FINAL SCENARIO
RIFLEMAN and ZHUKOV TANKS all have the Anti-aircraft Targeting Quirk active
NORTHSOUTHMaps
River Valley......Woodland....Mtn Lake
Lake Area........Woodland....Scattered Woods
Roll Hills 1......Roll Hills 2.....Classic BT
DeploymentOPFOR Deploy: Must deploy all units over 55 tons first, deployed anywhere on the NORTH HALF of the central mapsheet.
PC Deploy: Must all starting lances second, within 3 hexes of the southern board edge on the SOUTHWEST mapsheet.
OPFOR Deploy 2: Must deploy all units under 55 tons third, deployed anywhere on the central mapsheet.
PC Reinforcements enter: Along any open edge of the south-west or south-central mapsheet.
OPFOR Reinforcements enter: (TURN 7) Along any open edge of the north-western mapsheet.
Environmental Effects: None.
Battlefield SupportPCs may only select up to 10 BSP
PC Battlefield Support: TBD
OPFOR may or may not have a BSP allowance
OPFOR Battlefield Support: To be revealed
-Note that OPFOR LIGHT air support can target PC Battlefield artillery support. This can be countered by Air Cover as per normal. The actual specific artillery vehicle targeted will be randomized.
PCs Victory Conditions:1) Move at least 1 Mech to within 3 hexes of *each* non-PC deployment board corner (may be different Mechs), remain stationary for 1 turn*, and return that reconnitering unit to within your original deployment zone.
2) *DESTROY* at least 4 enemy units using non-artillery or non-air support means.
BOTH 1 & 2 CONDITIONS MUST BE MET IN FULL FOR SCENARIO VICTORY
3) Cripple or destroy at least 8 enemy units to establish control of battlefield
*This precludes using a LAM in aerospace fighter mode for scouting.
OPFOR Victory Conditions:1) Prevent the PCs from achieving their victory conditions
2) Destroy or Cripple as many PC units as possible.
3) Do not flee or attempt to exit the battlefield unless at least 6 Pirate units have been crippled or destroyed
***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***Pirate MechWarriors will fire on ejected MechWarriors if no other legal targets exist within 3 hexes***
***Captured Pirate MechWarriors recieve a -2 TN bonus to recruit. Until they are recruited, Pirate MechWarriors have a small chance of attempting a breakout each month, which may result in injury or death to Lance Wingmen. Pirate MechWarriors cannot be ransomed.***