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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 155692 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #435 on: November 17, 2024, 03:20:42 PM »

"REPAIRS
DATE: 7/22 LOCATION: Field Workshop
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 1, total 2

TOTAL MIN: 360  TOTAL DAYS: 0.71"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #436 on: November 17, 2024, 03:21:07 PM »

"REPAIRS
DATE: 7/23 LOCATION: Field Workshop
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 360  TOTAL DAYS: 0.71"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #437 on: November 17, 2024, 03:22:39 PM »

"REPAIRS
DATE: 7/23 LOCATION: Field Workshop
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 560  TOTAL DAYS: 1.1"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #438 on: November 17, 2024, 03:30:22 PM »

7/28
Repairs completed on all but Sunder
Sunder: needs 9 armor on Head
Fenris: ready for pod change
BH KU: ready for pod change
Mad Cat: ready
Night Gyr: Ready
Thunder Hawk: Ready

Items added to inventory:
1x 45T LAA (pod) (1 total)
1x 45T Hand (pod) (1 total)

Items removed from inventory:
60x cFF armor (828 points remain)
1x 45T cEndo RA (1 remain)
1x 45T LLA (1 remain)
1x 45T Foot (0 remain)
Looking at the math, it was exact points on hand:
238x STD armor (0 remain)

I forgot to remove Zino from my other sheet.
First Zino would be Madeleine Earnshaw
Earnshaw gains 1XP on skill check + 1 initial = 2XP
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #439 on: November 18, 2024, 07:50:02 PM »

"REPAIRS
DATE:  8/15 LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, Remove 5T Tcomp, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cERLL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Omnipod / Location, Remove cERLL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, Remove cERML, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Omnipod / Location, Remove cERML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Omnipod / Location, Remove cDHS, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, Remove cDHS, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Omnipod / Location, Remove cUAC/2 ammo, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 1800  TOTAL DAYS: 3.53"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #440 on: November 18, 2024, 07:55:22 PM »

Items added to inventory:
3x cUAC/2 (3 total)
1T cUAC/2 ammo (45 shots total)
6x cDHS (19 pod total)
2x cERLL (3 total)
2x cERML (6 total)
1x 5T cT comp
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #441 on: November 20, 2024, 08:42:37 AM »

"REPAIRS
DATE: 8/19  LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: CT, Quantity: 27, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 6:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: RT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 6:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: LL, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: CT[R], Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 3920  TOTAL DAYS: 7.69"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #442 on: November 20, 2024, 11:29:06 AM »

"REPAIRS
DATE: 8/26  LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 960  TOTAL DAYS: 1.88"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #443 on: November 20, 2024, 11:45:05 AM »

Items removed from inventory:
98 cFF armor (730 points remain)
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #444 on: December 17, 2024, 08:52:02 PM »

8/28/3061
Refit to Sunder (prep to sell)
Using Uma (Clan Tech) 5+
Field TN +2
Class A TN +2 Time X2
Pod Refit TN -4
Quad Time TN - 3 Time x4

Remove: (LA, LT, CT, RT, H) 150
1x C3M (1 total)
1x cLPL (2 total)
3x cMPL (3 total)
2x cSSRM6 (6 total)
2x cSSRM6 ammo (36 shots remain)
Add: (LA, RT) 60
2x cERPPC (0 remain)
1x ML (1 remain)
1x cLB10x (0 remain)
1x cLB10x Cluster and Slug (0 remain, will toss extra)

Time: 1,680 TN: 2
Rolled 2d6 : 5, 3, total 8




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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #445 on: December 18, 2024, 10:06:06 AM »

9/1/3061
Refit to Loki:
Using Uma (Elite, Clan Tech) 5+
Field TN +2
Class A TN +2 Time X2
Pod refit TN -4
Doube time TN -1 Time x2

On Loki:
Remove: (LA, LT, CT, H, RT, RA, LL, RL) 240
2x cERPPC
2x cERML
1x Active Probe
1x cECM
1x cSSRM6
1x cSSRM6 ammo
2x cMG
100x cMG ammo
1x cAMS
1x cAMS ammo
4x A pods
Add: (LT, RT, CT) 90
LT:
2x cDHS
1x cLPL
CT:
1x cLPL
RT:
1x C3M
1x cLRM15
1x cArtemis
2x cLRM15 Artemis ammo
Time: 1,320 TN: 4
Rolled 2d6 : 3, 5, total 8


Using Leilani Rin (Regular, clan tech) 7+
Field TN +2
Class A TN +2 Time X2
Pod refit TN -4
Quad Time TN -3 Time x4

On Fenris A: (LA) 30
Remove:
1x LB2x and ammo

Add: (LA, LT, RT) 30
LA:
1x cSSRM6 and 1 ton ammo
LT:
1x cERML
1x cERSL
RT:
1x cERML
1x C3S
TN: 4 Time: 960
Rolled 2d6 : 5, 6, total 11


Using Hamada (Regular, Clan Tech) 7
Field +2
Pod removal TN -4
Quad time TN -3 Time x4
Remove C3M from Mad Cat TN: 2 Time 120
Rolled 2d6 : 4, 4, total 8

Add C3M to Night Gyr TN: 3 Time: 120
Rolled 2d6 : 1, 1, total 2

Refit to Night Gyr
Remove: 30
1x cLPL (LT)
1x cDHS (LT)
Move:
1x Gauss ammo (LT to LA) 30
Add: 60
1x 5T cTcomp (LT)
1x cMPL (LA)
TN: 4 Time: 960
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #446 on: December 18, 2024, 10:07:55 AM »

Since it failed anyway, going to do that first
Using Owens (veteran)
Add C3M back onto Night GYR TN: 4 Time: 120
Rolled 2d6 : 5, 4, total 9
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #447 on: December 18, 2024, 10:08:26 AM »

Back to Hamada
Refit to Night Gyr
Remove: 30
1x cLPL (LT)
1x cDHS (LT)
Move:
1x Gauss ammo (LT to LA) 30
Add: 60
1x 5T cTcomp (LT)
1x cMPL (LA)
TN: 4 Time: 960
Rolled 2d6 : 6, 1, total 7
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #448 on: December 18, 2024, 11:16:14 AM »

For Fenris A, the 2nd cERML is a cMPL



All refits done prior to Solo

Items added to inventory:
2x cERPPC (2 total)
1x cERML (7 total)
1x clan probe (1 total)
1x cECM (1 total)
4x cA pods (4 total)
2x cMG (3 total)
100x cMG ammo (100 total)
1x LB2x (1 total)
45x LB2x cluster ammo (45 total)
1x cAMS (1 total)
24x cAMS ammo (24 total)


Remove:
1x cLPL (1 remain)
1x cDHS (18 remain)
1x c3M (0 remain)
1x 5T cTcomp (0 remain)
2x cMPL (1 remain)
1x cLRM15 (2 remain)
1x cArtemis (3 remain)
16x cLRM15 Artemis ammo (32 shots remain)
1x cERSL (1 remain)
1x C3S (1 remain)
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #449 on: December 21, 2024, 06:06:41 PM »

"REPAIRS
DATE: 9/5/3061 LOCATION: Maintenance Facility
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 960  TOTAL DAYS: 1.88"

"REPAIRS
DATE: 423097  LOCATION: Maintenance Facility
MECH: Fenris  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 4:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: H, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: CT, Quantity: 14, Time Multiplier: None, Total time Min: 140 ,TN: 4:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: LT[R], Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 4:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: CT[R], Quantity: 8, Time Multiplier: None, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 6, 4, total 10

Fix <75% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 7:
Rolled 2d6 : 1, 4, total 5

Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 7:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 1020  TOTAL DAYS: 2"


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