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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Running Horse Special Mission - Star League Cache (Freya) 10/15/45  (Read 1448 times)

Timberwolfd

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #30 on: February 05, 2018, 03:06:55 PM »

Can I have the supercharger?

Won't work.  They're tonnage and engine-specific.

Ahhhhh....

Let me have this one.
Just strap a Cheetah on your back...
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #31 on: February 05, 2018, 03:09:55 PM »

I do think that you should reroll on principle, but I would support adding a battlemech filter to get rid of the loader mechs and construction mechs. Though I will admit I would laugh if you rolled an agromech.

No problem.  And yes, AgroMechs and IndustrialMechs ARE on there.  So are Star League Royals and LAMs.  It's a risk on purpose.


EDIT; will reroll when I get home.  have to stay at Eli's school and talk to the admins.
« Last Edit: February 05, 2018, 03:11:27 PM by Darrian Wolffe »
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Timberwolfd

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #32 on: February 05, 2018, 03:30:16 PM »

I hope you have better talks with the admins than my parents did... No police involvement is good too.
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #33 on: February 05, 2018, 04:37:42 PM »

I hope you have better talks with the admins than my parents did... No police involvement is good too.

As it happened, we did have some police involvement.  Eli was talking about some of the combat rehearsal Maria and I were doing last week, some kid took those stories home, and the parent called the school and the police about it.  Fortunately, we've talked with the school before and local LEOs know who we are, so the meeting was polite and routine; show them my business license, prove we do what we do, and we all laugh off the annoying busibody.

Anyway, after making ABSOLUTELY sure I have all of the filters set correctly and the order of display is in the right order:

Rolled 1d180 : 175, total 175


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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #34 on: February 05, 2018, 04:40:21 PM »

Wasp WSP-100A LAM it is.

I feel that's a fair trade for an experimental-Tech-out-the-ass Spector, honestly.
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Darrian Wolffe

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Re: Running Horse Special Mission - Star League Cache (Freya) 10/15/45
« Reply #35 on: February 05, 2018, 05:40:18 PM »

Wasp WSP-100A LAM it is.

I feel that's a fair trade for an experimental-Tech-out-the-ass Spector, honestly.

...oh FUCK.  

AtB LAM stuff:
-Monthly maintenance on a LAM is $15,000 CB/month.
-All location replacement costs are tripled.  This has no effect on the Sell Value of the LAM.
-Cockpit, Avionics, Sensor, and Life Support costs are doubled.  This has no effect on the Sell Value of the LAM.
-LAM Actuators (not including Foot and Hands) are also part of the conversion process, and therefore cannot be purchased and must be hand-made.  Each hand-made component requires a Tech to do nothing else for 2 weeks and make a Tech Roll at a +2 penalty (with location bonuses), and costs the same as a limb replacement.  If you fail the Tech roll, that money is lost.
-Pilots require Gunnery and Piloting skills for both BattleMech and AeroSpace Fighter unit types.  These pilots are physically impossible to generate using standard AtB generation rules, which means pilots must start off as either AeroSpace or MechWarriors and use XP to train up the other skills (an untrained person has a score of 7/7).
-Customizations or refits (ie, any Tech rolls which aren't repairs) involving LAMs have an inherent +5 penalty, regardless of the Class of customization
-Repairs to a LAM have an inherent +2 penalty
-Refueling your LAM is required after each mission, whether you used the fuel or not, requiring $2,000 CB
-Each month, roll 2d6.  On an 8+, a random actuator fails and must be replaced.  A hip or shoulder actuator failure requires replacement of the entire limb's internal structure, as per a standard hip or shoulder actuator critical hit.

Steve, are you paying attention here?  This is rougher than I thought it would be.  I'm not going to lie, I'm tempted to change some of this - notable, the physical impossibility of EVER generating a LAM pilot via AtB piloting tables, and the frankly punitive chance of a random actuator failure every game month.

EDIT: I'm going to move the LAM discussion to its own thread. 
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