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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23466 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #405 on: March 08, 2022, 07:05:13 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 5, 2, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x1 = 320 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 1, 2, total 3

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #406 on: March 08, 2022, 07:06:57 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 2, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #407 on: March 08, 2022, 07:08:06 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 31, CT, Base Time: 310, Time Multiplier: x1 = 310 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 6, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 3, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #408 on: March 08, 2022, 07:10:42 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x1 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 5, 4, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #409 on: March 08, 2022, 07:13:44 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 3, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 3, 1, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #410 on: March 08, 2022, 07:15:24 PM »

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 1, 3, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #411 on: March 08, 2022, 07:17:04 PM »

Briana Banks failed LA on 4/23, lost 7 points of armor.  Trying again.
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 3, 5, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #412 on: March 08, 2022, 07:17:50 PM »

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 4, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #413 on: March 08, 2022, 07:18:13 PM »

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #414 on: March 08, 2022, 07:19:48 PM »

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 6, 6, total 12


Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 5, 5, total 10

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #415 on: March 08, 2022, 07:35:48 PM »

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RL, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 4, 5, total 9


Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 5, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #416 on: March 08, 2022, 07:42:37 PM »

Note: I was accidentally using old XP ranks and TNs for some Techs.  Corrected numbers moving forward.

Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 2, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #417 on: March 08, 2022, 07:46:43 PM »

Upper Leg & Lower Leg Actuators removed before final attempt to repair RL
Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 4, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 4, Repair Mod: -2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 6, total 11


Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 4, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 1, total 6


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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #418 on: March 08, 2022, 07:47:54 PM »

Actuators removed, RL destroyed.
Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 4, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 4, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #419 on: March 08, 2022, 07:51:38 PM »

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

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