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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23395 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #390 on: December 12, 2021, 08:42:46 AM »

Phoenix Hawk Customization not initially successful.
$1MM C-Bills needed for extra parts.
Completion Date: Dec 6, 3053 [must have factory access until Nov 23]

Lynx customizations (Final BV: 1603)
Assigned Tech: Briana Banks, Elite, TN: 5
Start Date: Oct 13, 3053
Completion Date if successful: Oct 22, 3053
Replace ML (LA) with SPL (+1 mod, 120 minutes)
Replace ER PPC (RA) with ERLL (+1 mod, 120 minutes)
Replace LL (RT) with ERLL (+1 mod, 120 minutes)
Add BAP (LT) (+1 mod, 120 minutes)
Add Passenger Compartment (H) (+1 mod, 120 minutes)
Replace ML (CT) with SPL (+1 mod, 120 minutes)
Total Time: 720 minutes x5 Customization = 3600 minutes, 6 Days
Class C, Time x5, Cust Mod +3, Facility: Factory -4, Custom work mod: +1, Final TN Mod: 0, Final TN: 5
Rolled 2d6 : 6, 3, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #391 on: December 12, 2021, 08:43:27 AM »

Lynx Customization Successful.  MoS: 4 (4 XP earned by Briana Banks)
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #392 on: December 12, 2021, 08:47:49 AM »

Champion Customizations (Final BV: 1654)
Assigned Tech: Mary Johns, Veteran, TN: 6
Start Date: Oct 13
Completion Date if successful: Nov 15
Add 4.5T Armor (63 pts) (-1 mod, 630 minutes)
Remove LB-10X from RT, replace with 2 JJ (+1 mod, 60 minutes)
Remove SL (CT), replace with JJ (+1 mod, 120 minutes)
Remove SL (CT), replace with SPL (+1 mod, 120 minutes)
Add 2 JJ (LT) (+1 mod, 60 minutes)
Add SRM-6 (LT) (+1 mod, 120 minutes)
Add SRM-6 Ammo (LT) (+1 mod, 120 minutes)
Replace LL (LA) with ERLL (+1 mod, 120 minutes)
Replace LL (RA) with ERLL (+1 mod, 120 minutes)
Add 2 DHS (Engine) (-1 mod, 90 minutes)
Add 2 DHS (RT) (-1 mod, 90 minutes)
Add ML (LT) (+1 mod, 120 minutes)
Add SPL (LT) (+1 mod, 120 minutes)
Class C, Time x5, Mod +3, Facility: Factory -4, Custom Work Mod +1, -1 (Double Time), Final TN Mod: -1
Base: 1890 minutes x5 (customization) = 9,450 minutes (18.6 days), Final TN: 5
Rolled 2d6 : 1, 2, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #393 on: December 12, 2021, 08:53:16 AM »

Champion Customizations initially Failed.
1.5MM C-Bills required in extra parts.
Completion Date: Dec 17, 3053 [Must be in factory until Dec 1, 3053]

Shadow Hawk Customization (Final BV: 1662)
Tech: Selma Evans, Veteran (TN: 6)
Start Date: Oct 13
Completion Date if successful: Oct 15
Replace ER PPC with ER LL (LT) (+1 mod, 120 minutes)
Add MPL (LT) (+1 mod, 120 minutes)
Class B, Highest Mod: +1, Factory: -4, Quad Time: -3, Custom Mod +3, Final TN Mod: -2
Time: 240 x 4=960, Final TN: 4
Rolled 2d6 : 5, 4, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #394 on: December 12, 2021, 08:56:07 AM »

Shadow Hawk Customization successful.  MoS: 5

Black Knight Customizations (final BV: 2523)
Assigned Tech: Briana Banks, Elite (TN: 4)
Start Date: Oct 23
Completion Date if successful: Nov 5
Replace ML (LT) with cMPL (+1 mod, 120 minutes)
Replace ER LL (CT) with cLPL (+1 mod, 120 minutes)
Replace MPL (RT) with cMPL (+1 mod, 120 minutes)
Replace 2T GR Ammo (RT) with 2T cGR Ammo (+1 mod, 120 minutes)
Add Active Probe (RT) (+1 mod, 120 minutes)
Replace GR (RA) with cGR (+1 mod, 120 minutes)
Endosteel crit moved from RT to RA as part of the above changes.
Class B, Time x3, Cust Mod +3, Tech Mod: +2, Facility: Factory -4, Custom Unit: +1, Custom work mod: +1, -3 Quad Time, Final TN Mod: +0
Base: 720 minutes x3 (customization) x4 (Quad Time) = 8640 minutes (17 days), Final TN: 4
Rolled 2d6 : 2, 1, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #395 on: December 12, 2021, 08:58:25 AM »

Black Knight customization not initially successful.
1.5MM C-Bills in extra parts needed.
Completion Date: Nov 25
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #396 on: December 12, 2021, 09:05:06 AM »

Ostwar Customizations (Final BV: 1653)
Assigned Tech: Kerry Serginson, Veteran, TN: 6
Start Date: Nov 3
Completion Date if successful: Nov 23
Remove 1 DHS (Engine) (-1 mod, 90 minutes)
Remove 1 DHS (LA) (-1 mod, 90 minutes)
Remove 2 DHS (RT) (-1 mod, 90 minutes)
Remove 1 DHS (RA) (-1 mod, 90 minutes)
Replace cSRM6 (LA) with SRM6 (+1 mod, 120 minutes)
Replace cSRM6 (RA) with SRM6 (+1 mod, 120 minutes)
Replace 1T cSRM6 Ammo (LT) with 2T SRM6 Ammo (+1 mod, 120 minutes)
Replace cERLL (LT) with LL (+1 mod, 120 minutes)
Replace cERLL (RT) with LL (+1 mod, 120 minutes)
Remove SPL (CT) (+1 mod, 120 minutes)
Class B, Time x3, Cust Mod +3, Tech Mod: +2, Facility: Factory -4, Custom Unit: +1, Custom work mod: +1, -2 Triple Time, Easy to Maintain -1, Final TN Mod: -1
Base: 1080 minutes x3 (customization) x3 (Triple Time) = 9,720 minutes (19.1 days), Final TN: 6
Rolled 2d6 : 4, 1, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #397 on: December 12, 2021, 09:06:47 AM »

Ostwar initial customizations fail.
1.5MM C-Bills needed for extra parts.
Completion date: Dec 11 [Must be in factory until Dec 1]
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #398 on: December 13, 2021, 11:21:00 PM »

Note: Devestator and Hermes II handled off-line with Rob.
Parts - Devestator (499K), Hermes II (187,700K) = 686,700
Ready for sale Nov 7.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #399 on: December 15, 2021, 03:28:50 PM »

Update: There was a glitch in SSW that misdisplayed the BV total for the PHawk.  The correct BV was too high, so in the above rather than a SPL in the LA, there's an extra DHS in the RT.  TN wouldn't have changed, time would have decreased, but not a big deal.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #400 on: December 15, 2021, 06:08:54 PM »

Deadly pointed out I was incorrect in my customization modifiers.  Here's the impact:

Phawk
Repair/Custom (correct)
Lynx
No highest mod (TN-1), MoS +1, +1 XP for Briana Banks
Champion
Repair/Custom (correct)
Shadow Hawk
No highest mod (TN-1), MoS +1, XP +1 for Briana Banks
Black Knight
No highest mod (TN-1), Add Clantech (+2), Fail (MoF = 2)
Ostwar
No Clantech at end (-2), No highest mod (-1), No benefit for easy to maintain (+1), net TN -2, Fail --> succeed, MoS 1, 1 XP for Kerry Serginson
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #401 on: March 08, 2022, 06:12:02 PM »

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 3, H, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 2, total 3

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 4, 1, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 6, 2, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 3, RA, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 2, 1, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #402 on: March 08, 2022, 06:17:21 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 3, 6, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #403 on: March 08, 2022, 07:01:33 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 19, LT, Base Time: 190, Time Multiplier: x1 = 190 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 6, 4, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #404 on: March 08, 2022, 07:03:35 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 31, CT, Base Time: 310, Time Multiplier: x1 = 310 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 3, 5, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 6, 1, total 7

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