Wasp WSP-100A LAM it is.
I feel that's a fair trade for an experimental-Tech-out-the-ass Spector, honestly.
...oh FUCK.
AtB LAM stuff:-Monthly maintenance on a LAM is $15,000 CB/month.
-All location replacement costs are tripled. This has no effect on the Sell Value of the LAM.
-Cockpit, Avionics, Sensor, and Life Support costs are doubled. This has no effect on the Sell Value of the LAM.
-LAM Actuators (not including Foot and Hands) are also part of the conversion process, and therefore cannot be purchased and must be hand-made. Each hand-made component requires a Tech to do nothing else for 2 weeks and make a Tech Roll at a +2 penalty (with location bonuses), and costs the same as a limb replacement. If you fail the Tech roll, that money is lost.
-Pilots require Gunnery and Piloting skills for both BattleMech and AeroSpace Fighter unit types. These pilots are physically impossible to generate using standard AtB generation rules, which means pilots must start off as either AeroSpace or MechWarriors and use XP to train up the other skills (an untrained person has a score of 7/7).
-Customizations or refits (ie, any Tech rolls which aren't repairs) involving LAMs have an inherent +5 penalty, regardless of the Class of customization
-Repairs to a LAM have an inherent +2 penalty
-Refueling your LAM is required after each mission, whether you used the fuel or not, requiring $2,000 CB
-Each month, roll 2d6. On an 8+, a random actuator fails and must be replaced. A hip or shoulder actuator failure requires replacement of the entire limb's internal structure, as per a standard hip or shoulder actuator critical hit.
Steve, are you paying attention here? This is rougher than I thought it would be. I'm not going to lie, I'm tempted to change some of this - notable, the physical impossibility of EVER generating a LAM pilot via AtB piloting tables, and the frankly
punitive chance of a random actuator failure every game month.
EDIT: I'm going to move the LAM discussion to its own thread.