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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Running Horse Mission 5 - 11/01/45  (Read 4517 times)

ItsTehPope

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Re: Running Horse Mission 5 - 11/01/45
« Reply #30 on: February 18, 2018, 11:12:40 AM »

*snipped quote for space and added info to original post*
I can supply two Pixies, Wolverine, a Rifleman and the Orions.  Depending on who runs OpFor I can supply a second Rifleman as well.
« Last Edit: February 18, 2018, 12:44:26 PM by Timberwolfd »
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ItsTehPope

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Re: Running Horse Mission 5 - 11/01/45
« Reply #31 on: February 18, 2018, 01:23:45 PM »

As it sounds like Rob is running OpFor, the second Rifleman is avaiable for use, but Rob must control the mini (its one of my former PC rides)
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Ad Hoc

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Re: Running Horse Mission 5 - 11/01/45
« Reply #32 on: February 18, 2018, 05:34:54 PM »

*snipped quote for space and added info to original post*
I added a searchlight to my Gladiator during last customization (haven't updated load out in custom thread yet). I also thought that the Shadow Hawk also had a "fluff" searchlight.
« Last Edit: February 18, 2018, 08:34:25 PM by Timberwolfd »
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Darrian Wolffe

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Re: Running Horse Mission 5 - 11/01/45
« Reply #33 on: February 18, 2018, 05:55:20 PM »

I added a searchlight to my Gladiator during last customization (haven't updated load out in custom thread yet). I also thought that the Shadow Hawk also had a "fluff" searchlight.

You are correct.  Both the Shad and Griffin have a searchlight on top of their heads.



The Locust has a searchlight as well (one tries to find Cassie Suthorn with it in one of the Victor Milan novels).  No, I don't know where it actually is.  IMO it it's supposed to be some of all those extra arm "gun barrels".  The thingie over top of the Vulcan's head is a searchlight.  The Crusader has one has well, since there's no possible weapon mounting there:




The Thunderbolt SORT of has one.  There's one in the Dougram art; a lens in the CT:



And Mauve Wolf activates her Thunderbolt's searchlight in the novel "Wolf Pack".  However, like 10 pages later, she laments that her Thud doesn't have a searchlight.  I'm going to say "no" on the Thud, because of the fluff conflict and because I can't find any BATTLETECH-specific art of the Thud that has that CT lens as an actual lens.  It's always painted red or brown, instead.

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Timberwolfd

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Re: Running Horse Mission 5 - 11/01/45
« Reply #34 on: February 18, 2018, 08:42:22 PM »

Finally, in theory, you can custom-build hand-held weapons that are *only* a searchlight. 
How would one go about this (is there a tech roll invoved, are searchlights low enough tech to be procured locally? etc.)? Can the unit build X to have on hand for scenarios with light?
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Timberwolfd

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Re: Running Horse Mission 5 - 11/01/45
« Reply #35 on: February 18, 2018, 08:48:57 PM »

Bump on the what scenario features are rerollable question. We got into the searchlight question and bypassed the rerolls.
I assume that map type Ally-Rescue is fixed, but is terrain Light Urban?
Ideally, I would like to get as little cover as possible to allow the player force's PPCs and LRMs to inflict max damage.
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serrate

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Re: Running Horse Mission 5 - 11/01/45
« Reply #36 on: February 20, 2018, 02:07:36 PM »

My PC has night vision btw. I think the unseen Shadow Hawk may have a searchlight as well, not sure.
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Timberwolfd

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Re: Running Horse Mission 5 - 11/01/45
« Reply #37 on: February 20, 2018, 02:22:27 PM »

My PC has night vision btw. I think the unseen Shadow Hawk may have a searchlight as well, not sure.
What does your lance look like currently?
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serrate

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Re: Running Horse Mission 5 - 11/01/45
« Reply #38 on: February 20, 2018, 11:39:03 PM »

My PC has night vision btw. I think the unseen Shadow Hawk may have a searchlight as well, not sure.
What does your lance look like currently?

Same as it has since I updated the GM readiness thread...

http://forums.cincybattletech.com/index.php?topic=826.msg10918#msg10918

Quote
Lance has a fully operational Catapult that will be slotted in on 10/16/3045, and we'll be returning the Orion to the Unit Reserve. Elena Vann will pilot the Catapult.

Lance as of 10/16:
Mech                   BV   Model
Catapult           1764   CPLT-C1-XX
Wolverine II      1301   WVR-7H
Shadow Hawk   1295   SHD-2D-X
Catapult           1399   CPLT-C1

Now have a Regular pilot in the Wolverine II instead of the noob as well.
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Timberwolfd

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Re: Running Horse Mission 5 - 11/01/45
« Reply #39 on: February 26, 2018, 03:32:39 PM »

Reroll terrain - No Urban!
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Darrian Wolffe

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Re: Running Horse Mission 5 - 11/01/45
« Reply #40 on: February 26, 2018, 04:01:40 PM »

Reroll terrain - No Urban!

Reroll result: Heavy Urban
3 rerolls remaining.

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Timberwolfd

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Re: Running Horse Mission 5 - 11/01/45
« Reply #41 on: February 26, 2018, 05:17:41 PM »

Reroll terrain - No Urban!

Reroll result: Heavy Urban
3 rerolls remaining.


Um, F that, reroll. Please reroll all urbans...
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Darrian Wolffe

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Re: Running Horse Mission 5 - 11/01/45
« Reply #42 on: February 26, 2018, 05:34:10 PM »

Reroll terrain - No Urban!

Reroll result: Heavy Urban
3 rerolls remaining.


Um, F that, reroll. Please reroll all urbans...

Before I do that:  the ally rescue map?  It's guaranteed to have an urban map in the middle.  What can change is the terrain AROUND that middle map.
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Timberwolfd

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Re: Running Horse Mission 5 - 11/01/45
« Reply #43 on: March 01, 2018, 05:49:25 AM »

Apparently the forum monster ate the text on the previous (deleted) post.

Reroll terrain - No Urban!

Reroll result: Heavy Urban
3 rerolls remaining.


Um, F that, reroll. Please reroll all urbans...

Before I do that:  the ally rescue map?  It's guaranteed to have an urban map in the middle.  What can change is the terrain AROUND that middle map.
Okay, I have nodesire to reroll anything else. So let's reroll this until we get the least woods/hills/buildings for cover.
With my force's ERPPCs and LRMs, Reaper's LRMs and PPCs, and Bright Lance's LRMs and PPCs, I would like to leave the OpFor as little cover as possible so we can reach out and touch them.
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ItsTehPope

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Re: Running Horse Mission 5 - 11/01/45
« Reply #44 on: March 01, 2018, 12:14:27 PM »

Apparently the forum monster ate the text on the previous (deleted) post.

Reroll terrain - No Urban!

Reroll result: Heavy Urban
3 rerolls remaining.


Um, F that, reroll. Please reroll all urbans...

Before I do that:  the ally rescue map?  It's guaranteed to have an urban map in the middle.  What can change is the terrain AROUND that middle map.
Okay, I have nodesire to reroll anything else. So let's reroll this until we get the least woods/hills/buildings for cover.
With my force's ERPPCs and LRMs, Reaper's LRMs and PPCs, and Bright Lance's LRMs and PPCs, I would like to leave the OpFor as little cover as possible so we can reach out and touch them.

Deleted post?
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