. heavy/light attack interception that argues for heavy + light air cover to give the best interception odds.
2. Dusk/Dawn adds an additional +1 to all weapon attacks

Net weather/light impacts:
Turns 1-9:
Vehicles have -2 cruise, recalculate flank.
+2 to all weapon attacks

Turns 10-19:
Thin Snow
Wheeled Vehicles: +1 MP/hex

Turns 20+:
Deep Snow
All Units: +1 MP/hex
All Units: +1 PSR
Wheeled vehicles prohibited per p.34 TacOps.
Bog down rules are also in effect.

I would focus rerolls on the Terrain and Maps to try to get rid of the urban maps.
« Last Edit: January 30, 2018, 09:21:20 AM by Timberwolfd »
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #16 on: January 30, 2018, 08:03:37 AM »

it would help if i knew what maps it could be to really say i guess because im thinking its gonna be a lot more open than it probably will i am guessing

I don't bother with maps because it's pointless to do so when ya'll can just reroll them.  I could be on the hook for dong that up to 5 times, for some Lance Leaders.  My infinite patience does, in fact, have limits.

The general idea of what you're going to see should be obvious when reading the terrain type. Thusly, if you see light urban, you can be sure that there will be AN urban mapsheet on the board, and usually more than one; Light refers to the general quality of structures on the maps, while Urban refers to the number of maps which will hve buildings on them.  In contrast, the "Town" terrain type is usually a single urban Mapsheet surrounded by wilderness (ie, a "town").  "Wooded Lake" will end up roughly 33% woods, with at least one big lake, and the remainder clear.  Heavy Woods is...well...that.
 The terrain type gives you the gist of the terrain, and I try to match up to the spirit of the custom terrain MegaMek procedurally generates.


Ok that makes it a bit easier for an idea of what to expect

I can see why this might suck now
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agustaaquila

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Re: Running Horse Mission 4 - 10/30/45
« Reply #17 on: January 30, 2018, 08:09:23 AM »

i mean the only real objective is escape right?

It is (recalling the pause at the far edge of the board, of course).

You have to go lengthwise across 3 maplengths.  It's a 3x1 map setup, and map size can't be changed.  That's a lot of defense in depth, and we can't outflank it.

Also note... anything that we lose on this mission stays lost.

No, we always recover our stuff.  Control of the battlefield only refers to salvage.
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Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #18 on: January 30, 2018, 09:23:21 AM »

Rob, can we delay coming on the field until turn 20?
Also, with Deep Snow, wheeled vehicles are prohibited. Would that prevent the Hetzers from moving once there is Deep Snow on the board?

Another consideration on air support. It may make sense not to bring support so as not to give the enemy BSPs to use against us. Minefields are cheap...
Net weather/light impacts:
Turns 1-9:
Vehicles have -2 cruise, recalculate flank.
+2 to all weapon attacks

Turns 10-19:
Thin Snow
Wheeled Vehicles: +1 MP/hex

Turns 20+:
Deep Snow
All Units: +1 MP/hex
All Units: +1 PSR
Wheeled vehicles prohibited per p.34 TacOps.
Bog down rules are also in effect.

I would focus rerolls on the Terrain and Maps to try to get rid of the urban maps.
We also have Storm wind conditions which will add +3 to missile attack rolls and +2 to ballistic attacks.
Mechs, hovers and VTOLs will also have +3 PSRs.
That makes the opfor a bit less scary. The Trebuchet, UrbanMechs, Wasps, Pos, Hetzers, Warriors, and Pegasi all use missiles or ballistics as primary weapons.
« Last Edit: January 30, 2018, 09:49:23 AM by Timberwolfd »
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Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #19 on: January 30, 2018, 10:05:24 AM »

New cheat sheet
Turns 1-9:
Vehicles: -2 cruise, recalculate flank
Physical Attacks: No modifier
Energy: +2
Ballistic: +4
Missile: +5
Mechs: +3 PSR
Hover: +3 PSR
VTOL: +3 PSR

Turns 10-19:
Thin Snow: Wheeled Vehicles: +1 MP/Hex

Turns 20+:
Deep Snow: All units: +1 MP/Hex
Mechs: +4 PSR
Hover: +4 PSR
VTOL: By RAW +4 PSR, but they shouldn't be affected by Deep Snow unless landed
All Other Unit Types: +1 PSR
Wheeled Vehicles prohibited in Deep Snow
Bog Down rules in effect

That's a spicy batch of weather conditions.
Now those AC/5, AC/10, and AC/20 shots need net +4s to hit while the LRMs and SRMs need net +5s.

Kong Lance's Ostsol doesn't care much, the Wolverines have their SRMs impacted and the Javelin just hates its life and is reconsidering its life choices.
Dancer Lance's Phoenix Hawks don't care much, the Gladiator and Centurion miss their missile launchers but aren't terribly impacted, and the Blackjack laughs off the wind.
« Last Edit: January 30, 2018, 11:48:36 AM by Timberwolfd »
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Darrian Wolffe

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Re: Running Horse Mission 4 - 10/30/45
« Reply #20 on: January 30, 2018, 12:50:32 PM »

Rob, can we delay coming on the field until turn 20?

No.
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #21 on: January 30, 2018, 03:12:56 PM »

Who is lance 3
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Black Omega

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Re: Running Horse Mission 4 - 10/30/45
« Reply #22 on: January 30, 2018, 06:25:54 PM »

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Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #23 on: January 30, 2018, 06:58:44 PM »

Who is lance 3

Working on it.
A better question is who hasn't played their force in the longest (and who will be there, etc.)?
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Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #24 on: January 30, 2018, 07:08:31 PM »

Also, reminder to all: retirement will be a thing after this contract. Be sure to plan for retirement rolls after this contract, which could be after this game...
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deadlyfire2345

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Re: Running Horse Mission 4 - 10/30/45
« Reply #25 on: January 30, 2018, 07:21:23 PM »

Who is lance 3

Working on it.
A better question is who hasn't played their force in the longest (and who will be there, etc.)?
Isn't that what the date thread is for to figure out who will be there and when.
Also define who hasn't played their forces? like within the entire campaign or for this mission specifically?
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #26 on: January 30, 2018, 07:24:43 PM »

Who is lance 3

Working on it.
A better question is who hasn't played their force in the longest (and who will be there, etc.)?
Isn't that what the date thread is for to figure out who will be there and when.
Also define who hasn't played their forces? like within the entire campaign or for this mission specifically?

some people may have not played this contract and others may have not played since mission 1 or 2
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deadlyfire2345

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Re: Running Horse Mission 4 - 10/30/45
« Reply #27 on: January 30, 2018, 09:15:05 PM »

From what I can tell, based on the last 3 missions, Crusher Lance is the only lance that has not participated in this contract due to personal affairs. We should probably add him if he is 1. going to be there and 2. his lance is ready for deployment.
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Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #28 on: January 31, 2018, 11:29:16 PM »

Also note that it would be silly to call in Dunedain or Bright, since we are up two days later for our own mission. I plan to call in Reaper on Mission 5, but Reaper wouldn't be a good fit for the weather here anyway with so much firepower in LRMs.
« Last Edit: January 31, 2018, 11:37:33 PM by Timberwolfd »
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deadlyfire2345

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Re: Running Horse Mission 4 - 10/30/45
« Reply #29 on: January 31, 2018, 11:31:55 PM »

I only have 2 LRM-5s total within my entire lance with the rest energy. If need be, I can go in as reinforcement.
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