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Author Topic: SLAMMER Mission 1 - 03/30/3046  (Read 10960 times)

Darrian Wolffe

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SLAMMER Mission 1 - 03/30/3046
« on: April 23, 2018, 01:16:30 PM »

Local Commander is Midnight Lance

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Timberwolfd

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #1 on: April 23, 2018, 01:24:03 PM »

So royal Warhammer, and Griffins, with a Bombardier backed up by bugs (Where's my can of Raid?).
Plenty of skeets to shoot and a couple of pocket demolishers.
Looks like fun.
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deadlyfire2345

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #2 on: April 23, 2018, 01:39:37 PM »

Any reinforcements?
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Darrian Wolffe

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #3 on: April 23, 2018, 01:51:02 PM »

HAT

Since this is your first time in local command, here's how this works.

1) We use your Tactics score as an initiative bonus for the whole scenario, as long as you're in your Mech (+1 for the Wolverine being a Command Mech, and +1 for our Administrator staff, so we'll have a good score).

2) You can choose to use rerolls; these rerolls can change aspects of the battlefield.  Anything with a little box next to it in the mission dialog can be rerolled.  TERRAIN changes the overall terrain type for the mission, and will also usually reroll the map.  MAP rerolls the specific map type within the overall terrain type.  MAP SIZE and LIGHT are self-explanatory, though map size will not *radically* change - this mission will never be on a 20x20 board, for example, but you might get a 30x40, or a 40x50, or a 50x50.  Finally, rerolling "WEATHER" will also generate new Wind and Fog conditions); you have your full 5 rerolls because the contract has Independent Command Rights (you get less in Integrated, Liaison, or House command).  You need not use all rerolls.  Think carefully about what the conditions do, especially Light and Weather, because they can cause significant issues with the mathematical ability to complete the scenario. It is possible to totally screw yourself and generate weather conditions which make completing scenario objectives impossible.

2a) Rerolls are done one at a time; post what you want re-rolled, and I'll tell you the result.  Once we're done with the reroll process, I'll generate the full scenario and generate the actual playing maps (there's no point in doing so until Terrain/Maps are finalized).

3) You determine who Reinforcements are, if any.  You can ask other Lance Leaders to join, and you can select up to [Strategy Rating] in number of Lances.  Note, however, that I may have to step in and limit things if it seems likely that we're going to get 8 PCs and 1 NPC.  Also note that there's a good reason to use minimal reinforcements when possible; it means more "kill enemy units" XP for the people who are deployed into the mission.  My *recommendation* is probably only deploying a single Reinforcement lance for this mission; between my LAM and yours and Kong's Light Mechs, we have good ability to complete the movement objectives, but we do still have to kill stuff.  Dunedain has a Solo Mission the same day (and it's a HARD mission); I would hesitate about asking for his deployment.  Reaper and Bright cannot be selected since the players are out, but that does leave Skaraborg, Dragon, Dancer, and Crusher lances to select from.  Examine the TO&E and their lance capabilities and choose wisely.

4) You can choose Battlefield Support Point assets, from the BattleMech Manual.  We'll get into that when we look at the final scenario.
« Last Edit: April 23, 2018, 01:56:52 PM by Darrian Wolffe »
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Ice

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #4 on: April 23, 2018, 02:30:07 PM »

im still here to rob lol any customizations for the active lance were finished as of january

the ongoing customizations that are going now are for when we make planet fall 3/10

my lance is full strength

griffin trebuchet phawk warhammer

all jump except my warhammer 5/8 rest are 5/8/5+

treb/grifin ml battery meant for brawl phawk is more mobile firesupport scout while warhammer is mid range
« Last Edit: April 23, 2018, 02:34:29 PM by Ice »
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ItsTehPope

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #5 on: April 23, 2018, 02:40:17 PM »

Skaraborg can deploy in two arrangements, one is Awesome, Awesome, Zeus.  The second is a bit more mobile, and has solid crit fishing in Awesome, Catapult, Dervish, Phawk.
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deadlyfire2345

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #6 on: April 23, 2018, 02:49:30 PM »

Dragon only has 3 jumpers at this time.
First is my Catahpract that is 5/8/5 with 12 ML and heat neutral.
Second is my Cicada at 7/11/7 with 4 ML also heat neutral.
third is my Vindicator at 4/6/4 with 2 PPC 1 ML and 1 SL and is neutral at range.
my 4th current is my Archer 2R with 2 LRM-20s and 4 ML with DHS installed at a movement of 4/6.
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Hat

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #7 on: April 23, 2018, 03:32:11 PM »

Let me preface this by saying I don't know the individual maps, so am making assumptions based on described terrains and maps.  From a terrain perspective, it seems to favor the OpFor.  I doubt there's much in the way of tree cover and rivers would be non-issues for their hovercraft.  Also, sitting immobile for a full turn on that kind of open board is asking for trouble.  Let's use a reroll for terrain.

If people have suggestions, I'm open to hearing them.
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Ice

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #8 on: April 23, 2018, 03:37:09 PM »

terrain wouldve been my guess we need to nail the lrm units down fast especially with 2 gun lrm carrier whammy and a couple 3 gun lrm units
« Last Edit: April 23, 2018, 03:47:44 PM by Ice »
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deadlyfire2345

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #9 on: April 23, 2018, 03:43:15 PM »

Attached is the salvage file, in case we end up destroying 50% or more units.
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Hat

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #10 on: April 23, 2018, 03:44:20 PM »

Agreed or require indirect fire and limit their ability to spot.   Wooded hills would likely be best.
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Ice

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #11 on: April 23, 2018, 05:06:15 PM »

also hello darkness my old friend --- points to the royal griffins as well as warhammer
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deadlyfire2345

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #12 on: April 23, 2018, 05:10:46 PM »

Darkness would be good for your Lance Leader as well.
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Ice

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #13 on: April 23, 2018, 05:28:09 PM »

Darkness would be good for your Lance Leader as well.

his yours and crusher all have night fighter but not the rest as far as i know
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Hat

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Re: SLAMMER Mission 1 - 03/30/3046
« Reply #14 on: April 23, 2018, 05:52:36 PM »

My concern with darkness is that it will hamper a lot more than help.  We still need to get to all 4 corners and back, and with how much the one darkness scenario slowed things down, I'm leary about doing that.  We also need to take out a quarter of the opponents to achieve success.
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