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Reaper Unit status update:
Griffin GRF-1SDX piloted by Bruno Graves fully operational Feb 5
Gladiator GLD-4RDx piloted by Heinrich Wilhelm fully operational Feb 6
Griffin GRF-1SDX piloted by Jax Fenwick fully operational Feb 10
Enforcer ENF-4RDx piloted by Wyatt Edmondson fully operational Feb 15
Lance Leader Heinrich Wilhelm uses 8 xp to gain Strategy +1 (new level x 10 - 2 fast learner)
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Bright Lance Unit Status
Grasshopper and Griffin fully operational end of Feb 3 3045
Blackjack fully operational end of Feb 5 3045
Marauder fully operational end of Feb 9 3045
Lance ready for action. (^_^)b
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Reaper lance is going to repair the Salvaged Griffin GRF-1N and maintain in the it's inventory of available mechs. I also wish to ransom the captured pilot of the Orion, Leopold Nimtz. Not sure what I need to do about that.
Lucas asked me to let you know that he is going to do the same with the salvaged Trebchet TBT-5N that was given to Bright lance.
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Received Trebuchet (headcapped in mission 1)
ICE LANCE
WHM-6D3 Warhammer - Drake Sharpe - ready
ENF-4R2 Enforcer - Lynn Richmond - ready
ENF-01 Enforcer - Faith Carlyle - ready
GRF-1N2 Griffin - Milton Long - ready with exception of 4 armor on left arm and not enough time to reload the lrm10 (5 shots remaining)
Trebuchet 5n- currently repaired in all armor and IS except for the head (in transit) will be modding soon
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Dunedain Lance will not be combat effective before Themyscira Mission 3.
The Firestarter repairs will necessitate replacing the left leg and all associated armor and actuators. All replacements can be made from stores.
Similarly, the Thunderbolt received 3 crits, 1 each to the engine, gyro, and life support. Efforts to repair the life support were unsuccessful. A replacement was drawn from stores.
Repairs to the Crusader and Shadow Hawk went well.
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Dancer One to Ranger One...
Situation report 1800, 2/11/45: Minor damage reported by Dancer 2 [Blackjack]. Damage repaired. Dancer 3 [Centurion] rearmed. All units report combat ready. Continuing recon patrol.
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Fairchild lance reports ready for action at ~99% readiness. Marauder (2 pts CT IS) and Rifleman (1 pt CT Armor) remain damaged but servicable for duty. SGT Ivan Andrews is lightly injured (1 pilot hit; failed the Doc check) but is fit for duty.
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Kong lance has 2 of 4 units operational, with a need to get a new leg parts if I remeber correctly. Even then, throwing Srg Sun in the mech means shes a 6/6.
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I would like to request that the unit purchase a mobile HQ as soon as possible to help the units assigned to the scout role. Also, Reaper Lance would like to have an Admin. assigned to them if one is available, to increase tech work time per day.
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I would like to request that the unit purchase a mobile HQ as soon as possible to help the units assigned to the scout role. Also, Reaper Lance would like to have an Admin. assigned to them if one is available, to increase tech work time per day.
In case this hasn't been seen. ;D
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I would like to request that the unit purchase a mobile HQ as soon as possible to help the units assigned to the scout role. Also, Reaper Lance would like to have an Admin. assigned to them if one is available, to increase tech work time per day.
In case this hasn't been seen. ;D
FYI, it's been seen. MHQs, mobile field bases, etc, all come up as normal on the monthly Unit Market. When one comes up, I'm pretty sure I (or whomever is the Unit CO at the time), will certainly pick one up.
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Fairchild Lance Status Report:
SGT Ivan Andrews healed his pilot hit on 2/13/45
Marauder is fully operational on 2/14.
Rifleman and Javelin are fully operational on 2/15.
Vindicator is fully operational on 2/17.
Fairchild Lance reports 100% readiness on 2/16/45.
Supply consumption included 225 points of armor, 4 rounds LRM5 ammo, 8 rounds SRM6 ammo, 1 30-ton JumpJet.
MSGT Grace Park and SGT Angela Constantino learned something from their actions.
**aside from required parts (on order, due 3/22) everything else on the salvaged CRD-5M is repaired by 2/27.
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Drake Sharpe MechWarrior warhammer 10 xp (4 kills) - available 3/1
Lynn Richmond MechWarrior enforcer 7 xp (1 kills) - available 3/1
Faith Carlyle MechWarrior enforcer 7 xp (1 kills) - available 3/15
Milton Long MechWarrior griffin 6 xp (0 kills) - down due to parts (3/8) needs time to install parts from there expected available 3/9-3/10
trebuchet-down customizing
hunchback-down almost done repairing and once done is being sold
stinger-down almost done repairing and once done is being sold
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Bright Lance readiness
All units repaired and fully operational end of Feb 15,3045
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Fairchild Lance Status Report:
MAJ Fairchild healed her pilot hit on 3/4/45
SGT Montgomery healed from her 5 pilot hits on 3/21/45
Marauder is fully operational on 3/15.
Rifleman and Vindicator are fully operational on 3/4.
Salvaged Crusader -3M is fully operational on 3/25 and is assigned to SGT Natalie Boyle
Fairchild Lance reports 75% readiness on 3/15/45 (Marauder, Rifleman, Vindicator).
Fairchild Lance reports 100% readiness on 3/25/45.
Supply consumption included 221 points of armor, 6 rounds LRM5 ammo, 12 rounds SRM6 ammo, 1 PPC, 1 Medium Laser, 1 75-ton Left Leg (I did have spare 75 ton legs after all - it's limbs from the Rifleman I'm missing), 1 75-ton Left Arm, 75-ton Upper Arm and Lower Arm Actuator, and 1 JVN-10N Javelin.
SGT Jasmine Lehmann and SGT Angela Constantino learned something from their actions.
.
.
.
.
.
Ouch.
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Dunedain Lance completed all repair, reload, and maintenance operations on March 5, 3045. Overall, damage was minor, requiring less than 5 tons of armor to repair. Damage internal components were repaired in place without the need for replacement. This was fortuitous given that Hot Foot's (Firestarter) large laser was damaged during the fight and no spare was in inventory. 2 spare large lasers have been ordered to ensure this is not a problem after future engagements.
Side Note: The repair calculation spreadsheet has been updated to include repairs for damaged multiple crit weapons and equipment. The original spreadsheet was created with StratOps and those modifiers are on another page and were missed. I double checked BMR and they are there as well.
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I would like to request that the unit purchase a mobile HQ as soon as possible to help the units assigned to the scout role. Also, Reaper Lance would like to have an Admin. assigned to them if one is available, to increase tech work time per day.
I saw that some Administrator were being assigned. Is there any more Admin HR left? If so, I would like one.
Also, after the solo mission Reaper lance requests to be removed from scout role. I may want them assigned to training for 4 weeks. If on training, can the techs still repair salvaged and damaged mechs during that time and at the dropship?
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I saw that some Administrator were being assigned. Is there any more Admin HR left? If so, I would like one.
Admins were assigned to the lances which have historically required the most repairing after missions. You tend to drive your lance relatively conservatively, so you take a lot less damage in general than, say, Brandon. Therefore, you're a lower immediate priority for assistance. With that said, since they've gotten theirs, you're next on the docket when we hire another veteran HR admin, since you specifically requested one.
Also, after the solo mission Reaper lance requests to be removed from scout role. I may want them assigned to training for 4 weeks. If on training, can the techs still repair salvaged and damaged mechs during that time and at the dropship?
A solid "maybe" on the first part of that question. Depending on when Mission 5 is scheduled to happen, you, Bright, and Dancer Lances may be the only intact formations available. I can't reassign you to training unless and until I have three other fully-intact lances, since we generally want to be throwing a full company into these missions. If I've advanced time to the middle of March and haven't seen a contact pop up, that'll have given enough time to the other lance commanders to do repairs that I can thusly reassign you. Do remember, Mike (Kong Lance) is not deployable at all for the forseeable future, and IIRC Ice, Crusher, and Fairchild Lances at a minimum are all downchecked for damage. That's ~50% of the overall unit.
As per the second half of that, *IF* I can get you into the training role, the answer is "yes". Techs still do their things during that time in terms of repair and salvage, and count at being at a full repair facility (the -2 mod). However, they can't do a customization of a Mech involved in the training (if Billy Jim is part of Dancer Lance and his Mech is downchecked for customization, then he'll get no benefit from the training for that month).
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All of Reaper Lance pilots report to Doctors for medical treatment 3-4-45.
Lt Wilhelm - 1 pilot hit
Sgt Graves - 2 pilot hits
Sgt Fenwick - 1 pilot hit
Sgt Edmondson - 1 pilot hit
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All of Reaper Lance pilots report to Doctors for medical treatment 3-4-45.
Lt Wilhelm - 1 pilot hit
Sgt Graves - 2 pilot hits
Sgt Fenwick - 1 pilot hit
Sgt Edmondson - 1 pilot hit
Your pilot are all back up to full by 3/11 (Grave's hit simply wouldn't heal; everyone else is good by 3/5)
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ICE LANCE
WHM-6D3 Warhammer - Drake Sharpe - ready
ENF-Z1 Enforcer - Lynn Richmond - ready
ENF-01 Enforcer - Faith Carlyle - ready
GRF-1N3 Griffin - Milton Long - ready
Trebuchet 5n2- currently modding available but not done on 4/7
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Crusher Lance readiness (3/31/3045):
All mechs at full strength except for the Shadow Hawk, which is missing all components in LA, and missing Lower Arm actuator in RA.
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ICE LANCE
WHM-6D3 Warhammer - Drake Sharpe - ready
ENF-Z1 Enforcer - Lynn Richmond - ready
ENF-01 Enforcer - Faith Carlyle - ready
GRF-1N3 Griffin - Milton Long - ready
Trebuchet 5n2- currently modding available but not done on 4/7
Loadouts in case something happens and someone has to use my mechs
Will post when get home
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Please post unit purchases and personnel hires here. I will unsticky this thread after the refits and such are done.
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FYI: I'll be performing a customization on my Crusader. The parts won't get here until 5/28. However, it's a maintenance (Class D) level Refit, so if I have to do it on the DropShip on the way outsystem, that's OK. The removal portion is already complete.
Details:
Remove H AMS
Remove AMS ammo
Remove RL SSRM-2
Remove LL SSRM-2
Remove LT SSRM-2 ammo
Remove RA Machinegun
Remove MG ammo
Above is already complete
Below will take ~7 days assuming a successful roll, completing on 4 June
Add Medium Laser (LA) - This is the Class D refit; adding a weapon where there was no weapon before
Add SRM-4 (RL) in SSRM-2 slot
Add SRM-4 (LL) in SSRM-2 slot
Add SRM-4 ammo (LT) in SSRM ammo slot
Add 8 points armor (4 per leg)
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I rolled in my warehouse thread to recruit my prisoner leopold niitz (Orion pilot) from first mission. Forgot to post the success here. If it is to late due to timeline advancement, that is ok and I will just take the ransom.
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What rating is he and have you had Rob roll any SPAs?
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I modded one of my wolverines so my mech units are now
Ostsol custom
Wolverine -6M
Wolverine -6Merc custom
Javelin -10N (pending purchase)
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What rating is he and have you had Rob roll any SPAs?
He was a regular and I didn't post it until in this thread other than to make roll in my warehouse. That is why I don't know I will get him or not.
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What rating is he and have you had Rob roll any SPAs?
He was a regular and I didn't post it until in this thread other than to make roll in my warehouse. That is why I don't know I will get him or not.
So as a heads-up, if you succeed in a recruitment roll, let me know that you've done so and what the pilots G/P skills are so I can roll out his skills and SPAs (if any).
Since he's not a Veteran Pilot, he doesn't start with any SPAs.
As for skills...
Rolled 2d6 : 2, 1, total 3
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...he doesn't have any additional skills, either.
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Ok, thanks. Sorry for lack of communication on my part.
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Got it.
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After Reaper Lance"s training month, Regular Mech Tech Sgt Grace Sarbans uses 28 xp to advance to Veteran Tech.
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Freya Lance will complete all Factory-related modifications and refits on 4 June (we'd be clear to lift off-planet on 5 June).
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Freya Lance will complete all Factory-related modifications and refits on 4 June (we'd be clear to lift off-planet on 5 June).
Reaper Lance will plan all repairs and modifications for a June 5 departure. All of my work can be done on a dropship.
Lucas asked me to answer for him as well. His repairs and modifications will be planned on same schedule.
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Dragon Lance will be down 1 mech until 9/12.
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Crusher Lance readiness:
Lance is fully operational as of August 30, 3045 (in transit to Pella)
Mech BV Model
Catapult 1764 CPLT-C1-XX
Wolverine II 1301 WVR-7H
Shadow Hawk 1295 SHD-2D-X
Orion (loaner) 1429 ON1-K
Green pilot will be in the Wolverine II, if I'm allowed to hire him, otherwise lance will be a mech short.
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ICE LANCE
Ready
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ICE LANCE
All units are GREEN
Okay, I'll change their experience levels for you.
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ICE LANCE
All units are GREEN
Okay, I'll change their experience levels for you.
Funny
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ICE LANCE
All units are GREEN
Okay, I'll change their experience levels for you.
Funny
Welcome to the experience of having to write a campaign ruleset.
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;D :D :P ???
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ICE LANCE
All units are GREEN
Okay, I'll change their experience levels for you.
Funny
Welcome to the experience of having to write a campaign ruleset.
I didn't point out that many holes in the rules. [Pilots the CWS Dire Wolf through rules hole.]
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Dancer One to Ranger One
Repairs to recent battle damage complete. Repairs to salvaged PHawk-3M complete.
MW Jeff Smith reassigned to PXH-3M, Centurion placed on reserve status, lance BV now 5382.
If assigned as reinforcement, Dancer can arrive on turn 4 [12-(avg walk 5.25)-(strat sk 2)-(all jump 1)]
Dancer combat ready as of 5/16/45
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Dunedain Lance will be combat ready 9/27/3045
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Skaraborg lance will be ready enough to deploy on 9/22 part 2 if necessary.
Skaraborg-3 and 4 are ready to roll. 1 and 2 just need armor and ammo.
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The contract started when we landed on 9/8, the first missions are 9/22, just to keep time consistent.
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The contract started when we landed on 9/8, the first missions are 9/22, just to keep time consistent.
...oops.
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Just change the dates or make a note that the dates you put in are wrong. I have had to do that a few times due to not paying attention or forgetting to change the date.
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Just change the dates or make a note that the dates you put in are wrong. I have had to do that a few times due to not paying attention or forgetting to change the date.
I did up above. My Pixie and Dervish are clean, just need ammo. Cat and Awesome however could use some repairs.
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My Cataphract is waiting on parts that will not come in until the 28th of October. My pilot did not die in the forums however.
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If you order parts immediately after the battle on 9/22, they should arrive in 3 weeks, putting their arrival on or about 10/13/3045. If you have to wait until October to order because of acquisition rolls, then it would be 10/21. Then however long for the work to get done.
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I already did all that. failed my attempts to order a replacement jump jet. Successfully ordered on 10/7. Part arrives on 10/28. All repairs are completed on 10/28 as well.
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I already did all that. failed my attempts to order a replacement jump jet. Successfully ordered on 10/7. Part arrives on 10/28. All repairs are completed on 10/28 as well.
If literally all you're waiting on is a single jump jet, do note that the Mech *can* be fielded. You always have the option of fielding a damaged Mech.
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Either way, It would still come in on the 28th. Also for both the GM and CO. I will have lots of free time (too much of it to be exact) if anything needs to be done planning wise on the forums, just ask. I will be home bound for some time until I get a few things paid off and work on getting my own place.
I do appreciate you keeping my pilot alive (despite me deserving his death), I would have been content with it. I was more happy my engine wasn't completely destroyed.
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Crusher Lance readiness:
Lance is fully operational:
Mech BV Model
Catapult 1764 CPLT-C1-XX
Wolverine II 1301 WVR-7H
Shadow Hawk 1295 SHD-2D-X
Orion (loaner) 1429 ON1-K
Lance has a fully operational Catapult that will be slotted in on 10/16/3045, and we'll be returning the Orion to the Unit Reserve. Elena Vann will pilot the Catapult.
Lance as of 10/16:
Mech BV Model
Catapult 1764 CPLT-C1-XX
Wolverine II 1301 WVR-7H
Shadow Hawk 1295 SHD-2D-X
Catapult 1399 CPLT-C1
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Unit will be fully ready by 10/28
Cataphract: 10/28
Grasshopper: 9/24
Vindicator: 9/23
Cicada: 9/22
Dates changed due to misconception of times with techs. Made the assumption that it was a 480/day total and not per tech...
Made an altercation in my thread to show dates for consistency of repairs.
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Question to CO, are you planning on putting me back on training or not? If I go back to training, I will have time to modd my mechs during repair time. If not, I will not make the mods. Just for reference, I plan on putting a BAP on my main mech, and changing the Javelin into something more like the 10F as I have all the parts and don't have to go hunting for DHS.
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"Training means a Lance cannot fight or repair, but each
month each member of the Lance (tech and MechWarrior) will automatically gain 5 XP. Note that VERY occasionally units in Training can be hit by OPFOR forces;
and the Training units will not have live ammunition for their weapons."
How would the after battle work with something like this in the rules? The question would be when will we be placed back in training (if we do go back to training)?
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"Training means a Lance cannot fight or repair, but each
month each member of the Lance (tech and MechWarrior) will automatically gain 5 XP. Note that VERY occasionally units in Training can be hit by OPFOR forces;
and the Training units will not have live ammunition for their weapons."
How would the after battle work with something like this in the rules? The question would be when will we be placed back in training (if we do go back to training)?
They can't fight in that they are not part of the mission rotation (fight, defend, scout, etc.). The repair and mod issue is that the pilot won't have a mech to train in while it is in the shop.
Question to CO, are you planning on putting me back on training or not? If I go back to training, I will have time to modd my mechs during repair time. If not, I will not make the mods. Just for reference, I plan on putting a BAP on my main mech, and changing the Javelin into something more like the 10F as I have all the parts and don't have to go hunting for DHS.
Ask me after the next mission, since it happens on the same day anyway.
The question is how beat up the other lances get.
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SPA purchases for Reaper Lance Pilots
Heinrich Wilhelm uses 20xp total to gain Env. Spec. Mountain (10xp) and Env. Spec. Woods (10xp). 22 xp-20xp= 2xp
Jax Fenwick uses 20xp total to gain Env. Spec. Mountain (10xp) and Env. Spec. Woods (10xp). 24xp-20xp= 4xp
Wyatt Edmondson uses 20xp total to gain Env. Spec. Mountain (10xp) and Env. Spec. Woods (10xp). 20xp-20xp= 0xp
Bruno Graves uses 20xp total to gain Env. Spec. Mountain (10xp) and Env. Spec. Woods (10xp). 24xp-20xp= 4xp
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Commander,
After some very very lucky tech rolls
Skaraborg 1, 15 GR rounds available. Down about 5% armor
Skaraborg 2 is at 14 out of 16 rounds. Down about 20% armor
Skaraborg 3 is at 75% LRM Ammo
Skaraborg 4 is down a half ton of armor.
All units operational for Mission 3.
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Dancer One to Ranger One....
Be advised, Dancer 4 [Sgt Jade Lewis] spends 10 xp for one point of wingman Edge. 5 xp remaining.
Dancer One out.
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Freya Lance is fully operational and available for use as a reinforcement group as per end of day on 23 September.
See Warehouse thread for details if desired.
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1. No units will be on training until further notice. We have too many dinged and dented units with too many missions.
2. Noted, I will be updating the TO&E after mission 3.
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End of 9-23 Bright Lance is at 75%
Mechs online with pilots are:
Marauder, Griffin, and Phoenix Hawk
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Reaper Lance is fully operation.
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Dancer One to Ranger One...
Be advised, repairs to Dancer 1,2,3 complete by noon 9/23. Dancer 4 available in spare Centurion. Lance reports combat ready with non-jumping Centurion in lance. Gladiator repairs continuing, top priority.
Dancer One out.
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Dancer One to Ranger One and Ice One.....
Be advised, repairs to Dancer 4 [Gladiator] completed morning of 9/24. Full jumping Dancer Lance is combat ready as of 1000 hrs 9/24.
Dancer 2 [Sgt Tom Zweibel] spends 25 xp to purchase SPA Weapon Specialist - PPC. 0 xp remaining.
Dancer One out.
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Skaraborg lance requests to rotate back to dropship for refitting.
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Kong lance refitted Oct 26. Javelin is now Lv2 tech, and Dayne Prior becomes a marksman.
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Ice lance ready to brawl 9/30
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Kong lance refitted Oct 26. Javelin is now Lv2 tech, and Dayne Prior becomes a marksman.
Out of curiosity, what were the mods?
Also, could you post them to the custom mechs thread?
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Kong lance refitted Oct 26. Javelin is now Lv2 tech, and Dayne Prior becomes a marksman.
Out of curiosity, what were the mods?
Also, could you post them to the custom mechs thread?
Doh, knew I forgot something. Will be posted in other thread shortly.
Overall not bad as it appears the system reassigned me to attack, So I wasn't doing field refits out in the field.
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Reapers is fully battle ready with spare mechs 9-25-45. All mechs repaired and main Lance units battle ready 9-28-45.
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Skaraborg lance requests to rotate back to dropship for refitting.
Uh, Black-six, requesting update on request? I've got some stuff that needs doing and its best done in the dropship.
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Skaraborg Lance stands relieved of Scout duty. Dragon lance will relieve you 1 October 3045.
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Skaraborg Lance stands relieved of Scout duty. Dragon lance will relieve you 1 October 3045.
Skaraborg Acks.
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I am still down one mech until 10/28 due to having to replace limbs and jump jets. I can do it with 3, its fine, but just clarifying.
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Skaraborg Lance stands relieved of Scout duty. Dragon lance will relieve you 1 October 3045.
With my Cataphract still OOC, I will just place my lance leader inside the Grasshopper and would like to request to move the Cataphract into cargo bay or just out of the way until replacement parts come in.
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Skaraborg Lance stands relieved of Scout duty. Dragon lance will relieve you 1 October 3045.
With my Cataphract still OOC, I will just place my lance leader inside the Grasshopper and would like to request to move the Cataphract into cargo bay or just out of the way until replacement parts come in.
Request approved
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OK, I'm going to hold on to that Wasp LAM and see just how fucked up trying to run a LAM under the IntOps rules (and the homebrew LAM maintenance/repair rules I just put in the Rules Thread) actually is.
I'll edit this post in a bit with the status of my Grasshopper, but it's all really just minor armor damage and I have 15 days between my mission date and the 10/30 mission, so you can probably assume that I'll be "all units green" by then.
EDIT 1: OK, that was a giant clusterfuck.
First, the Grasshopper is back in action by 10/19, four days after action. Freya Lance is green after that.
Second, adding the following LAM pilot to the TO&E:
(https://i.imgur.com/eSJ3iz9.png)
Applicable rolls are in the Warehouse thread. Stats in that image are accurate. I can't add the SPAs until the character is formally added to the AtB (I'll lose the nice dialog box), but the SPA results were Weapon Spec and Jumping Jack (3 and 2, respectively). I'm not sure which Weapon Spec I'll select, but the Unit-level TO&E shouldn't require that. As per the LAM Rules Addendum, she is classified both as a Light and Medium Mech pilot. I sacrificed 1 skill (MoS 2) to buy 1 point of EDG; the other skill is Tactics +4. Triple monthly Veteran Salary is $4,320/month.
EDIT 2: You asked for a general state of affairs for each lance. I'm just outright attaching my lance warehouse as per the day after I got all of my acquisitions in. It'll be easier than going point-by-point to update you. I have not yet decided what to do with the XP amounts for my lancemates (aside from almost certainly purchasing Melee Master for Elsa).
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Rob, is it a WSP-100A or WSP-105? You have WSP-100A in the mission page and WSP-105 in your warehouse.
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Rob, is it a WSP-100A or WSP-105? You have WSP-100A in the mission page and WSP-105 in your warehouse.
100A. I just messed up the warehouse listing. Note that the BV is corect for the 100A - 854 points.
Late-night updates are dangerous like that.
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State of Skaraborg Lance 11/1/45
Skaraborg has 4 'Mechs in a ready state (2A, 1H, 1M) a 5th (M) in customization because my Tech blows right now. There is a 6th (M) that is waiting on parts as I've stripped it for parts to keep others running.
If the GM permits, I'm ready to deploy back to the field with the units that are ready to go (Awesome, Zeus, Catapult, P-hawk) and leave my butterfingers Tech and the two Dervishes behind and dumbass can fix the other Dervish when parts arrive.
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Dancer One to Ranger One....
Be advised, Dancer 3 [Sgt Jeff Smith] spends 10 xp for one point of wingman Edge. 9 xp remaining.
Dancer One out.
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Dragon lance requests to be swapped with a lance to do repairs.
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Dragon lance requests to be swapped with a lance to do repairs.
Depending on how badly you're shot up, you can do most of them in the field
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I am missing an arm on my Vindicator, along with a heat sink. Rest of my damage is armor.
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I am missing an arm on my Vindicator, along with a heat sink. Rest of my damage is armor.
Everything but the arm should be doable in the field - didn't your hopper get shredded pretty badly?
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Dragon Lance Reporting in:
Grasshopper and Cataphract will be ready on 11/3
Cicada is ready on 11/2
Vindicator is waiting on a new arm and replacement armor that will be available on 11/20
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Dancer One to Ranger One...
Be advised,
Repairs to Dancer 2,3,4 complete late 10/30/45. Dancer 1 moves to PXH-3M pending repairs to PXH-1xSR. Dancer 3 returns to Centurion. Dancer Lance combat ready 11/1/45. Available for reinforcement on turn 5.
Dancer One out.
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Question. I know I am still going on with the old quirks from before the usage of the BMM. I forgot that the Vindicator has ubiquitous when applying rolls to replacement actuators. With me only having one 45T, would it be possible to use my original roll for a hand actuator (with my scrounge rolled a 6, when needing a 5 with ubiquitous) and negate my later two rolls? Also for those with original mechs from those quirks could we post them back up again as reference?
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Question. I know I am still going on with the old quirks from before the usage of the BMM. I forgot that the Vindicator has ubiquitous when applying rolls to replacement actuators. With me only having one 45T, would it be possible to use my original roll for a hand actuator (with my scrounge rolled a 6, when needing a 5 with ubiquitous) and negate my later two rolls? Also for those with original mechs from those quirks could we post them back up again as reference?
The rules are clear that you are responsible for your modifiers. So no, you can't use the 5 instead of the 6.
As to the second part, what mechs do you think the quirks changed for? I know some of the older rules are floating around the forums, but you would have to go digging through the past threads to find them.
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Question. I know I am still going on with the old quirks from before the usage of the BMM. I forgot that the Vindicator has ubiquitous when applying rolls to replacement actuators. With me only having one 45T, would it be possible to use my original roll for a hand actuator (with my scrounge rolled a 6, when needing a 5 with ubiquitous) and negate my later two rolls? Also for those with original mechs from those quirks could we post them back up again as reference?
The rules are clear that you are responsible for your modifiers. So no, you can't use the 5 instead of the 6.
As to the second part, what mechs do you think the quirks changed for? I know some of the older rules are floating around the forums, but you would have to go digging through the past threads to find them.
Just the initial mech quirks that we started with.
Also you misunderstood. I rolled a 6 (including my scrounge of +1) for acquisition of a hand actuator for my vindicator. With Ubiquitous being part of the old quirk list for the vindicator, I would have needed a TN of 5 to pass buying said actuator.
But you are right, I should have been paying attention so this should be disregarded.
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LT Hartmann is spending 20 XP on Melee Master, 3 remaining.
SGT Ivan Andrews is spending 10 XP on Marksman. 24 remaining.
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Dancer One to Ranger One...
Be advised,
Repairs to Dancer 2,3,4 complete late 10/30/45. Dancer 1 moves to PXH-3M pending repairs to PXH-1xSR. Dancer 3 returns to Centurion. Dancer Lance combat ready 11/1/45. Available for reinforcement on turn 5.
Dancer One out.
Dancer One to Ranger One...
Be advised,
Repairs to PXH-1xSR complete at end of day on 11/1/45. Lance configuration returns to:
Dancer 1 PXH-1xSR
Dancer 2 BJ-3
Dancer 3 PXH-3M
Dancer 4 GLD-4RxSR
Dancer One out.
Addendum. Dancer One spends 15 xp to increase tactics skill to 3.
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Bright Lance is fully repaired and ready to deploy at end of 11-1-45.
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Dragon Lance Reporting in:
Cicada will be ready on 11/2
Both Cataphract and Grasshopper are ready on 11/3
Vindicator will not get the needed parts until the 21st, in which repairs will start then.
The Rifleman is waiting on parts, but will not be usable until a replacement Gyro and armaments come in.
The Thunderbolt on loan now has a repaired Gyro and is ready to be returned to Unit reserve on 11/4
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Reaper Lance can deploy a full lance at end of 11-1-45 using spare mechs and pilot.
Reaper Lance can deploy with Gladiator GLD-4RDx1 (Lance leader Wilhelm), 2 Griffin GRF-1SDx1 (Wingmen Graves & Fenwick), and Crusader CRD-3RDx1 (Wingman Nimitz).
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Crusher lance is (and has been) fully operational.
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Dancer One to Ranger One...
Be advised, repairs to Dancer 1's mech took longer than anticipated. PXH-1xSR will be repaired late in day of 11/3.
Dancer lance is combat ready in alternate configuration below
Dancer One to Ranger One...
Be advised,
Repairs to Dancer 2,3,4 complete late 10/30/45. Dancer 1 moves to PXH-3M pending repairs to PXH-1xSR. Dancer 3 returns to Centurion. Dancer Lance combat ready 11/1/45. Available for reinforcement on turn 5.
Dancer One out.
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Dancer One to Ranger One...
Lt Mudd will remain hospitalized until 11/9. New recruit Ni Frank [from prison break] will pilot Centurion. Dancer lance is combat ready with Dancer 2-5 [arriving as reinforcement on turn 5].
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11-1 Lance leader Wilhelm uses 15 xp to increase strategy to +3 (fast learner). Wingmen Fenwick and Graves each use 10 xp for 1 point of edge. Lance reinforcement time is now round 4, 3 if deploying all jumpers.
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SGT Leigh Montgomery is spending 20 XP on Weapon Specialist (SRM-6). 2 XP remaining.
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Spending XP:
Elena Vann - Purchase 1 point of EDGE (Goes from 22 XP to 12 XP)
Anastas Utkin - Purchase 1 point of EDGE (Goes from 12 XP to 2 XP)
Elena Vann - Decrease Piloting from 5 to 4 (Goes from 12 XP to 2 XP)
Claus Breisacher - Increase Strategy from 1 to 2 (Goes from 15 XP to 1 XP)
Crusher Lance reinforcement speed improves (12-5-2=5) Turn 5, Turn 4 if using all jumpers (which I am)
All skills updated in the Master skills list.
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SGT Leigh Montgomery is spending 20 XP on Weapon Specialist (SRM-6). 2 XP remaining.
shouldnt it be 25 xp for weapon spec?
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can i as well as the others get rotated out of scout duty to get dropship access for repairs
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For those that need repairs being done, Dragon lance can go back out to the field with 3 mechs on 11/3. The other 3 mechs (Rifleman, Vindicator, Archer) can be placed in storage until all parts are available for repairs.
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The contract is over at this point. We won, so now it's time to pack up and move on to the next world.
Rob will be updating stuff about Monday.
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Ok so at this point I'm assuming I have dropship bat for repairs
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Ok so at this point I'm assuming I have dropship bat for repairs
That assumption should be good. Assuming no random events pop up, we should be lifting off either the 2nd or the 3rd.
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I was looking online trying to figure out the class for gyros in general. The only thing in the refit schedule is Class F, which states that its a change of gyro type (from normal to compact eg.), but nothing about altering the size of the gyro. I looked online for an answer and saw that on the catalyst thread, that anything to do with gyro is Class F. With that in mind, we are to assume this to be the case right?
Also with that in mind, do you mind if I remove some posts regarding pulling out the gyro from rifleman and putting into thunderbolt, or just move the dates when the time comes up?
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ICE lance back to full strength as of 11/17
will wait to see what the full plan is before commenting more
the ostsol will not be done in month of december and depending on parts in next contract/market/rolls for scrounge may not even be fully fixed in january let alone modified to be suitable although it is workable if i can get the parts in january or sooner
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I was looking online trying to figure out the class for gyros in general. The only thing in the refit schedule is Class F, which states that its a change of gyro type (from normal to compact eg.), but nothing about altering the size of the gyro. I looked online for an answer and saw that on the catalyst thread, that anything to do with gyro is Class F. With that in mind, we are to assume this to be the case right?
Also with that in mind, do you mind if I remove some posts regarding pulling out the gyro from rifleman and putting into thunderbolt, or just move the dates when the time comes up?
What specifically are you intending to do? Any refits involving the gyro are going to be class D or F (in my reading of the rules) because there are only two ways the gyro needs to change. 1. Changing speed/engine rating enough to need a larger/smaller gyro or 2. installing a special technology gyro. In the first case, you have a class D refit because your gyro size requirement is defined by the engine rating, it just makes swapping a 250 engine out for a 300 take that extra bit longer. If you are swapping an engine type and rating, you are in the same spot on a class F refit. And if you are specifically installing a special tech gyro, you are clearly in F anyway. Let Rob confirm that gyro changes do to simple engine rating changes are class D, but the other cases will clearly be F regardless.
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It was just the removal from one mech to replace the one I took is all. If that is the case then I should be fine to do so in ship then.
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If you aren't changing anything about the gyro, then it is just a part and changed like any other equipment.
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Midnight lance intends to undergo customizations before seeing the field.
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CO: Please add the following MechWarriors to the TO&E
Margot Lasalle, age 27. MEDIUM 1/2 skill ratings. First Aid +4. Edge 1 (sacrificde Small Arms). No SPAs.
Sylvie Callahan, age 23. HEAVY 3/4 skill ratings. Small Arms +2. Edge 1 (sacrificed Administration) SPAs: Enviro Spec (Forest); Sniper
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CO: Please add the following MechWarriors to the TO&E
Margot Lasalle, age 27. 1/2 skill ratings. First Aid +4. Edge 1 (sacrificde Small Arms). No SPAs.
Sylvie Callahan, age 23. 3/4 skill ratings. Small Arms +2. Edge 1 (sacrificed Administration) SPAs: Enviro Spec (Forest); Sniper
are these pilots set to the mech weight they were driving when captured or are they freebie now?
ALSO
Ice lance recruits Tyanryu Rich - assault pilot 3/5
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CO: Please add the following MechWarriors to the TO&E
Margot Lasalle, age 27. 1/2 skill ratings. First Aid +4. Edge 1 (sacrificde Small Arms). No SPAs.
Sylvie Callahan, age 23. 3/4 skill ratings. Small Arms +2. Edge 1 (sacrificed Administration) SPAs: Enviro Spec (Forest); Sniper
are these pilots set to the mech weight they were driving when captured or are they freebie now?
Oh, right.
The post with their stats is edited to reflect Mech qualification.
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Rob,
Can you generate the crew for the regular Thumper and give me any stats for the two regular gunners hired to fill out the Long Tom crew. Also, how do you want to handle purchasing special munitions for the arty?
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Everyone,
Please go to the custom mech loadout thread and post the following information in addition to your customizations:
1. Mech name and model for each mech
2. Mech record sheet/text output/wahtever for each custom
3. Is the mech advanced tech?
4. Your primary lance configuration - our dropships are filling up and we need to actually differentiate between mechs ready for immediate deployment and the ones shipped as cargo.
5. The game date for the configuration.
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When the Unit pulls out, both Reaper and Bright lances are being recalled to their former military units. (Do to real life situations my sons and I will not be able to be a regular part of the group for a while, probably for at least the rest of the year. We will keep an eye on the forums and dates. If there is a date we can make it down we will let you know and join you as opfor. I will go ahead and take care of retirement rolls for my unit in case we can make back as regulars during this Campaign.)
This will also free up space for 13 mechs. ;D
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Mike, sorry you'll be absent. For Midnight lance, they'll be undergoing modifications, but when complete will be deployed. Not sure how you want to count them.
For the custom mech thread, do you want stock mechs in there as well?
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I am sorry to hear that as well.
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Mike, sorry you'll be absent. For Midnight lance, they'll be undergoing modifications, but when complete will be deployed. Not sure how you want to count them.
For the custom mech thread, do you want stock mechs in there as well?
I want every mech listed in the custom mech thread. If it is a standard config just list the name and variant, no need to post the configuration. Please include the rest of the requested info as well.
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Hopefully things sort out in a good way for you guys fast so you guys can come back
If there's ever weekends we don't play and you guys end up having time post something up I'm sure some people might be able to get together to play
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This will also free up space for 13 mechs. ;D
Well if I knew it was going to be that easy to vote you off the dropship...
:o :o
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That's okay. We didn't want you there anyway. Also have a good time on your little hiatus. Or as much good times you can anyway.
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pheonix hawk - will be down until 1/6
new config - not enough time to do engine most likely
SL ML ML LL
10 DHS
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Post running horse 6 Skaraborg only has a phawk and a catapult available. Hoping to have other assets ready by 4 days post date.
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Post running horse 6 Skaraborg only has a phawk and a catapult available. Hoping to have other assets ready by 4 days post date.
Good thing it will be a month plus until the next contract.
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When will the timeline advancement be posted?
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What, if any modifications are people planning on making at Calloway VI? The plan/hope is that the December contract market is excellent and that we are lifting by midmonth. I would like to know who is planning major modifications and whether they are to primary or backup mechs so I can assign HR admins and weight contract decisions.
When will the timeline advancement be posted?
When Rob posts it.
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What, if any modifications are people planning on making at Calloway VI? The plan/hope is that the December contract market is excellent and that we are lifting by midmonth. I would like to know who is planning major modifications and whether they are to primary or backup mechs so I can assign HR admins and weight contract decisions.
When will the timeline advancement be posted?
When Rob posts it.
already posted and working on it and pm
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Personally, when we land, I got all replacement parts needed for both Archer and Rifleman. The customizations I want to do can be done whenever.
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already posted and working on it and pm
It looks like your most difficult/time consuming mod would be the DHS conversion, which doesn't need a factory.
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already posted and working on it and pm
It looks like your most difficult/time consuming mod would be the DHS conversion, which doesn't need a factory.
its already been rolled and completes 1/6
ostsol i failed rolling the LT and lower arm actuators so wont even be able to fix it fully until january if i can actually pass a roll for LT parts
ostsol ill need dhs when i can get them as well as xl so it will be down until prolly next end of contract
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Not doing anything that would tie me to a factory for more than a few days, if that.
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I will gladly give up my admin to help other lances who require the additional time.
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I've got some class C/D work happening sooner than later so I'd like to keep my HR guy for a couple of weeks
(Pixie is dropping the LL, two ML for a Hatchet and a NARC launcher)
(Awesome will get a Supercharger and FF Armor when parts are available, and move some armor/parts around)
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I know this is far out. Dragon Lance reporting about unit readiness.
Cataphract- ready 11/3
Grasshopper- ready 11/3
Cicada- ready 11/2
Vindicator- ready 12/4
Archer- ready 12/30
Rifleman- No gyro.
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When will the timeline advancement be posted?
I'm awaiting notification of Step 9 to be completed, as per this post:
http://forums.cincybattletech.com/index.php?topic=953.msg12565#msg12565 (http://forums.cincybattletech.com/index.php?topic=953.msg12565#msg12565)
Once that's done I'll do timeline advancement and so forth.
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Which is waiting on some answers from you.
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Two weeks later....
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Which is waiting on some answers from you.
I don't see any which haven't been answered.
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http://forums.cincybattletech.com/index.php?topic=953.msg12629#msg12629
It was in the lance cleanup thread. Most of the other questions were answered earlier. One remains.
Which configuration is our Triumph?
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http://forums.cincybattletech.com/index.php?topic=953.msg12629#msg12629
It was in the lance cleanup thread. Most of the other questions were answered earlier. One remains.
Which configuration is our Triumph?
No problem.
OK, this shouldn't ever actually matter, but there's either MASSIVE errors or massive retconning happening with the Triumph class. The difference between TRO3057 and TRO3057(r) is IMMENSE.
TRO 3057 Version (Obsolete Triumph)
5600 tons
250 tons gas
3,260 tons cargo (including 2000 tons explicitly called out in fluff)
45 Heavy Vees
8 Light Vees
4 platoons infantry
Note - running the math on this results in being ~2117 tons overweight
TRO 3057 Version (Obsolete Triumph)
8600 tons
383 tons gas
749.5 tons cargo (the 2000 tons is STILL explicitly called out in fluff)
24 Heavy Vees
12 Light Vees
4 platoons infantry
Note - running the math on this leaves ~1422 tons unaccounted for
Against the Bot Version
8600 tons
383 tons gas
750.5 tons cargo
45 Heavy Vees
8 Light Vees
4 platoons infantry
That's...that's fucked up.
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Which configuration is our Triumph?
OK, I can't customize DropShips in AtB. Which is really annoying, because ya'll were SUPPOSED to get one of the modified versions with ASF bays, but AtB refuses to recognize that variant. So it's this.
Against the Bot Version
8600 tons
383 tons gas
750.5 tons cargo
45 Heavy Vees
8 Light Vees
4 platoons infantry
If you ever need to deploy ASFs for some reason, you're treated as having SIX ASF bays, and you can officially transport up to 36 Heavy Vehicles, not 45 (x9, 100 ton Hvy Vee bays vs x6, 150-ton ASF bays). Additionally, if cargo space ever ends up mattering (it shouldn't), you'll have the bonus 2,000 tons spoken of in the fluff.
Christ that's annoying.
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Which configuration is our Triumph?
OK, I can't customize DropShips in AtB. Which is really annoying, because ya'll were SUPPOSED to get one of the modified versions with ASF bays, but AtB refuses to recognize that variant. So it's this.
Against the Bot Version
8600 tons
383 tons gas
750.5 tons cargo
45 Heavy Vees
8 Light Vees
4 platoons infantry
If you ever need to deploy ASFs for some reason, you're treated as having SIX ASF bays, and you can officially transport up to 36 Heavy Vehicles, not 45 (x9, 100 ton Hvy Vee bays vs x6, 150-ton ASF bays). Additionally, if cargo space ever ends up mattering (it shouldn't), you'll have the bonus 2,000 tons spoken of in the fluff.
Christ that's annoying.
What are the chances we can retrofit some vee bays for mech cubes?
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Okay, just wanted to make sure I wasn't the crazy one.
At our numbers we should probably be recruiting/trading for another mech carrier, if that is even remotely a thing in AtB. Story line wise, if we ever get into the FS I would like to work my contacts, good rep, etc. for us to find another DropShip.
As for the ASF carrying issue, just retcon the Dictator into an Overlord. We still have 36 mech cubicles, and get our 6 ASFs with minimal disruption.
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Are you factoring in the absence of Bright and Reaper lances? They're effectively gone from the unit for now, so we're no longer transporting their mechs.
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Are you factoring in the absence of Bright and Reaper lances? They're effectively gone from the unit for now, so we're no longer transporting their mechs.
Yes, we took a lot of salvage.
The Dictator is configured for 36 mechs, which is 9 lances, our exact complement (Bright, Reaper, Crusher, Dancer, Dunedain, Dragon, Freya, Ice, Kong, Midnight, and Skaraborg). Add in 5 unit reserve mechs, and individual lance spares for 53 mechs after Bright and Reaper depart with their 13 mechs..
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Are you factoring in the absence of Bright and Reaper lances? They're effectively gone from the unit for now, so we're no longer transporting their mechs.
Yes, we took a lot of salvage.
The Dictator is configured for 36 mechs, which is 9 lances, our exact complement (Bright, Reaper, Crusher, Dancer, Dunedain, Dragon, Freya, Ice, Kong, Midnight, and Skaraborg). Add in 5 unit reserve mechs, and individual lance spares for 53 mechs after Bright and Reaper depart with their 13 mechs..
Technically, my Quickdraw was sold by the time we lifted off if it matters.
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As for the ASF carrying issue, just retcon the Dictator into an Overlord.
No.
Mostly because if we had been going for an Overlord in the beginning of the campaign, we NEVER would have made it. TN for an Overlord is something like an 18, vs a TN of ~13 for a Dictator. That's the reason we tried to get a Dictator in the first place: it's the only battalion-sized transport which was at all feasible to get.
What are the chances we can retrofit some vee bays for mech cubes?
Mostly zero. Two reasons:
1) As I mentioned, I can't modify DropShips in AtB.
2) I'm reasonably sure that ya'll don't want to give up a DropShip for ~2 years at a shipyard. Modifying a DropShip is WAY different than modding a Mech. Triumphs have (according to the TROs) a ton of "variants", but not "field modifications", if that makes sense.
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Okay, how about acquiring a Leopard CV? That would be the smallest ship with the necessary ASF capacity and it shouldn't break everything to the same degree as the other options.
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Okay, how about acquiring a Leopard CV? That would be the smallest ship with the necessary ASF capacity and it shouldn't break everything to the same degree as the other options.
Totally possible. We just need 171,320,000 C-bills.
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Okay, how about acquiring a Leopard CV? That would be the smallest ship with the necessary ASF capacity and it shouldn't break everything to the same degree as the other options.
Totally possible. We just need 171,320,000 C-bills.
That will be a big penny jar...
A heavy one too.
95+ million pounds, give or take.
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So what will be our viable options to have everything run according to plan?
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Midnight lance Customized and Ready by March 8th (likely much sooner).
Wolverine: 1,444
Vindicator: 1,306
Phoenix Hawk: 1,128
Clint: 1,051
Total BV: 4,929
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Freya Lance Update
Effective 4/1:
Promote Angela Constantino to Regular status
Elaine Sharpe purchases Marksman and Sniper SPAs (0 XP remaining)
Ivan Andrews purchases Sharpshooter SPA (6 XP remaining)
[doing my repairs now; I'll edit in when Freya will be back up]
EDIT
LT Hartmann was badly injured in this fight, and suffered a permanent -1 RFL during healing. She is fully healed by 4/7
SGT Boyle is fully healed by 4/3
Wasp LAM is back online by 4/2 - Tech Angela gained XP
Javelin is back online by 4/1
Crusader is back online by 4/9 - Tech Tina gained XP (CTR had to be stripped completely and re-armored from scratch)
Grasshopper is back online by 4/7 - Tech Grace gained XP
Freya Lance is operational as of 4/7, and fully green by 4/9.
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enforcer is sold
back to
enforcer phoenix hawk warhammer griffin trebuchet ostsol as mech units
primary config
warhammer
griffin
trebuchet
phoenix hawk - can swap for the enforcer if necessary bv cap allows
ostsol is back to stock and repaired as of 4/8 will not be using unless necessary will need time to convert hs to dhs as well add more, then swap in xl jj and extra weapons armor after contract if possible
plan to strip the other enforcer as well to sell if can get another fast medium for dedicated fire support (possibly a royal shadowhawk since thats worth keeping to throw as a dedicated autocannon brawler would like to swap the srms and ammo out for a couple more ml a flamer and armor)
may make purchase on black market for the crusader but might end up waiting until end of month considering possible salvage
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My current unit is as follows:
Cataphract: still the same as always.
Archer: underwhelming at the moment, but will be amazing eventually (hopefully).
Vindicator: now with 2 PPCs.
Cicada: no change.
Will be ready for anything for the most part unless IRL intervenes.
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Traveling for work and don’t have everything with me to sort things out. Likely won’t be until Wednesday or Thursday that I’ll have Midnight’s status updated. Given the 2 arms and the torso won’t arrive until the end of March, I’m expecting it to be mid-May before the lance is ready.
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Midnight Lance
Leonara Hardesty was slightly wounded and is healed and available as of April 1st.
Wolverine and Clint complete repairs and are available April 2nd
Phoenix Hawk completes repairs and is available on April 23rd
Vindicator completes repairs and is available on May 2nd
Midnight could field a 3 unit lance if Atayde pilots one of the mechs in Unit reserve. Similarly could field a 4 mech lance (with loan from unit reserve) effective April 23rd, and is fully ready to go May 2nd.
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Sorry about the long delay in readiness. Still trying to make sure I have basic replacement parts. By the end of May I should have parts on hand to fix anything other than head damage or replace an engine or gyro. A spare cockpit and backup sensors will take a few more months as would a gyro separately. A replacement engine's going to be out of my price range for a while.
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We all started there. My first couple of games nuked my starting Wyvern and Centurion (Good riddance...).
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Dancer One to Ranger One
Repairs to Dancer 1, 3, 4 complete [3 by morning of 18th]
Repairs to Dancer 2 Blackjack will take time.
Dancer pilot Ni Frank in Enforcer [Dancer 5] to fill in for Dancer 2.
Dancer Lance combat ready.
Dancer One out.
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Dragon update.
More changes to Archer:
Started: 4/1
Completed 4/11
Lance ready and waiting.
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Dancer One to Ranger One...
Unit remains combat ready.
Repairs to Dancer Two complete end of day 4/20/46.
Salvage repairs commencing.
Dancer One out.
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Effective 4/1 - Assuming I did the maths right - Kronwall is at 20XP, and will purchase Sharpshooter.
Edler and Strahlman will purchase one EDG each
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Dunedain Lance's last repairs to Dunedain 3 (Shadow Hawk) complete the morning of the 21st (6 hours remaining for repairs on the 21st).
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Kong lance is ready to hit the tar league cache on time, and hopefully very little repair time after the mission.
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Just to make sure everyone sees this
http://forums.cincybattletech.com/index.php?topic=984.msg13735#msg13735
Each lance has some disbursement from the salvage sales from SLAMMER Mission 2.
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I've lance fully repaired and ready before 4/20 mission
awaiting my thread unlock so i can heal my pilot hit
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I've lance fully repaired and ready before 4/20 mission
awaiting my thread unlock so i can heal my pilot hit
Unlocked. I think you found a bug in SMF as when I unlocked it, the admin log shows me having locked it.
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I call shenanigans.
Haxxorz! You're just trying to change the forum dice rolls! (Please find a way to make it roll better...)
(^_^)b
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I call shenanigans.
Haxxorz! You're just trying to change the forum dice rolls! (Please find a way to make it roll better...)
(^_^)b
now what was shenanigans was your dice oh less than mighty co
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One pair has already paid the price for their treachery.
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Gonzalo will finally spend XP to buy a SPA. Gonzalo will spend 10XP for Fist Fire. Total XP= 0.
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Archer repairs complete on 4/21.
Cataphract repairs complete 4/22.
Vindicator and cicada are awaiting replacement limbs and respected components. Will not arrive until 5/22.
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ICE LANCE
Warhammer - green
Griffin - green
trebuchet - modding needs factory world with 2 weeks on planet if fails the custom roll 1 week if passes
enforcer - mod for sell selling 5/20
phoenix hawk - green
ostsol - down
cataphract - modding completes 5/13
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Midnight Lance (UPDATED)
These 'Mechs ready by May 15th.
Wolverine WVR-6M-X (L2)
Vindicator VND-1AA-X (L2)
Clint CNT-2-3T-X (L2)
Customization Completed and ready June 23rd.
Phoenix Hawk PXH-1-X (L2)
Ready by May 15, but shipped in storage
Phoenix Hawk PXH-1-X (L2)
By June 23rd, 100% of Midnight are upgraded L2 Mechs.
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Update on Dragon Lance:
Cataphract- Good to go
Grasshopper- sold on 5/31
Vindicator- repaired as of 5/25
Cicada- repaired as of 5/23
Rifleman- still being customized until 6/24.
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Maintenance Spreadsheet upgraded to v9 in the maintenance rolls sub board.
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treb failed the custom will be done 6/8
for either contract it will have had at least 3/4 time in factory
commencing custom of ostsol which doesnt require factory on this particular refit this time if the roll fails which most likely it will needing tn 8+ it will be finished end of day 7/18
roll failed - will be available 7/18
ostsol will have about 10 points short of max armor 5 ml LL hands jj dhs
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If we are going to be on planet 4 straight weeks (28 days), I request permission to use that time for training of Reaper Lance.
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If we are going to be on planet 4 straight weeks (28 days), I request permission to use that time for training of Reaper Lance.
Rob, Is training while not on Contract a thing?
If it is, Dunedain will as well. All factory moodifications are taking place on secondary mechs, so every pilot has a ride.
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Ditto Midnight. Just one ‘Mech being modified.
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If we are going to be on planet 4 straight weeks (28 days), I request permission to use that time for training of Reaper Lance.
Rob, Is training while not on Contract a thing?
If it is, Dunedain will as well. All factory moodifications are taking place on secondary mechs, so every pilot has a ride.
hey thats a good idea to me
also the enforcer is now sold as of 5/22
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As I understand it, if you are doing training you can do repairs or customize mechs during that time. If you do you don't gain the xp bonuses for your unit.
Also to our Co. Brightlance ask me to pass on his request to train as well if possible.
Wolverine Lance will be working on mech upgrades.
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As I understand it, if you are doing training you can do repairs or customize mechs during that time. If you do you don't gain the xp bonuses for your unit.
Also to our Co. Brightlance ask me to pass on his request to train as well if possible.
Wolverine Lance will be working on mech upgrades.
Pending GM approval of training in a non-mission context, I will okay training for all lances that qualify. I don't know if "Training" exists outside of a contract since it is a lance assignment while contracted.
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As I understand it, if you are doing training you can do repairs or customize mechs during that time. If you do you don't gain the xp bonuses for your unit.
Also to our Co. Brightlance ask me to pass on his request to train as well if possible.
Wolverine Lance will be working on mech upgrades.
Pending GM approval of training in a non-mission context, I will okay training for all lances that qualify. I don't know if "Training" exists outside of a contract since it is a lance assignment while contracted.
Depending on my current XP circumstances I'm going to want in so I can get another veteran pilot rated into assaults
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I ment to say you can not do repairs or customize during training as far as I know.
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I do not care one way or the other, I am doing customs anyway.
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I ment to say you can not do repairs or customize during training as far as I know.
I know it came up that you couldn't train without a functional mech, so you couldn't customize the mechs your mechwarriors are piloting for training. I don't believe there is any codified proscription against training while the techs customize other mechs.
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Midnight Lance - all work complete on all 'Mechs by June 27th.
Primary Confiration
Wolverine 6M-X (1,504)
Phoenix Hawk 1-X (1,128)
Vindicator AA-X (1,376)
Clint 3T (1,172)
BV: 5,180
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All current customizations are completed by 7/20
New BV of Archer and Rifleman with Vindicator and Cicada (now part of main lance)
Archer: 1868 Completed on 7/20.
Rifleman: 1568 Completed on 7/19.
Vindicator: 1213 Repaired 5/25.
Cicada: 1048 Repaired 5/24.
Total: 5697.
Cataphract customization (will be used as reserve for now) BV: 1587. Information updated on customs thread. Will be completed on 7/14.
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As I understand it, if you are doing training you can do repairs or customize mechs during that time. If you do you don't gain the xp bonuses for your unit.
Also to our Co. Brightlance ask me to pass on his request to train as well if possible.
Wolverine Lance will be working on mech upgrades.
Pending GM approval of training in a non-mission context, I will okay training for all lances that qualify. I don't know if "Training" exists outside of a contract since it is a lance assignment while contracted.
Were we able to train in June and gain the xp?
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As I understand it, if you are doing training you can do repairs or customize mechs during that time. If you do you don't gain the xp bonuses for your unit.
Also to our Co. Brightlance ask me to pass on his request to train as well if possible.
Wolverine Lance will be working on mech upgrades.
Pending GM approval of training in a non-mission context, I will okay training for all lances that qualify. I don't know if "Training" exists outside of a contract since it is a lance assignment while contracted.
Be nice, but assuming the docs are included, I would only have 6 personnel that would qualify for this. My elite tech, my two med pilots and my 3 docs.
Were we able to train in June and gain the xp?
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I haven't heard back from Rob yet either way.
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Training is not a thing outside of contract work.
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All current customizations are completed by 7/20
New BV of Archer and Rifleman with Vindicator and Cicada (now part of main lance)
Archer: 1868 Completed on 7/20.
Rifleman: 1568 Completed on 7/19.
Vindicator: 1213 Repaired 5/25.
Cicada: 1048 Repaired 5/24.
Total: 5697.
Cataphract customization (will be used as reserve for now) BV: 1587. Information updated on customs thread. Will be completed on 7/14.
Update. Custom to cicada made. Will finish on 6/29. New bv: 934.
Update Upadate: Vindicator customized to have more armor in legs. New BV: 1225.
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as of 9/1
Warhammer - green
Cataphract - green
Ostsol - green
Griffin - green
trebuchet - green
Phoenix hawk- green
javelin - green
custom load out page updated as well as the possible lance configs
javelin, ostsol, cataphract, trebuchet have new load outs
javelin only one that was being worked on prior to leaving that would require a mech bay in transit
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Bright sword spends 20 xp to increase Strategy to 4. (Fast learner and Natural attribute Strategy)
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As per http://forums.cincybattletech.com/index.php?topic=760.msg14766#msg14766 (http://forums.cincybattletech.com/index.php?topic=760.msg14766#msg14766)
Grasshopper -5H updates to -5XR model (Lvl 2 tech) on 21 July. This requires a TO&E update.
Javelin completes customization sometime in either late May or early June, but it doesn't especially matter and I don't want to do the math. All that happened was CASE was added.
Custom Mechs thread updated with designs.
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Dragon Reporting.
Cataphract will be customized and ready to be sold on 1/9/3047.
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Dancer One to Ranger One.
Refit of Dancer Lance Marauder on hold due to untimely intervention of Mr. Murphy. Dancer requests reassignment to Fight or Defend at earliest possible convenience to continue refit.
Dancer Lance remains combat ready and is ready for upcoming mission.
Dancer One out.
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Midnight One to Dancer One.
Contract requires five lances in scout role. Do you have a recommended replacement from Fight or Defend?
Midnight One out.
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Dragon can be placed into scout if needed. I can put a hold on the sale of the cataphract for later.
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Dancer One to Midnight/Dragon.
I am good for this contract. Just putting in request for future.
Dancer One out.
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Next contract is definitely do-able, just remind me on the new contract. Even after this cluster of missions can be done.
Dragon would be a poor choice as an immediate replacement given the already posted missions.
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I have a Steiner scout Lance.
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I have a Steiner scout Lance.
Yes, but this isn’t a Steiner contract. To them most of us are just armored infantry.
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I keep seeing dumb pics like this for what you are talking about.
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Lance update. Mechs ready on 11/19: cicada and rifleman.
Archer will be ready on 11/21.
Vindicator will be ready on 11/30.
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Mechs ready on 11/18 - Wolverine (-4 points RL armor), both Phoenix Hawks
Vindicator fixed on 11/19
Work on Clint begins on 11/19 having sustained more significant damage.
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Dancer One to Ranger One and all lance leaders...
Dancer 3 & 4 [mw's Smith and Lewis] are out of MASH by 11/20. Repairs to PXH-3MxSR and ENF-4rt complete. Repairs to GLD and BJ continue. Dancer lance combat ready morning of 11/21. Dancer configuration will be slightly different but can still arrive as reinforcement on turn four with Centurion or turn 3 with Enforcer [with 3 PHawks].
Dancer One out. (^_^)b
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Midnight
Ok, after realizing I left a couple of things out of my repair rolls, all mechs except the Clint are available on 11/27 for deployment to Mission 3.
Clint is available for deployment as of Dec 5.
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Freya Lance repairs complete on 12/9
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Skaraborg down checked for repairs.
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Dunedain lance will take ~2 weeks to get back to 100%
Using spare mechs Dunedain lance is combat effective again in 3 days.
Also Dunedain lance is transferring salvaged PXH-1 to unit salvage.
(The Crab sale covered Dunedain's repairs/purchases.)
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Dunedain lance is able to field a full lance for Henhouse Mission 4. PC would come in with 2 head hits. (Probably a bad idea....)
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Midnight is reconfigured and available as of 12/25
LTSR Atayde - TDR-5S Thunderbolt
SGT Roark - SHD-2Hb Shadow Hawk
SGT Milos - PXH-1-X Phoenix Hawk
SGT Lassiter - VND-1AA-X Vindicator
We regret to inform you that LTJG Leonara Hardesty was KIA during the Ambush on 12/20. Also lost were the Wolverine, Phoenix Hawk and Clint battlemechs.
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Pretty sure on the solo thread, it states that the one P-hawk was legless and missing an arm. Technically not lost, but not usable sure. At least until fully repaired.
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Pretty sure on the solo thread, it states that the one P-hawk was legless and missing an arm. Technically not lost, but not usable sure. At least until fully repaired.
DC controlled the battlefield. So mechs were not recoverable.
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Thats right. Forgot about that. Carry on.
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Midnight to Dunedain Actual.
Full lance healed, repaired and available January 4th.
Midnight out.
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LT Hartman increased Piloting from 3 to 2. Now Elite.
Grace Park increased Mech Tech from +4 to +5. Now Elite.
All changes reflected in XP Expenditures Google Doc.
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Lynn Richmond spends 10xp now has duel mech classification medium/heavy pilot
Faith Carlyle spends 10xp for second edge
Kelly Ross spends 10xp for second edge
The rest of the lance contemplates the finer things in life like leaving this rock and bombing it from orbit
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Dancer 2 [mw Tom Zweibel] spends 10 xp for one point of edge.
Dancer 3 [mw Jeff Smith] spends 25 xp for weapon spec ERLL.
Dancer 4 [mw Jade Lewis] spends 25 xp for weapon spec ML.
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Dunedain 1 (Ranger Actual - Aaron Saltier) spends 25 XP to buy Tactics +4 --> +5
Dunedain 2 (Rebecca Ramierez) spends 8 XP to buy 2nd point of edge.
Dunedain 3 (John Smith) spends 8 XP to buy 2nd point of edge.
Dunedain 4 (Michael Lemoine) twiddles his thumbs with incredible precision.
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I will be selling the Phoenix Hawk
I made some changes to my lance configurations on the custom mech thread set with reinforcement time
Thread updated
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12-25-46 Elite tech Maria Paramita spends 42xp to advance level to Elite 1 (TN 5+ to TN 4+).
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Freya Lance Post-contract Update:
Ivan Andrews has been fired. He and his Vindicator leave the unit at no further cost.
Margot Lasalle has retired. She leaves the unit with her new Vulcan.
Tina Polatkan has retired. She leaves the unit at no further cost.
This should leave Freya Lance with the following TO&E
Equipment:
Grasshopper (custom)
Grasshopper (custom)
Crusader (custom)
Wasp LAM (custom)
Javelin (custom)
Rifleman (custom)
Mechwarriors:
LT Hartmann
MSGT Vicious
SGT Sharpe
SGT Boyle
SGT Callahan
SGT Montgomery
Techs:
Grace Park
Jasmine Lehmann
Angela Constantino
Tawnee Stone
Medical Staff:
LTJG Desire Daniels
LTJG Sasha Grey
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FYI, this has changed my monthly expenses. I was paying about $55,000/month in operating costs and bringing in $95k in guaranteed income.
With the changes in salaries and maintenance costs, I am now paying ~$196,000/month in operating costs, which means I'm losing ~$100k/month when we don't work. Given I have a LAM, that's almost certainly the highest unit operating cost, which means that most folks will likely be in the $75-95k range for loss/month. Which makes all this just about right.
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I am a little confused about "TW-Level". What does that pertain to exactly?
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I am a little confused about "TW-Level". What does that pertain to exactly?
Total Warfare.
Bascially everything between Introtech and ClanTech. Under the old rules it's "anything that's a Level 2 unit". The modern terminology CGL uses is hugely unclear, but the terms are the terms.
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Midnight Lance Post-contract Update:
End of Contract 2, no retirement checks.
Equipment:
Thunderbolt (Stock L1)
Royal Shadowhawk (Stock L2)
Phoenix Hawk (Custom L2)
Vindicator (Custom L2)
Mechwarriors:
LTSG Kato Atayde
SGT Penny Roark
SGT Getta Milos
SGT Miles Lassiter
Techs:
SGT Briana Banks
SGT Douggie McDermott
SGT Kerry Serginson
SGT Mary Johns
SGT Caroline Murat
SGT Maria Cahill
Medical Staff:
LTJG Angela Richter
LTJG Harley Walker
LTJG Cait Watts
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End of Contract 3. All staff stuck around. For some reason.
Skaraborg Battlemech Assets
AWS-8Q Awesome Kronwall
AWS-8Q Awesome Calvert
THG-11Eb Thug (Royal)
HGN-733 Highlander
PHX-1x Phawk
Current Staff
Erik Kronwall 3 4, Speed Demon, Edge 3, Marksman, Sharpshooter
Oliver Strahlman 4 5, EDG1
Joel Edler 3 4 EDG1
Henrik Oduya 3 4 EDG1, Melee Specalist
Matthew Calvert 3 4 EDG1
Technicians
Segei Nabakov Reg
Andrei Vaslivesky Vet
Sergei Bobrovosky Elite
Marion Marshall Reg
Doctors
Scratch N Sniff Elite
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Dragon Reporting sale of Cataphract on 1/9/3047.
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I will work on everything over today and tomorrow
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Freya Lance is fully repaired by 1-10-3047. Tech XP changes reflected in the google doc.
Ouch.
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Dancer repairs complete 1/6. Marauder stuffed into dropship maintenance bay with tech Kang after battle.
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Dancer repairs complete 1/6. Marauder stuffed into dropship maintenance bay with tech Kang after battle.
Are you buying/selling any mechs?
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Dancer repairs complete 1/6. Marauder stuffed into dropship maintenance bay with tech Kang after battle.
Are you buying/selling any mechs?
'Been thinking about that. Might sell Centurion. Looking for a good light mech for Ms Wolf. WSP-1A does not cut it. Will wait on that front till Feb marketplace.
OK. Sold Centurion for 54%. 1,972,890
Updated TO&E, Lance cost structure, Promoted Dancer 2 to XO, Drs Promoted to LT [both vet] See google doc for dropship bay usage.
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will be doing the retirement stuff tomorrow - will do part purchases dating 1/3 as well -
once 1 ton of ac20 ammo comes in I will reload the last bits of ammo so 30 min at most for that part then all mechs are 100% - I will hold off on customizing the griffin until we know if were going to a factory world...
if we go to a factory world I will end up possibly just popping case in there and maybe a little more armor - if not then it may get a serious overhaul depending on travel time
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ALL OF MY PERSONNEL ARE RETAINED
In want of adding XL CASE and weapons with other minor modifications. Once these are done I dont think they I will have many others until I get bigger stuff or TSM
Would most likely want 3 bays if it ends up being a factory world we end up at.
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Dancer One to Ranger One
Dancer One purchases SPA Blood Stalker for 20 xp. Updating on google doc shortly.
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Midnight One to Ranger One.
Shadow Hawk Customization Complete and Ready Feb 1.
Thunderbolt customization complete and ready Feb 1. (Now Upgraded)
Phoenix Hawk customization in progress. It will be ready March 8.
Vindicator customization work planned and likely starting Feb 1.
Further Thunderbolt customization under consideration. Would start Feb 1.
Both of those pending contract market assessment.
Midnight One out.
I'll update the Custom Mech thread as soon as I have the chance, hopefully tonight. Pixie went to FF (144), Shad lost a DHS and went to Jump 5, Tbolt is now 4/6/4, 211 Std, 13 DHS with 2 PPC, 2 SPL and 3 ML as full weapons comp.
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MECHS
Warhammer 6D3 lvl 2 custom
Cataphract 1Z lvl 2 custom
Ostsol 6D2 lvl 2 custom
Griffin 10N4 lvl 2 custom
Griffin Keiko lvl 2 custom
Trebuchet 5N3 lvl 2 custom
Javelin 10N2 lvl 2 custom
TECHS
SGT Meagan Kinnar Mech Tech Veteran
SGT Lowell Metaxas Mech Tech Veteran
SGT Roger Young Mech Tech Regular
SGT Richard Vlard Mech Tech Regular
SGT Luke Cooper Mech Tech Veteran
SGT Tina Bostina Mech Tech Elite
SGT Evan Liachames Mech Tech Regular
PILOTS
LT SG Drake Sharpe Mechwarrior Veteran
LT JG Lynn Richmond MechWarrior Veteran
SGT Faith Carlyle. MechWarrior Veteran
SGT Milton Long MechWarrior Veteran
SGT Constance Booth MechWarrior Veteran
SGT Kelly Ross. Mechwarrior Veteran
SGT Tyanryu Rich. Mechwarrior Regular
DOCTORS
LT JG Christian Skandalis Doctor Veteran
LT JG Crissie Finley Doctor Elite
I will be checking over my bv options with the potential changes that can be done with the mechs I've contemplated
I am debating on buying the 275xl now just in case we do end up on a factory world but I dont want to drop equipment out of the mechs until I know for sure
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Mech
Gladiator GLD-4RDx1
Griffin GRF-1NDx1
Griffin GRF-1SDx1
Griffin GRF-1SDx1
Shadow Hawk SHD-2HDx2
Crusader CRD-3RDx1
Mech Pilots
LTSG Heindrick Wilhelm Vet
LTJG Wyat Edmondson Vet
SGT Jax Fenwick Vet
SGT Bruno Graves Vet
SGT Darren Brooks Vet
SGT Leopold Nimtz Reg
Mech Techs
SGT Marline Paramita Elite 1
SGT Barbara Cheibowswki Vet
SGT Grace Sarbans Vet
SGT Denise Kim Reg
SGT Rachel Helgenberger Reg
Doctors
LTJG Dr Min-Young Martin Vet
LTJG Dr Amalie Sokov Vet
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Wolverine
Mechs
Wolverine II WVR-7HxL
Griffin GRF-1NxL
Centurian CN9AxL
Wolverine WVR-6RxL
Gladiator GLD-4RDx
Mech Pilots
LTSG Vladimir Charakov Vet
LTJG Sabina Adamson Vet
SGT Konrad Chadwick Vet
SGT Mathew Morley Vet
Techs
SGT Vickey Lewis Elite
SGT Mike Matteaw Vet
SGT Jasimine Ki-Rin Reg
SGT Francesca Turner Reg
SGT Brenda Khalil Reg
Doctors
LTJG Julia Park Reg
LTJG Judy Kawans Vet
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Dragon
Pilots:
MAJ Herbert Esser
LT JG Abdul-Fattah Jadoon
SGT Joe Duckworth
SGT Jason Gato
SGT Lamar Leese
Tech:
SGT Rafael Rodriguez
SGT Brenton Solley
SGT Geneva Drewry
SGT Ki-heon Kambhampat
SGT Kelly Gilkes
SGT Gunter Zivkovic
SGT Blaire Bunyan
SGT Beth Henderson
Doctors:
LTJG Adrienne Junejo
LTJG Stephen Clay
Mechs:
Longbow LGB-0W Custom
Cicada CDA-2B Custom
Vindicator VND-1R Custom
Rifleman RFL-3N Custom
Panther PNT-9R will be custom on 2/8
Dragon DRG-5N will be custom on 3/8
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Bright
Mechs Marauder MAD-3Rx1
Grasshopper GRH-5H
Griffin GRF-1NDx1
Blackjack BJ-3x
Trebuchet
Phoenix Hawk
Mech Pilots
LTSG Jake Brightsword Vet
LTJG Bobbie Mills Vet
SGT Emmit O’Leary Vet
SGT Caleb Spears Vet
SGT Jocelin Dubos Reg
Techs
SGT Dave Mattingly Vet
SGT Chris Wansey Vet
SGT Wade Boggs Reg
SGT Marleen Rommel Reg
SGT Mercedes Marsh Green
Doctor
LTJG Marlena Elton Reg
LTJG Kaylin Matson Vet
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7/25/3047
Herbert Esser spends 3 XP (5-2 (fast learner)) to raise Piloting to 5 (3/5)
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Dancer One to Ranger One....
Be advised, MAD-3RxSR is operational. Woot!
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May 3048 update
Freya Lance has no retirements and no substantive change in the TO&E. Ages updated in google doc.
EDIT: Made purchases as per 12/1/48 (already reflected in Google Doc)
Elaine Sharpe to 4 Piloting.
Sylvie Callahan buys Melee Spec
Neither character changes skill rating.
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May 3048
Dragon has all personnel accounted for. Will update google doc when ready
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11/1
Herbert Esser will spend 8 XP (10-2 Fast Learner) to drop piloting to 4.
Stephen Clay spends 35 XP to become Elite Doctor.
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May 3048 update
ICE Lance has no retirements. Ages updated in google doc.
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In 3047, T-Bolt upgraded. Ready June 22nd (still in route)
Vindicator upgraded. Issues with customization took twice as long. Ready Oct 14th.
Feb 3048 while unit in training, Vindicator upgraded.
Custom Mech thread updated.
May 3048
All Personnel Accounted For.
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11/1/3048
10XP will be spent to buy EDG for these pilots:
Joe Duckworth
Jason Gato
Lamar Leese
Abdul-Fattah Jadoon
-
all personnel retained as of 5/1/48
I will be getting second edge for Lynn Richmond and looking at other xp options
Most likely will have no other xp uses
-
I'll try to get to that sometime this week. We had 20 people over for Christmas eve and repairs to the house are needed.
Also, my new goddamn favorite gadget.
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XP expenditures for Bright Lance, Wolverine Lance and Reaper Lance
Bright Lance Dec 1, 3048
1) LGST Jake Brightsword spends total 50 xp for Weapon Spec PPC (25xp) and Weapon Spec Med Laser (25xp)
2) LTJG Bobbie Mills spends 10xp for Melee Spec.
3) SGT Caleb Spears spends 10 xp for 1 edge.
4) SGT Jocelin Dubos Spends 10 xp for 1 edge.
Wolverine Lance Dec 1, 3048
1) LTJG Sabina Adamson spends 10 xp for 1 edge.
2) SGT Konrad Chadwick spends 10 xp for 1 edge.
3) Mathew Morley spends 20 xp to lower piloting from 4 to 3.
Reaper Lance
1) Aug 1 3048 Vet Tech Barbara Chiebowski spends 35xp to advance to Elite Tech.
2) Aug 1 3048 Reg Tech Rachel Helgenberger spends 28xp to advance to Vet Tech.
3) Aug 1 3048 LTSG Heinrich Wilhelm Spends total of 35 xp to add Marksman SPA (10xp) and Sniper SPA (25xp).
I will fully update goggle as soon as I can.
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Rob,
Rolled a 12 during customization. I need a positive quirk assigned, please.
Aug 3047- Customization of Gladiator GLD-3R to GLD-4RDx3. Changes made. Removed both LRM 10’s and ammo. Moved med laser in RA to LA. Added med laser LT, SRM 4 and 1 ton ammo RT, PPC RA, searchlight head and 1/2 ton armor. Changed SHS to DHS.
Thanks
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Rob,
Rolled a 12 during customization. I need a positive quirk assigned, please.
Aug 3047- Customization of Gladiator GLD-3R to GLD-4RDx3. Changes made. Removed both LRM 10’s and ammo. Moved med laser in RA to LA. Added med laser LT, SRM 4 and 1 ton ammo RT, PPC RA, searchlight head and 1/2 ton armor. Changed SHS to DHS.
Rolled 1d4 : 2, total 2
Rolled 1d6 : 5, total 5
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Stabilized Weapon (SRM-4)
-
CO:
Freya Lance is good to go as per 12/27 (gave the Techs Christmas off).
My stable is currently full; I'll be repairing the Orion to sell, and am scrapping the Crusader for parts. I expect to a stable slot available again no later than 1/10/49 (taking extra time scrapping the Crud so I don't break any parts).
EDIT: Oh, and hey, LTJG Boyle made Ace on this mission.
-
Midnight custom lance information up to date and current warehouse posted. I'll try and make sure Phoenix is done by end of weekend.
-
Random bit of in game RP catch up:
May 1st, 3046
Anastasia Jones Saltier (wife from THEMYSCIRA Mission 5) gave birth to Alexandra Saltier, a bouncing 3.5 kilo baby girl with the expected number of limbs and her mother's emerald green eyes. Mother and child are doing fine and very happy to be leaving Thirty Weight and pirates behind.(The birth occurred during our transit to the jump point away from our pirate hunting on Thirty Weight ending SLAMMER.)
May 1st, 3047
ATTN: All Rangers. Alexandra has gone from learning to walk, to learning to run. The little minx has also learned how door locks work. Anastasia is working on improving the child proofing of our quarters. Unfortunately, she's as clever of a little girl as we could ever have wished for and is determined to explore the world, all of it. If you hear giggling or other child-related noises where there shouldn't be a child, please apprehend the trouble maker and contact Anastasia. Incidentally, she has also finished teething, so the compound should be a bit quieter now. (THANK GOD!)
January 1st, 3048
I would like to thank Sgt Vardakan and Cpls Dowell and Muriu for their efforts in building the playground out on the south field. Alexandra is loving it and Anastasia has already expressed her appreciation of the picnic table (and the fence, lol). She has encouraged Alexandra to write thank you notes for your efforts. Several of the other parents in the unit have also expressed their gratitude for your efforts (and amusement at your "training" efforts).
May 1st, 3048
Alexandra's second birthday party will be today at 1900. The adults "surviving two years of Alexandra" party will be at 2100 or whenever Alexandra crashes, whichever comes first. I managed to source a couple of cases of beer, including a case of Timbiqui Dark, and some fine spirits. Alexandra's party will be at the picnic tables on the south field. The after party will be in the rec center. Rebecca has assured me the after party will be "memorable". Her smile when she says that sets off my incoming fire alarms...
(When Alexandra hits 18 she will become a 2/3 pilot and join the unit)
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Dancer One to Ranger One....
Repairs complete late in day of 12/28. XO Zweibel recovering in MASH until 12/30. Dancer Lance combat ready as of 12/28.
Dancer One out.
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Midnight One to Ranger One...
Repairs completed Jan 6th. SGT Milos out of infirmary December 30th and reports for duty Dec 31st. Midnight combat ready as of Jan 7th.
Midnight One out.
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Ok, all purchases, repairs and updates completed through Dec 27th. Updated Warehouse has been posted, Mech list in the Google Doc updated, etc. I will be selling the Hunchback once it's fully repaired. I'll likely be selling the Shadow Hawk 2D once there's an appropriate 'Mech to fit the unit role.
-
Dragon reporting in:
All but Jason Gato healed on 12/23/3048
Gato will be fully healed on 1/13/3049
Will do repairs later tonight however.
-
Skaraborg reports that Lt JG Calvert ready for duty on 12/23.
Skaraborg lance reports can deploy 12/23
Full repairs should be done shortly afterward.
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Skaraborg online 12/18
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Dragon report in on repairs.
Longbow will be completed on 1/8/3049
Rifleman and Vindicator will be completed on 1/13/3049
Panther will be completed on 1/18/3049.
Repairs to Thunderbolt will commence shortly.
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Thunderbolt repaired by 1/29/3049. All units fully functional.
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Reaper Lance fully operational 12-24-48.
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Milton Long spends 10 xp for 2nd EDGE - 4xp remaining
Constance Booth spends 10xp for 2nd EDGE - 0xp remaining
Robert Story spends 10xp for 1st EDGE - 0xp remaining
updating TOE
-
Reg tech Wade Boggs spends 28 xp to advance to Vet tech.
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Trebuchet is sold
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Midnight One to Ranger One...
Warhammer purchased and customization work begun. Unit will be available July 19th. Shadow Hawk 2D sold.
SGT Corte added to unit. Here are the updated assignments:
CPT Atayde - Royal Shadow Hawk
LTJG Roark - Phoenix Hawk
SGT Corte - Thunderbolt
SGT Milos - Vindicator
SGT Cochrane - Stinger
SGT Lassiter - Unassigned
Warhammer WHM-6R - Unavailable (Undergoing customization)
Expected standard lance deployment:
Thunderbolt
Shadow Hawk
Phoenix Hawk
Vindicator
Reinforcement Turn: 2
Midnight One out.
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1/1/3049.
Dragon lance acquires Orion OR1-K from market.
2/1/3049.
Removal of parts for customization commence.
3/1/3049.
Customization begins on Orion, passes, and completes on 6/13/3049.
2/1/3049
Using Geneva Drewry (Veteran)
Begin customization of Orion:
Removal of:
1 AC/10 (RT)
2 tons AC/10 ammo (RT)
1 SRM-4 (LT)
1 ton SRM ammo (LT)
1 ton LRM ammo (LT)
10 SHS (Engine)
TN: 6 Time: 4860 (10.125 days)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10
3/1/3049
Using Rafael Rodriguez (Elite)
Adding:
2 Jump Jets (LL)
2 Jump Jets (RL)
1 LB10x (RT)
1 ton LB10x cluster ammo (RT)
1 ton LB10x slug ammo (RT)
Move 1 ton LRM-15 up one slot
Add 10 DHS (Engine)
Add 1 Medium Laser (H)
TN: 4 Time: 50,400 (105 days)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
New BV: 1645
New C-bills value: 7,341,250
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Deadly, you are aware that you will be without the services of Techs doing the customization job for the entire period it requires, right? So since Rafel starts on 3/1, he cannot help with any technical tasks during the month of march, and during any future months, until the customization is complete.
(I'm fairly sure you DO know this, but this is a general reminder to all and sundry; it's easy to lose track of "who's doing what".)
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I'm not in any march contract at this time. And with the breakup of missions, I am taking a huge gamble here to try and get him to elite +4.
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Freya Lance will be combat-ready on 1-9.
The captured Vulcan 5T and Hetzers were sold immediately.
The Guillotine is fully repaired by 1-19, and was sold that day for 62% of retail.
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Either way on my end, I still rolled a 12 on a customization.
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Either way on my end, I still rolled a 12 on a customization.
Oh right.
Nimble Jumper.
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Heavies can't have that quirk. We tried that once.
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Heavies can't have that quirk. We tried that once.
Some options:
Easy to Maintain - Cable runs and other parts were cleaned up and arranged better
Modular Weapons - Weapons were installed in a modular manner
Stable - Rearranging the weapons improved the balance of the mech
Stabilized/Accurate Weapon - The LB-10X was installed particularly well
Most of the rest don't seem particularly applicable since armor wasn't changed (Cowl, Extended Torso Twist, etc.) and weapons in the arms weren't changed (Barrel Fist, Fine Manipulators, Vestigal Hands) and nothing in the head changed (Improved Sensors, Improved Communications, Improved Targeting, etc.).
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Heavies can't have that quirk. We tried that once.
Some options:
Easy to Maintain - Cable runs and other parts were cleaned up and arranged better
Modular Weapons - Weapons were installed in a modular manner
Stable - Rearranging the weapons improved the balance of the mech
Stabilized/Accurate Weapon - The LB-10X was installed particularly well
Most of the rest don't seem particularly applicable since armor wasn't changed (Cowl, Extended Torso Twist, etc.) and weapons in the arms weren't changed (Barrel Fist, Fine Manipulators, Vestigal Hands) and nothing in the head changed (Improved Sensors, Improved Communications, Improved Targeting, etc.).
Mech starts off with AAA, Easy to Maintain, and Rugged (1)
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Mech starts off with AAA, Easy to Maintain, and Rugged (1)
Throw accurate weapon on the LB-X with AAA and just watch the ASFs go away. Voluntarily or involuntarily.
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I am surprised nobody said "OMG, Paul put on ammo'd weapons. What is going on?"....
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I am surprised nobody said "OMG, Paul put on ammo'd weapons. What is going on?"....
we were saving that comment until the next game
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Accurate weapon would certainly be a nice effect. I’ve thought about trying to pick up a mech that has AAA as a deterrent or protection.
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The Hatchetman is the only IS medium that naturally has it. Rest are heavies up or clan.
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The Hatchetman is the only IS medium that naturally has it. Rest are heavies up or clan.
The Hatchetman is what I would prefer, too many variables in terms of it showing up in a marketplace and having the funds available to make it worthwhile to count on.
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Heavies can't have that quirk. We tried that once.
Right. Forgot about that.
Accurate Weapon LB
Accurate Weapon ML
Stable
Extended Torso Twist (LB Housing no longer impacts waist rotation)
Imp. Cooling Jacket ML
Imp. Life Support (from DHS modification)
Rolled 1d6 : 5, total 5
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Right, your head ML has a particularly effective cooling jacket, and sinks 1 additional heat when fired.
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I am surprised nobody said "OMG, Paul put on ammo'd weapons. What is going on?"....
Until you actually play a game with it it doesn't count. We don't know you really mean it until then.
??? :o :o (^_^)b
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I would have not spent 400k twice on a single weapon if I didn't.
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For those who have bought, sold, or customized mechs, please update the custom mech thread to your current configuration.
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Bright Lance is fully operational 3-5-49.
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I'll try and get Ryan through his repairs and all by the end of the weekend. Ryan got invited to a new honor band, whose first rehearsal was last Saturday, with multiple rehearsals between then and the concert this coming Sunday.
Question regarding the custom mech thread - do you want the custom mechs posted when the work is started or when the mechs are done? The Warhammer is being worked, but won't be available until July, so I hadn't posted it yet. I can if that makes things easier.
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I'll try and get Ryan through his repairs and all by the end of the weekend. Ryan got invited to a new honor band, whose first rehearsal was last Saturday, with multiple rehearsals between then and the concert this coming Sunday.
Question regarding the custom mech thread - do you want the custom mechs posted when the work is started or when the mechs are done? The Warhammer is being worked, but won't be available until July, so I hadn't posted it yet. I can if that makes things easier.
The big issue is that if, for some reason, we need record sheets for some one's lance, we have one place to look. In this case, since we are going to get our butts kicked off of the planet in the next series of fights, just post it as soon as you get started. Post a completion date so we know when the mech is done.
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<snip>
The big issue is that if, for some reason, we need record sheets for some one's lance, we have one place to look. In this case, since we are going to get our butts kicked off of the planet in the next series of fights, just post it as soon as you get started. Post a completion date so we know when the mech is done.
Ok, added. Completion date of July 17, 3049 included. Given that we're only 2 missions in and have more than a year in game time before the Clans show up, I would expect we'll have at least one if not two more missions prior to their arrival. Regardless, it's now current and will remain that way.
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<snip>
The big issue is that if, for some reason, we need record sheets for some one's lance, we have one place to look. In this case, since we are going to get our butts kicked off of the planet in the next series of fights, just post it as soon as you get started. Post a completion date so we know when the mech is done.
Ok, added. Completion date of July 17, 3049 included. Given that we're only 2 missions in and have more than a year in game time before the Clans show up, I would expect we'll have at least one if not two more missions prior to their arrival. Regardless, it's now current and will remain that way.
If we win their morale will be in rout. So not much left in the way of pirates.
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the following Bright lance members spend xp. LGJT Mills uses 20xp for Melee Master and SGT O'Leary uses 35 xp for Jumping Jack.
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<snip>
The big issue is that if, for some reason, we need record sheets for some one's lance, we have one place to look. In this case, since we are going to get our butts kicked off of the planet in the next series of fights, just post it as soon as you get started. Post a completion date so we know when the mech is done.
Ok, added. Completion date of July 17, 3049 included. Given that we're only 2 missions in and have more than a year in game time before the Clans show up, I would expect we'll have at least one if not two more missions prior to their arrival. Regardless, it's now current and will remain that way.
If we win their morale will be in rout. So not much left in the way of pirates.
Good to know.
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the following Bright lance members spend xp. LGJT Mills uses 20xp for Melee Master and SGT O'Leary uses 35 xp for Jumping Jack.
I'm sorry, both of these need to be double-checked.
LT Mills doesn't have Melee Spec reflected in either AtB or the TO&E/ google doc. Melee Spec is a prerequisite for Melee Master. I DO see that you purchased Melee Spec as per the XP tracker on 12-1-3048; the other data needs to be updated.
Likewise, SGT O'Leary has a 4 piloting skill as per the Google Doc (skill level +4). Piloting 3 is a prerequisite for Jumping Jack. I DON'T have any Xp purchases besides Jumping Jack on the XP tracker, which means this isn't a legal purchase at this time.
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the following Bright lance members spend xp. LGJT Mills uses 20xp for Melee Master and SGT O'Leary uses 35 xp for Jumping Jack.
I'm sorry, both of these need to be double-checked.
LT Mills doesn't have Melee Spec reflected in either AtB or the TO&E/ google doc. Melee Spec is a prerequisite for Melee Master. I DO see that you purchased Melee Spec as per the XP tracker on 12-1-3048; the other data needs to be updated.
Likewise, SGT O'Leary has a 4 piloting skill as per the Google Doc (skill level +4). Piloting 3 is a prerequisite for Jumping Jack. I DON'T have any Xp purchases besides Jumping Jack on the XP tracker, which means this isn't a legal purchase at this time.
For LTJG Mills was previously purchased melee spec after one of Bright Lance's training sessions. I missed not putting it in this thread. I am sorry. After his solo mission Mills had the rest of the points needed to get melee master. We also missed that that jumping jacks needed 3 plt. I will remove that and see what Lucas wants to do.
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No worries, man. (^_^)b
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Bright Lance's pilot SGT O'Leary uses 10 xp for marksman and 25 xp for Sniper on 3/5/49. TO&E is updated.
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Updates
LT JG Penny Roark, 10 XP, 1 Mech Kill, Age 27; Bought Blind Fighter
SGT Getta Milos, 8 XP, 3 Mech Kill, Age 25; Bought Blind Fighter
SGT Miles Lassiter, 4 XP, 1 Mech Kills, Age 26; Bought Blind Fighter and 1 EDG
SGT Isabella Corte, 0 XP, 0 Mech Kills, Age 30; Bought 1 EDG
SGT Maria Cahill, Green, XP: 16, Age 24; Spends 14 points to go to +8 [Still Green]
LT JG Harley Walker, Veteran, XP: 13, Age 33; Buys to 6+ (Veteran)
LT JG Cait Watts, Veteran, XP: 0, Age 28; Buys to 6+ (Veteran)
SGT Briana Banks promoted to Master Sergeant
LT JG Angela Richter promoted to LT SG
As of June 24th, 3049 the Phoenix Hawk LAM PXH-HK2 was successfully refit in the HK1 version.
May 1, 3050 (Final)
Resources: 2.2 million C-bills
WHM-6Rx Warhammer
(CPT Kato Atayde, [4/4], Blind Fighter, EnviroSpec (Darkness) - - EDG: 5, Strat +4, Tactics +5, Ldshp +3, Negot +4, Scrounge +3)
TDR-5S-LX Thunderbolt
SGT Isabella Corte [3/4] Oblique Attacker, EDG 1 - - Small Arms +5, Strategy +3)
PXH-HK1 Phoenix Hawk LAM
(SGT Carey Fletcher [3/4]/[4/3] TBD - - TBD)
STG-3G Stinger
SGT Zefry Cochrane [2/3] EnviroSpec (Hills), Eagle Eyes, Fist Fire, EDG 1 - - First Aid +4)
SHD-2Hb-X Shadow Hawk
(LT JG Penny Roark [3/4] Blind Fighter, EDG 1 - - Strategy +1, Tactics/Mech +1, Leadership +2)
PXH-1-X Phoenix Hawk
(SGT Getta Milos [3/4] Blind Fighter - - Small Arms +4)
Unassigned
SGT Miles Lassiter [3/4], Blind Fighter, EDG 1
Mech Techs
MSGT Briana Banks, Elite 5+
SGT Regina Swanson, Elite 5+
SGT Douggie McDermott, Veteran 6+
SGT Kerry Serginson, Veteran 6+
SGT Mary Johns, Regular 7+
SGT Caroline Murat, Regular 7+
SGT Maria Cahill, Green 8+
Medical
LT SG Angela Richter, Veteran 6+
LT JG Harley Walker, Veteran 6+
LT JG Cait Watts, Veteran 6+
NOTE: Haven't completed 3rd contract, no retirement rolls.
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Going to buy a few things and do a few things a couple steps at a time.
5/22/3049:
Customization to Hermes completed.
7/3/3049:
Customization to Panther completed.
7/15/3049:
Customization to Orion completed
9/17/3049
Customization to Cicada completed.
Rafael Rodriguez spends 42 XP to go from +5 to +6 (TN: 4+) 2 XP + 5 from training remains.
12/1/3049:
Abdul-Fattah Jadoon spends 10 XP to acquire Melee Spec 1 XP remains.
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Warehouse and personnel rolls [including retirement] completed through in universe 5/1/49. Going to bed now. Will continue as able.
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Rolled 1d4 : 1, total 1
Rolled 1d6 : 4, total 4
Rolled 1d50 : 21, total 21
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For your Random Bonus from the game Saturday, you find a Partisan Air Defense tank (standard) which was abandoned in one of undestroyed buildings.
This Partisan Air Defense Tank has the following Quirks:
AA Targeting
Multi-Trac
Poor Performance
Fragile Fuel Tank
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ICE LANCE - MECHS ARE FULLY REPAIRED as of 3/31
working on retirement rolls then xp year 1 -waive 1 passed with no retirements although did end up needing a retention bonus for one
then retirement rolls then xp year 2 - same result as year 1
XP rolls are done - an okay result
will go back later tomorrow (I have to be up at 5 Im going to bed)and do my warehouse purchase expenses costs updates etc - retirement is big thing at this point
Crusader will begin customization when and if can get the 4x65 ton JJ and FF armor - planned 2 lrm15 2 tons ammo 5ml 4/6/4 12 DHS FF 1647 BV
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April 3049
Purchase PXH LAM
Sell WSP LAM (negotiation +2)
Rolled 2d6+2 : 6, 6 + 2, total 14
1 May 3049
No retirements, cause I remembered that I add a +4 for "half my CHA bonus" this time. Dumbass.
All personnel age 1 year
1 February 3050
Freya Lance leaves Training, +5 XP to all members
1 May 3050
No retirements. $200,000 spent on retention bonuses, cause I rolled 4 sets of snake-eyes.
All personnel age 1 year
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Phoenix is mostly done and calculated. I need to add the numbers to Ryan's tracking sheet and will then post final totals including any SPAs he may buy. His stable of Mechs in May of 3050 are:
MAD-3R Marauder (LTSG Nicolas Malthus) [3/3]
MAD-3R Marauder (LTJG Lewis Wood) [3/4]
HNT-152 Hornet (SGT Natalie Knightly) [2/3]
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OK, after all end-of-year XP rolls, Training, and so forth:
Leigh Montgomery buys Jumping Jack
Natalie Boyle buys Marksman and Cluster Hitter
Elizabeth Vicious erases Wpn Spec (LL)
Also, it's bullshit that I only managed to get 4 successful "yearly XP rolls" across 2 years for my entire lance. Bullshit I say. At least Elizabeth got both of hers
Google Doc is updated with all pilot XP information.
Custom Mech thread is updated with all revised Custom Mech information.
Lance Warehouse is updated to 5-1-3050.
As per 1 May, 3050, Freya Lance currently has 14.2 million CB available. It possesses the following assets:
GHR-5H-X Grasshopper
(LT SG Elsa Hartmann; J-Jack, Melee Spec, Melee Mast, Wpn Spec ML - - Strat +3, Tactics +3, LdrShip +1, Negot +2, Scrounge +2)
CRD-5M-X1 Crusader
(LT JG Natalie Boyle; EDG 1; Marksman, Cluster Hitter - - Tactics +3, Ldrship +6, Bur/FWL +2)
GHR-5RX Grasshopper
(SGT Sylvie Callahan; EDG 1; Enviro Spec Forest, Sniper, Melee Spec - - Small Arms +2)
RFL-3N-X Rifleman
(SGT Elaine Sharpe; Marksman, Sniper - - Tactics +2)
JVN-10N-X1 Javelin
(SGT Leigh Montgomery; EDG 1; J-Jack, Wpn Spec SRM6)
PXH-HK2-X1 Phoenix Hawk LAM
(MSGT Elizabeth Vicious; J-Jack - - Tactics +4)
MSGT Grace Park (Mech Tech; 5+ Elite)
SGT Jasmine Lehman (Mech Tech 6+ Veteran)
SGT Angela Constantino (Mech Tech 7+ Regular)
SGT Tawnee Stone (Mech Tech 8+ Green)
LT JG Desire Daniels (Doctor 6+ Veteran)
LT JG Sasha Grey (Doctor 5+ Elite - - Negotiation +2)
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Curently half of the group has updated their lances. Crusher, Reaper, Wolverine, Bright, and Skaraborg lances have yet to update.
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Curently half of the group has updated their lances. Crusher, Reaper, Wolverine, Bright, and Skaraborg lances have yet to update.
There will be some customizations done to a couple mechs but will add the crusader to the list if not already done done
Ostsol and Crusader will be getting customizations and will be done before the 5/1 of 3050 done
There will be a few pilots with XP sitting for time being
Kelly Ross got just enough for weapon spec srm4 thanks to the MVP - she will spend the xp on weapon spec srm4 - 0 xp remaining
Constance Booth spends 10xp for fist fire - 6xp remaining
doc updated
Remaining things to do
finance stuff tomorrow for expenses and then to post the 4/1 - 7/1 purchase totals with cost and cbills remaining - then factor all the stuff up to 5/1/3050 - only ended up spending about 1 mil for parts so should be around 8 mil when its all said and done - I stand corrected I'm just over 10 mil 130k a month plus unit disbursement helps quite a bit
once thats done I will add the new mech to custom thread then replace the ostsol picture, recalc lance bvs and change configs
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Phoenix after all training, etc. done.
LTJG Lewis Wood spends 10 XP for 1 point of Edge
LTSG Nicolas Malthus spends 10 XP for Environmental Specialist (Forest)
SGT Ron Soumitra spends 14 XP to advance from Mech Tech +9 to Mech Tech +8
As of May 1, 3050, Phoenix has 7.1 million C-Bills available and the following:
MAD-3R Marauder
(LT SG Nicolas Malthus [3/3], Marksman, Sniper, EnviroSpec (Forest) - - Strat +4, Tactics +4, LdrShip +3, Negot +1, Scrounge +3)
MAD-3R Marauder
(LT JG Lewis Wood [3/4] - - Small Arms +2, Tactics +4, First Aid +1; EDG 1)
HNT-152 Hornet
(SGT Natalie Knightly [2/3] TBD - - TBD)
SGT Mollie Dupuis (Mech Tech 6+ Veteran - - Pilot Spacecraft +2, Pilot Aerospace +2, Gunnery Aerospace +2)
SGT Jennifer Liao (Mech Tech 7+ Regular)
SGT Ron Soumitra (Mech Tech 8+ Green)
SGT Mike Nechtan (Mech Tech 5+ Elite - - 4 piloting / 6 gunner Mech pilot, Doctor +1)
LT JG Shinji Itsuka (Doctor 6+ Veteran)
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ICE LANCE AS OF 5/1/3050
CBILLS - 10,074 275
WARHAMMER 6D3 - barrel fists. searchlight, ubiquitous
CATAPHRACT 1Z - protected actuators, equipped searchlight
CRUSADER 1Z - ubiquitous, stable weapon legs. rugged, easy to maintain, fluffed with searchlight
OSTSOL 1Z - narrow profile, improved sensors
GRIFFIN 1X3 - fluffed with searchlight. battlefists,jettison capable weapon RA, ubiquitous, rugged
GRIFFIN 1N4 - searchlight, battlefists. Jettison capable weapon RA. Ubiquitous, improved targeting long
JAVELIN 10N2 - unbalanced , equipped searchlight
LT SG DRAKE SHARPE - 3/3 - Edge 2 - Any - Melee Spec, Marksman, Sniper, Terrain Specialist - Woods, Terrain Master - Woods
LT JG. LYNN RICHMOND - 3/4 - Edge 2 - Medium/Heavy - Terrain Specialist - Woods,
SGT. CONSTANCE BOOTH - 3/4 - Edge 2 - Heavy - Melee Specialist, Fist Fire
SGT. FAITH CARLYLE - 3/4 - Edge 2 - Medium - Terrain Specialist- Woods
SGT. ROBERT STORY - 2/3 - Medium - Edge 1 Oblique Attacker, Maneuvering Ace
SGT. MILTON LONG - 3/4 - Medium - Edge 2, Melee Specialist
SGT. TYANRYU RICH - 3/5 - Assault
SGT. KELLY ROSS - 3/4 - Light - Edge 2 - Srm4 Specialist
SGT Tina Bostina Mech Tech Elite
SGT Meagan Kinnar Mech Tech Veteran
SGT Lowell Metaxas Mech Tech Veteran
SGT Luke Cooper Mech Tech Veteran
SGT Richard Vlard Mech Tech Regular
SGT Roger Young Mech Tech Regular
SGT Evan Liachames Mech Tech Regular
LT JG Christian Skandalis Doctor Veteran
LT JG Crissie Finley Doctor Elite
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I will post my 5/1/3050 after the Markets up til May have been concluded. To make sure nothing changes til then.
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After Oct 49 training, on Nov 1, Dr Myers spends 35 xp for elite rating and is promoted to Capt.
After Oct 49 training, on Nov 1, Msgt Tirto Kang spends 35 xp for elite rating and is promoted to Sr Master Sgt.
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After Oct 49 training, on Nov 1, Dr Myers spends 35 xp for elite rating and is promoted to Capt.
After Oct 49 training, on Nov 1, Msgt Tirto Kang spends 35 xp for elite rating and is promoted to Sr Master Sgt.
Just curious, your chief medical outranks your PC?
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Army docs are screwy. Happened in Korea........
However GM and CO want it is fine by me.
Sgt Ni spends 25 xp to decrease Gun mech from 4 to 3
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Army docs are screwy. Happened in Korea........
Especially on 80's TV shows.
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Army docs are screwy. Happened in Korea........
Especially on 80's TV shows.
More the 70s than 80s, but yeah. They had a separate chain of command, though.
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Army docs are screwy. Happened in Korea........
Especially on 80's TV shows.
More the 70s than 80s, but yeah. They had a separate chain of command, though.
I stand corrected. I didn't realize the TV show started in 72. Though I would add China Beach (88-91) as another example.
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Wolverine lance rolls complete. Google docs update. CB available 4,681,435. Still deciding on xp expenditures.
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Dancer One to Ranger Actual.
Updates complete up to 5/1/3050 [full status will post this weekend]. Repairs commencing on Wolfhound and Mods to Wolfhound and Firestarter after.
Dancer requests temporary transfer April 3049-June 3049 to fight or defend for access to maintenance bay for modifications.
Dancer One out.
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Dancer One to Ranger Actual.
Updates complete up to 5/1/3050 [full status will post this weekend]. Repairs commencing on Wolfhound and Mods to Wolfhound and Firestarter after.
Dancer requests temporary transfer April 3049-June 3049 to fight or defend for access to maintenance bay for modifications.
Dancer One out.
Dancer can swap with Dunedain
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Crusher will work on this tomorrow.
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Dancer One to Ranger One.
Wolfhound repairs and modifications complete 5/20/49. Dancer can return to scout immediately.
OOC Firestarter bought at Jan 3050 marketplace. Thinking about possible modifications. May require additional request for access to maintenance bay.
Dancer One out.
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Tyanryu Rich spends 10xp on EDGE
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Personnel spreadsheet updated for Midnight and Phoenix for most recent hires. Midnight's LAM pilot converted Tactics +1 into 1 point of EDG. Also reflected in the spreadsheet.
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4/1/50
LTSG Brightsword spends 20xp lower piloting to 3
SGT O'Leary Spends 10 xp for 1 edge
SGT Spears spends 10 xp his second edge
All google docs update for personnel and mechs.
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Dancer One to Ranger One
Request temporary transfer from scout to fight/defend Jan 1, 3050 to Feb 7, 3050 for access to maintenance bay for Firestarter modification.
Dancer One out
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5/1/3050
Dragon personnel/mechs on hand
Mechs:
Vindicator 1Rx
Cicada 2Bx
Rifleman 3Nx
Longbow 0Wx
Panther 9Rx
Orion Kx
Hermes 3S1x
Mechwarriors Gunnery Piloting Specialty Age SPA XP
Herbert Esser 3 4 n/a 31 Weapon Spec- Large Laser, Marksman 39
Joe Duckworth 4 4 Heavy 29 EDG 1 23
Jason Gato 3 4 Medium 31 Environment Spec- Woods, EDG 1 15
Lamar Leese 3 4 Medium 31 Melee Spec, EDG 1 12
Abdul-Fattah Jadoon 3 4 Light 33 Melee Spec, EDG 1 2
Ben Miller 3 4 Heavy 36 Oblique Attacker 5
Siska Garrigues 3 4 Medium 38 Pain Resistance 0
Technical Staff Skill rating Age SPA XP
Rafael Rodriguez Elite (4+) 47 8
Brenton Solley Veteran (6+) 39 Pain Resistance 32
Geneva Drewry Veteran (6+) 35 22
Ki-heon Kambhampat Veteran (6+) 29 19
Kelly Gilkes Regular (7+) 28 23
Gunter Zivkovic Regular (7+) 30 20
Blaire Bunyan Regular (7+) 32 19
Beth Henderson Regular (7+) 38 26
Medical Staff Skill rating Age XP
Adrienne Junejo Elite (+5) 31 19
Stephen Clay Elite (+5) 29 29
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Dancer One to Ranger One
Request temporary transfer from scout to fight/defend Jan 1, 3050 to Feb 7, 3050 for access to maintenance bay for Firestarter modification.
Dancer One out
Bump
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Dancer One to Ranger One
Request temporary transfer from scout to fight/defend Jan 1, 3050 to Feb 7, 3050 for access to maintenance bay for Firestarter modification.
Dancer One out
Bump
Dunedain will swap with Dancer from January to April.
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5/1/3050
Herbert Esser spends 25 XP on Sniper (14 XP remains)
Joe Duckworth spends 10 XP on EDG (13 XP remains)
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Dancer One to Ranger One...
Dancer XO Tom Zweibel spends 10 xp for hvy mech qualification. [19 xp remain]
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XP expenditures 5-1-50
LTSG Wilhelm 33 xp lower gunnery from 3 to 2 (fast learner)
LTJG Edmondson 10 xp for 2nd edge, 10 xp add Heavy mech rating, 35 xp lower gunnery from 3 to 2
SGT Fenwick 10 xp for 2nd edge, 10 xp add Heavy mech rating, 35 xp lower gunnery from 3 to 2
SGT Graves 35 xp lower gunnery from 3 to 2
DR Min-Young Martin 35 xp to advance to elite
Google docs and custom mech thread updated.
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XP expenditures 5/1/50
Kai spends 10 xp for Edge (1) and 10 xp Medium Mech classification
Claus spends 35 xp for Jumping Jack and 21 xp for Strategy bonus to 3
Anastus spends 35 xp for Jumping Jack and 10 xp for Edge (2)
Elena spends 25 xp for Weapon Spec LRM15
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XP expenditures 5/1/50
Kai spends 10 xp for Edge (1) and 10 xp Medium Mech classification
Claus spends 35 xp for Jumping Jack and 21 xp for Strategy bonus to 3
Anastus spends 35 xp for Jumping Jack and 10 xp for Edge (2)
Elena spends 25 xp for Weapon Spec LRM15
Google doc shows Anastus as a 4 piloting skill. Jumping jack requires a 3 piloting skill. I almost did the same thing with a couple of mine pilots.
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XP expenditures 5/1/50
Kai spends 10 xp for Edge (1) and 10 xp Medium Mech classification
Claus spends 35 xp for Jumping Jack and 21 xp for Strategy bonus to 3
Anastus spends 35 xp for Jumping Jack and 10 xp for Edge (2)
Elena spends 25 xp for Weapon Spec LRM15
Google doc shows Anastus as a 4 piloting skill. Jumping jack requires a 3 piloting skill. I almost did the same thing with a couple of mine pilots.
D'oh!
Anastus spends 20 XP to reduce Piloting from 4 to 3, and 25 for Weapon Spec ML.
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Update on Dragon Lance:
Herbert Esser fully healed on 5/24
Ben Miller fully healed on 5/10
Pilots on hand:
Herbert Esser
Jason Gato (Medium)
Lamar Leese (Medium)
Abdul-Fattah Jadoon (Light)
Ben Miller (Heavy)
Siska Garrigues (Medium)
Mechs on hand:
Panther (Repairs fully completed on 6/6/3050
Cicada operational
Vindicator operational
Hermes operational
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5/9/3050 6/6/3050. Forgot I did repairs with her prior to making this decision.
Beth Henderson (Regular) spends 28 XP to become Veteran Mech Tech. (0 remain)
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I still need to do repairs for Midnight. What I can share now is that though I have 4 mechs, I won't be able to field all 4 at the same time as total BV is 6285. Right now best case is 4800 - 5000 with 3 mechs.
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After Mission 4 (and its losses) is resolved, I will allocate the two reserve mechs as/if needed. (If, who am I kidding?)
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After Mission 4 (and its losses) is resolved, I will allocate the two reserve mechs as/if needed. (If, who am I kidding?)
.
It may be worth holding off on any permanent assignment of mechs until after Mission 5 and the contract is complete. It wouldn’t surprise me if at least one lance goes through two Clan missions if it’s randomly determined. Once BLC is factored in we can see where people sit.
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After Mission 4 (and its losses) is resolved, I will allocate the two reserve mechs as/if needed. (If, who am I kidding?)
.
It may be worth holding off on any permanent assignment of mechs until after Mission 5 and the contract is complete. It wouldn’t surprise me if at least one lance goes through two Clan missions if it’s randomly determined. Once BLC is factored in we can see where people sit.
True, though presumably our defensive units will be the next ones hammered as we get pushed off of the planet.
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After Mission 4 (and its losses) is resolved, I will allocate the two reserve mechs as/if needed. (If, who am I kidding?)
.
It may be worth holding off on any permanent assignment of mechs until after Mission 5 and the contract is complete. It wouldn’t surprise me if at least one lance goes through two Clan missions if it’s randomly determined. Once BLC is factored in we can see where people sit.
True, though presumably our defensive units will be the next ones hammered as we get pushed off of the planet.
Besides Skaraborg, what lances haven't engaged yet/been tasked yet?
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After Mission 4 (and its losses) is resolved, I will allocate the two reserve mechs as/if needed. (If, who am I kidding?)
.
It may be worth holding off on any permanent assignment of mechs until after Mission 5 and the contract is complete. It wouldn’t surprise me if at least one lance goes through two Clan missions if it’s randomly determined. Once BLC is factored in we can see where people sit.
True, though presumably our defensive units will be the next ones hammered as we get pushed off of the planet.
Besides Skaraborg, what lances haven't engaged yet/been tasked yet?
AYE
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Here's a current summary:
Mission 3 (March 2)
Officially assigned:
Dragon (Defend) - lost: Joe Duckworth, Longbow, Orion, Rifleman (Current: 6 pilots, 4 Mechs)
Crusher (Defend) - lost: Elena Vann, Catapult (Current: 5 pilots, 7 Mechs)
Dancer (Scout) - lost: none (Current: 6 pilots, 8 mechs)
Reinforcements:
Midnight (Scout) - lost: Thunderbolt, Stinger (Current: 7 pilots, 4 Mechs)
Mission 3 (March 30)
Officially assigned:
Dunedain (Fight)
Wolverine (Fight)
Reinforcements:
Freya (Scout)
Phoenix (Scout)
Haven't engaged the Clans yet:
Ice (Defend)
Reaper (Defend)
Skaraborg (Defend)
Bright (Fight/Scout)
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Rifleman. I never had a Javelin.
Also I have 6 pilots.
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Rifleman. I never had a Javelin.
Also I have 6 pilots.
Updated.
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Dunedain is starting with 6 mechs and 5 pilots. We'll see how that stands at the end of the day.
3x Crusader, 1x Shadow Hawk, 2x Firestarter. With all 3 Crusaders modified to the same pattern and likewise for the 2 Firestarters.
Hopefully our memorial wall doesn't get too much larger.
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Skaraborg has 5 'Mechs, 4 pilots currently.
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Midnight:
May 10th - Shadow Hawk and Phoenix Hawk LAM available
May 14th - Phoenix Hawk also available
May 17th - SGT Isabella Corte returns to duty
May 20th - Warhammer available
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Dancer One to Ranger One..
Dancer actual in MASH on 5/10. Released 5/11. Fit for duty. PXH-1b repairs complete on 5/31/50. Marauder requires parts ordered on 5/17/50. Parts will arrive on 6/7/50. Repairs will continue at that time.
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3-1-50
LTSG Chadwick uses 35 xp for marksman and sniper.
SGT Adamson uses 10 xp for Enviro Spec Mountain
SGT Chadwick uses 10 xp for Enviro Spec Mountain
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Midnight was updated to fix maintenance approach issue. Unit not completely available until May 20th. Can field 3 Mechs starting on May 14th
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Dunedain Lance completes repairs on May 9th (in 6.25 hours).
Lance Configuration:
Crusader 2 - Ramierez (Melee M&S with Maneuvering Ace)
Shadow Hawk - John Smith (Weapon Spec SRM-4 and Sandblaster)
Firestarter - Michael Lemoine (Weapon Spec MPL)
Crusader 3 - Cassius Cavel
Cassius Cavel spends 10XP to get heavy mech certification and 20XP for 2 points of Edge. 4XP remain.
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Lynn Richmond spends 25xp for ppc spec - 6 xp remaining
Robert Story spends 10xp to classify for heavy pilot - 0 xp remaining
Faith Carlyle - spends 25 xp for gauss spec - 6 xp remaining
xp cbills and configs updated
not gonna bother with what the lance configs are considering the next game ...
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If someone can say what condition my marauders are in, can they please take a picture and send it to either my dad or I?
Thanks.
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Just a heads up, I talked to Ryan about what he wants his lance to become. He’s planning to upgrade to a 4 mech lance after the end of the current and wants to follow more in Dan’s footsteps - lots of tons, weapons and armor, far less in the way of speed. I wouldn’t expect him to stay in the Scout group. :)
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With the loss of my heaviest mechs, I will probably be cheap and gear myself towards the scout path.
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With the loss of my heaviest mechs, I will probably be cheap and gear myself towards the scout path.
I wouldn’t rush to any conclusions yet. Let’s wait until the end of the contract and see where we’re sitting. We’ve got a BLC influx coming and the unit has over 50MM saved up in part with the expectation of taking significant losses with the Clans. I’d figure out what role you want to work towards and as much as reasonably possible the unit should be able to help move you that direction. If your goal is a Juggernaut or Brawler lance let’s see where things net out.
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And the number of lances per official role (Scout / Fight / Defend) is going to vary by contract. Midnight’s first role was Defend, and you’d never mistake any configuration I’ve played as being a Defend focus. :)
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Keep in mind that banked money for unit was for dropship so we kind of need that
Unless your saying the.banked 50 mil from our clan salvage because its more than that I would think from last game
Not even sure how that's going to work right now
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Keep in mind that banked money for unit was for dropship so we kind of need that
Unless your saying the.banked 50 mil from our clan salvage because its more than that I would think from last game
Not even sure how that's going to work right now
When I talked to Jon, part of the reason for banking the money for the dropship was an excuse to build up a war chest against significant losses to the Clans. I'm not suggesting that we spend most of the 50MM on replacements. BLC for the contract is 40% and Salvage is 70%. I'm not sure what salvage we're getting from the last Mission. I expect we'll get nothing but losses from the final mission. We have 2 'Mechs still in the unit reserve we can consider allocating as well. We'll see what shape the unit is in after that.
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Keep in mind that banked money for unit was for dropship so we kind of need that
Unless your saying the.banked 50 mil from our clan salvage because its more than that I would think from last game
Not even sure how that's going to work right now
When I talked to Jon, part of the reason for banking the money for the dropship was an excuse to build up a war chest against significant losses to the Clans. I'm not suggesting that we spend most of the 50MM on replacements. BLC for the contract is 40% and Salvage is 70%. I'm not sure what salvage we're getting from the last Mission. I expect we'll get nothing but losses from the final mission. We have 2 'Mechs still in the unit reserve we can consider allocating as well. We'll see what shape the unit is in after that.
after this game and contract I can agree there will be losses to fill since its the clans - I was just saying its going to be hard to fill the void that is the dropship fund - we will have to see who ends up with the co position since our CO now has died so I guess its up to the unit to decide the best use now for the dropship fund
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The funds were intended for a dropship for the simple reason that no configuration of the unit will be transportable with all lances in mechbays until we have more mechbays. We have 36 bays, which means at most 9 lances can be drop ready. Since we have been growing, that poses a minor problem. Now losses are alleviating our over crowding problems, somewhat. But it doesn't change the base math on transport.
As far as spending the money on replacement mechs, it will be very tempting to go "Yay! We have 50 million to buy mechs!" and spend it all. I would recommend against that for many reasons. Obviously, if a unit needs to be reconstituted, that is important, but go to Crazy Achmed's Quasit dealership instead of Five Diamonds Atlas II Emporium. Especially since you are likely to see a couple of more cycles of losses over the campaign.
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unless things were truly dire I was not suggesting dipping deeply into unit reserves. We’ve been fortunate to avoid that so far and the lances involved in the final mission could take comparable losses to their units and still be viable. I’m not sure how much if at all we’ll need to dip in. Once we’re past the end of the contract, have settled all final dispersements and retirements we can make some decisions. Assuming the savings to be sancrosanct under all conditions isn’t appropriate either.
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As a general consideration for everybody, be warned that mech prices will skyrocket with the invasion. So plan to be flexible and run non-ideal mechs. It would be a good idea to hoard a little wingman XP for class changes. You may not be able to get your hands on mechs that fit the classes you built your lances on. A pinch of prior planning will prevent pitiful and painful performance post purchase.
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As a general consideration for everybody, be warned that mech prices will skyrocket with the invasion. So plan to be flexible and run non-ideal mechs. It would be a good idea to hoard a little wingman XP for class changes. You may not be able to get your hands on mechs that fit the classes you built your lances on. A pinch of prior planning will prevent pitiful and painful performance post purchase.
ffs lol guess its a good thing that I planned to cross train already - that is if any of my pilots live
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This is now ready for battlefield deployment.
(https://i.imgur.com/FaHo9BP.png)
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This is now ready for battlefield deployment.
(https://i.imgur.com/FaHo9BP.png)
Yessss
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The 6 Billion CBill Highlander has been rebuilt, better than it was before. Better. Taller. Faster.
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The 6 Billion CBill Highlander has been rebuilt, better than it was before. Better. Taller. Faster.
With a proper headcapper cannon.
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Beautiful.
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Updated XP expenditures for Freya Lance now that I got around to adding the XP from the last game.
1) SGT Callahan made Ace.
2) MSGT Vicious spends all available XP for Wpn Spec (Blazer) and Wind Walker SPAs.
3) Cored Rifleman RFL-3N-X1 removed from Freya Lance roster
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Javelin removed from roster
Kelly Ross - needs clarification - rules doc says a lance leader who would be killed can burn an edge. In the game you said she would be able to burn the edge in the cockpit of the atlas. I see however your Crusader pilot didnt burn an edge to stay alive. Was this a instance of one off due to the Atlas fiasco or was it misquoted and my pilot should be dead? Once I know the outcome of that I can either roll her lovely roll for symptoms or mark her off. This is not a lance leader
Javelin 2330640- BLC 40% = 932256
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I see however your Crusader pilot didnt burn an edge to stay alive.
She didn't burn it because I forgot that I could BURN a SPENT Edge point, and I don't go back and retcon my own rules screw-ups.
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I see however your Crusader pilot didnt burn an edge to stay alive.
She didn't burn it because I forgot that I could BURN a SPENT Edge point, and I don't go back and retcon my own rules screw-ups.
Alright I was just making sure based on rules doc. I see lance leaders is all and not lancemates. Would it be a good idea to post something clarifying lance mates included
My main thing is I'm trying to determine if she's alive or not is all so I can do my roll for her if so.
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I see however your Crusader pilot didnt burn an edge to stay alive.
She didn't burn it because I forgot that I could BURN a SPENT Edge point, and I don't go back and retcon my own rules screw-ups.
Alright I was just making sure based on rules doc. I see lance leaders is all and not lancemates. Would it be a good idea to post something clarifying lance mates included
My main thing is I'm trying to determine if she's alive or not is all so I can do my roll for her if so.
Oh, does it say lance leaders? Let me check my notes to see what my intention was when I wrote it. I'll get back to you when I get home tonight
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Skaraborg lance is currently hilariously unfit for duty. Due to parts issues, it will likely be about 12 weeks before I can return to operational tempo.
Do we have a list of who is in cargo or who is in bays?
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Also not gonna lie, wouldn't mind heading to a factory for a few weeks so I can add CASE to my Highlander.
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Also not gonna lie, wouldn't mind heading to a factory for a few weeks so I can add CASE to my Highlander.
At this point that would be good due to factory line mechs for replenishment for some members.
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I’m certainly up for hitting a factory world. At this point we need to finish up all the end of contract stuff first including BLC and salvage for the clan material plus final payouts, any marketplace, etc. I’m also curious about what the BV total will be if it changes.
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I am down for a factory world.
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"Attention everyone there is an announcement to make."
Drake pulls together the hobbled and ragged group.
" I have made a decision that I feel is necessary in the light of the recent events. This information I feel is highly important and is my duty to get it out of here to someone who can get it where it needs to be. I must do what I can for the Federated Commonwealth. I also must be a good husband and look after my family and get them to a safe place out of harm's way.
In light of this decision I have petitioned for my reactivation into the 1st Davion Heavy Guards. I will be leaving once a transport is arranged. Once I receive my confirmation of reinstatement from the CO my official enlistment with the unit will be done. The papers were started when the remnants of the 8th and 2nd hit planet and.began the crazy stories about what happened although they didnt give much detail. The papers were filed once the engagement happened at the cadet grounds. The fact that multiple front line units were smashed plus the fact we were hit this hard is enough justification.
I will be taking my warhammer (after repairs) with me but leaving the lance intact with funds. I have discussed it with my lance and I have asked them to stay to support the unit. The unit need as many bodies and mechs as possible right now. It's also not fair to them to take a pay cut and be bored to death. The merc life is a dangerous life but at least it pays well and is exciting usually. Anyway my friends it has been an honor to serve with you all. "
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"Attention everyone there is an announcement to make."
Drake pulls together the hobbled and ragged group.
" I have made a decision that I feel is necessary in the light of the recent events. This information I feel is highly important and is my duty to get it out of here to someone who can get it where it needs to be. I must do what I can for the Federated Commonwealth. I also must be a good husband and look after my family and get them to a safe place out of harm's way.
In light of this decision I have petitioned for my reactivation into the 1st Davion Heavy Guards. I will be leaving once a transport is arranged. Once I receive my confirmation of reinstatement from the CO my official enlistment with the unit will be done. The papers were started when the remnants of the 8th and 2nd hit planet and.began the crazy stories about what happened although they didnt give much detail. The papers were filed once the engagement happened at the cadet grounds. The fact that multiple front line units were smashed plus the fact we were hit this hard is enough justification.
I will be taking my warhammer (after repairs) with me but leaving the lance intact with funds. I have discussed it with my lance and I have asked them to stay to support the unit. The unit need as many bodies and mechs as possible right now. It's also not fair to them to take a pay cut and be bored to death. The merc life is a dangerous life but at least it pays well and is exciting usually. Anyway my friends it has been an honor to serve with you all. "
Dibs on your liquor cabinet
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You can have the coffee to go along with it (^_^)b. Consider it a reward for that fine display of being a wall.
Plus you will need plenty of down time to repair so the Irish coffee may help a bit.
We have retirement rolls again correct?
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for reference, Skaraborg the day after the fight has two operational 'Mechs, a Phawk and a Highlander. Both are going into customization in short order.
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Marauder repair complete May 12, 3050
Phoenix can field a Marauder and a Hornet.
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My main thing is I'm trying to determine if she's alive or not is all so I can do my roll for her if so.
I sincerely apologize, but the rules document is correct. Burning Edge is available for Lance Leaders only. The rationale is that we aren't (and can't, without full RPG writeups for every wingman) track the medical statuses required, given the Serious Injury rules. This means that Kelly Ross is in fact KIA. Again, my sincere apologies for the confusion.
For everyone else: Xotl and I did not take this into account while working on the Breakthrough rules; Wingmen who burnt Edge to survive the Breakthrough rolls still survive, and are immune to the Serious Injury chance, for this singular, special case. This has been noted for future revision for his next edition of the rules.
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Dancer Actual confirms destruction of Dancer 3, PXH-3Mx. Pilot of Dancer 3, Sgt Jeff Smith has one point of edge and will spend the edge point and burn edge if necessary. Does burning result in one less pilot hit for non-lance leader personnel? And is major injury roll required?
?
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My main thing is I'm trying to determine if she's alive or not is all so I can do my roll for her if so.
I sincerely apologize, but the rules document is correct. Burning Edge is available for Lance Leaders only. The rationale is that we aren't (and can't, without full RPG writeups for every wingman) track the medical statuses required, given the Serious Injury rules. This means that Kelly Ross is in fact KIA. Again, my sincere apologies for the confusion.
For everyone else: Xotl and I did not take this into account while working on the Breakthrough rules; Wingmen who burnt Edge to survive the Breakthrough rolls still survive, and are immune to the Serious Injury chance, for this singular, special case. This has been noted for future revision for his next edition of the rules.
Heard and removing PM is incoming though
Also did we consider that game a win or draw or loss
I mean it was impossible odds and we did damn near the impossible
Just wanting to make sure for xp purpose of successful completion
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?
Look at the post above yours.
Also did we consider that game a win or draw or loss
It will go down on the unit record as a draw. Take XP as per a victory, for exactly the reasons you listed.
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For the record, Freya Lances after-action report is as follows:
Lance Casualties
SGT Natalie Boyle, KIA during the battle
SGT Elaine Sharpe, KIA during the evacuation
LTJG (medical) Desire Daniels, KIA during the evacuation
RFL-3N-X1 Rifleman is lost
Lance Gains
Recruited SGT Maria Riebero (pirate). 24y/o, 2/3 skills, Heavy-rated. Tactics +2, Edge 2, Heavy Lifter, Melee Specialist, Slugger, Zweihander.
Retirements
None (reroll was required for Tech Tawnee Stone)
Current Unit Readiness
All repairs complete by 5-19-51
Google Doc updated for Lance Personnel Info, Skills, XP, and Kill Ranks
MSGT Elizabeth Vicious promoted to LTJG
Current Personnel
LT SG Elsa Hartmann (3/2; 30 years)
LT JG Elizabeth Vicious (3/4, 29 years) - LAM
SGT Leigh Montgomery (3/3, 29 years) - Light
SGT Sylvie Callahan (3/4, 27 years) - Heavy
SGT Maria Riebera (2/3, 24 years) - Heavy
Grace Park - Elite Tech, 30 years
Jasmine Lehmann - Veteran Tech, 26 years
Angela Constantino - Regular Tech, 31 years
Tawnee Stone - Green Tech, 22 years
Sasha Grey - Elite Doctor, 29 years
Current Equipment
GHR-5H-X Grasshopper (Hartmann)
GHR-5RX Grasshopper (Riebera)
CRD-5M-X Crusader (Callahan)
PXH-HK2-X1 Phoenix Hawk LAM (Vicious)
JVN-10N Javelin (Montgomery)
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After Action Report for Dragon Lance:
Casualties:
SGT Joe Duckworth, Regular Heavy Pilot: KIA 5/9/3050
SGT Rafael Rodriguez, Elite Mech Tech: KIA 5/11/3050
RFL-3N custom destroyed 5/9/3050
ON1-K Lost 5/9/3050
LGB-0W Lost 5/9/3050
Retirements:
None
Readiness:
Panther fully operational on 6/6/3050
All other mechs fully operational, awaiting customs for Cicada, Panther, and Vindicator.
Current Personnel:
Pilots:
LTSG Herbert Esser, 31 (3/4)
LTJG Abdul-Fattah Jadoon, 31, Light (3/4)
SGT Jason Gato, 31, Medium (3/4)
SGT Lamar Leese, 31, Medium (3/4)
SGT Ben Miller, 36, Heavy (3/4)
SGT Siska Garrigues, 38, Medium (3/4)
Mech Tech:
SGT Brenton Solley, 39, Veteran
SGT Geneva Drewry, 35, Veteran
SGT Ki-heon Kambhampat, 29, Veteran
SGT Kelly Gilkes, 28, Regular
SGT Gunter Zivkovic, 30, Regular
SGT Blaire Bunyan, 32, Regular
Beth Henderson, 38, Veteran
Doctors:
Adrienne Junejo, 31, Elite
Stephen Clay, 29, Elite
Mechs on Hand:
Vindicator VND-1R (Custom) (Jason Gato)
Cicada CDA-2B (Custom) (Lamar Leese)
Panther PNT-9R (Custom) (Abdul-Fattah Jadoon)
Hermes HER-3S1 (Custom) (Unassigned)
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Lance Casualties
SGT Kelly Ross, KIA during the battle
SGT Lowell Metaxas, KIA during the evacuation
JVN-10N2 is lost
Lance Gains
New lance leader
Stats -
Mech -
Retirements
None (reroll was required for Techs)
Lance leader - Drake Sharpe recalled to 1st Fedcom RCT
Warhammer - WHM-6d3 to depart with him
Current Unit Readiness
- repairs done by 5/18(estimate if not sooner)
All repairs complete by
Google Doc updated for Lance Personnel Info, Skills, XP, Ranks and Kills
New Lance leader
Current Personnel
LT SG
LT JG Lynn Richmond (3/4, 33 years old)
SGT Faith Carlyle (3/4, 26 years old)
SGT Milton Long (3/4, 36 years old)
SGT Constance Booth (3/4, 29 years old)
SGT Robert Story (2/3, 31 years old)
SGT TyanRyu Rich (3/5, 25 years old)
- Tina Bostina - ( Elite Tech, 42 years old)
- Meagan Kinnar - ( Veteran Tech, 28 years old)
- Luke Cooper - ( Veteran Tech, 35 years old)
- Roger Young - ( Regular Tech, 36 years old)
- Richard Vlard - ( Regular Tech, 28 years old)
- Evan Liachames - ( Regular Tech, 44 years old)
LT JG - Christian Skandalis - (Elite Doctor, 46 years old)
LT JG - Crissie Finley - (Veteran Doctor, 31 years old)
Current Equipment
CTF-1Z (Richmond)
OTL-4D Ostsol (Booth)
GRF-1N4 Griffin (Long)
GRF-1XZ (Carlyle)
CRD-1Z (Story)
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After Action Report for Midnight
Lance Casualties
SGT Douggie McDermott, KIA during the evacuation
TDR-5S-XR Thunderbolt, lost
STR-3R Stinger, lost
Lance Gains
None
Retirements
None
Current Unit Readiness
All repairs complete by 5-20-50
Google Doc updated for Lance Personnel Info, Skills, XP, and Kill Ranks
Current Personnel
COL Kato Atayde (4/4, 32 years)
SGT Isabella Corte (3/4, 28 years) - Heavy
SGT Carey Fletcher (3/4 & 4/3, 26 years) - LAM
SGT Zefry Cochrane (2/3, 33 years) - Light
LTJG Penny Roark (3/4, 25 years) - Medium
SGT Getta Milos (3/4, 23 years) - Medium
SGT Miles Lassiter (3/4, 24 years) - Medium
MSGT Brianna Banks - Elite Tech, 36 years
SGT Regina Swanson - Elite Tech, 33 years
SGT Kerry Serginson - Veteran Tech, 29 years
SGT Mary Johns - Regular Tech, 25 years
SGT Caroline Murat - Regular Tech, 32 years
SGT Maira Cahill - Green Tech, 22 years
LTSG Angela Richter - Veteran Doctor, 24 years
LTJG Harley Walker - Veteran Doctor, 31 years
LTJG Cait Watts - Veteran Doctor, 26 years
Current Equipment
WHM-6Rx Warhammer (Atayde)
SHD-2Hb-X Shadow Hawk (Milos)
PXH-1-X Phoenix Hawk (Roark)
PXH-HK1 Phoenix Hawk LAM (Fletcher)
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Thanks to blind vote.
5/11/3050
Brenton Solley spends 35XP to go from Veteran to Elite Mech Tech. 0 remain.
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So with the war pushing prices of mechs up, would that mean we can sell for a little more as well?
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After Action Report Wolverine Lance
Lance Casualties
Personnel: Dr. Kawans KIA 5-11-50
Mechs: None
Lance Gains
Personnel: None
Mechs: None
Retirements
None
Current Unit Readiness
Fully battle ready 5/18/50
Current Personnel
Mech Warriors
LTSG Vladimir Charikov age 33
LTJG Sabina Adamson age 23 Med
SGT Konrad Chadwick age 30 Med
SGT Mathew Morley age 30 Med
SGT Yue-ann Kazaziam age 25 Med
Mech Techs
SGT Vicki Lewis age 44 Elite
SGT Mike Matteaw age 26 Vet
SGT Jasimine Ki-Rin age 29 Reg
SGT Francesca Turnerage 30 Reg
SGT Brenda Khalil age 34 Reg
Doctors
Julia Pak age 36 Reg
Current Equipment
Wolverine II WVR-7HLx
Wolverine WVR-6RxL
Gladiator GLD-4RDx
Griffin GRF-1NDx
Centurion CN9-Axl
Google doc update
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Last post included in revised TO&E.
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5/31/3050
Kelly Gilkes (Regular) Spends 28XP to become Veteran Mech tech (0 remain)
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Using Beth Henderson (Veteran)
Customization to Archer:
Removal of:
2 LRM-20 (LT,RT)
4 ton LRM ammo (2xLT,2xRT)
2 ML (2xCT)
10 SHS (Engine)
Time: 5,580 (11.625 days) TN: 4
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6
9/1/3050
Addition of:
In maintenance bay (in case of failure)
4 Jump Jets (2xLL,2xRL)
3 LL (LT,RT,CT)
2 ML (LT,RT)
15 DHS (11 Engine, 2xLT,2xRT)
Time: 14,580 (30.375 days) TN: 8
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
Worst rolls I have ever seen in my custom thread in a while. This hurts. Roll me a painful quirk.
Also, current customs are done and in maintenance thread. Will add the to custom thread in the morning.
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Worst rolls I have ever seen in my custom thread in a while. This hurts. Roll me a painful quirk.
1: Cooling System Flaw
2: Ranshackle
3: Poor Workmanship
4: Prototype
5: Difficult to Maintain
6: Poor Performance
Rolled 1d6 : 2, total 2
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I agree that the dice roller has issues. I needed 7 rolls to succeed, 5 at 7+, so 50/50 odds. It took 17 rolls to get 5 rolls of 7 or better.
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I agree that the dice roller has issues. I needed 7 rolls to succeed, 5 at 7+, so 50/50 odds. It took 17 rolls to get 5 rolls of 7 or better.
Counterpoint: several people's character creation rolls.
What the forum dice roller does (aside from occasionally hang up and never resolve the page), is it strings together results at the relatively far ends of the spectrum. So normally you might notice a distribution similar to:
2, 3, 3, 5, 7, 7, 7, 7, 9, 10, 12
What we actually GET is closer to:
2, 3, 3, 3, 5, 7, 9, 10, 11, 11, 12
(Exaggerated somewhat for dramatic effect, but years ago one of our players, Brent, did a ~5000-roll test after getting mad about the dice roller, and this was the conclusion. Middle rolls are underrepresented, extreme ends are overrepresented, and like results tend to string together to a higher degree than one would normally expect.)
Note that both of them end up with a roughly average result of ~7. Which on a 2d6 is expected. But what the forum roller does is avoids the middle (more often) and gives clustering on both extremes. It additionally tends to generate strings to one extreme or the other, so if you've rolled a 4, your next roll is more likely to be something like a 2-7...but once you've broken that cluster and moved up to a 9, your next roll is more likely to be a 7-12. This does perhaps cancel out on a large enough sample size, but one a sample size large enough to test, and with what we have available, it is what it is.
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Not sure why you rerolled my quirk, but thanks? Anyway regarding ramshackle, is there any way I can edge the roll prior to game start?
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Rob, thanks for the insight on the dice roller. My apologies for the complaint.
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Looks like a bit of kharmic balance. T-Bolt customization resulted in a positive quirk.
Thunderbolt (work starts Aug 10, 3050)
Tech: SGT Regina Swanson (Elite)
Class F Refit (Time x10, Mod +4)
Move SRM Ammo to LT (120 minutes)
Move SRM to RT (120 minutes)
Move LT FF Crit to LA (120 minutes)
Remove Case (RT) (120 minutes)
Add 2 JJ LT (120 minutes)
Add 2 JJ RT (120 minutes)
Add JJ CT (60 minutes)
Install 4T Gyro (200 minutes)
Install 325 XL Engine (360 minutes)
Base TN: 5+, Factory -4, Customized: +1, Customization: +2, Class F: +4, Replacement mod: +1 (gyro, JJ), Final TN: 9+
Rolled 2d6 : 6, 6, total 12
Base Time: 1340 minutes x10 = 13400 minutes / 480 (per day) = 28
Rob: Please generate. Thanks.
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Dunedain Lance will be customizing both remaining Crusaders to add CASE.
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Dragon lance customizations completed and will be completed as followed:
Custom to Panther completes on 10/1/3050
Custom to Cicada completes on 10/10/3050
Custom to Archer completes on 10/31/3050
Custom to Shadow Hawk completes on 9/23/3050.
Custom to Vindicator completed in transit.
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Customization and repair schedule to come - need to know if there's a 4th dropship bay available for my Highlander to do some prep work on it before we touch down on Sudeten.
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Customization and repair schedule to come - need to know if there's a 4th dropship bay available for my Highlander to do some prep work on it before we touch down on Sudeten.
Yes. Take a bay for the Highlander.
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Customization and repair schedule to come - need to know if there's a 4th dropship bay available for my Highlander to do some prep work on it before we touch down on Sudeten.
Yes. Take a bay for the Highlander.
okay damn that was a *fast* response. Was about to edit it saying some prep work to finalize it into being a standard issue 732 so its in and out once we touch down.
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I’m off today, and have been working on BT stuff, so good timing.
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I’m off today, and have been working on BT stuff, so good timing.
So am I. And some unplanned house repairs when one of the vents at the Vatican literally fell off the goddamn wall and came within in a few inches of hitting Roo.
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The odds of having major situations involving your dogs is amazing. The fact he avoided anything major is even more astounding. Glad he is safe all the same. Need help repairing it?
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Not sure why you rerolled my quirk, but thanks? Anyway regarding ramshackle, is there any way I can edge the roll prior to game start?
Remember how I said that the dice roller makes the forum hang?
I often end up having to make 4-5 posts with a roll in them to get the result to display. I have to delete all but the last one. That's what happened in your instance.
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Looks like a bit of kharmic balance. T-Bolt customization resulted in a positive quirk.
I'm sorry, where is this roll located?
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Make sense. For Ramshackle, can I use edge to reroll it prior to game start?
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Make sense. For Ramshackle, can I use edge to reroll it prior to game start?
Yes.
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Looks like a bit of kharmic balance. T-Bolt customization resulted in a positive quirk.
I'm sorry, where is this roll located?
Copy is at the top of this page. Roll is in the Midnight Maintenance thread, last page I believe.
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Copy is at the top of this page. Roll is in the Midnight Maintenance thread, last page I believe.
OH SHIT, I thought that was Deadly. I went back and forth through Dragon Lance threads looking for a Thud refit.
1: Easy to Maintain
2: Extended Torso Twist
3: Improved Cooling Jacket
4: Stable
Rolled 1d4 : 2, total 2
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Your "Kharmic balance" comment made me think you were Deadly. Sorry about that.
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I do not believe in karma. My luck is terrible as it is.
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Your "Kharmic balance" comment made me think you were Deadly. Sorry about that.
Now that’s real balance. I’ve only ever gotten 1 quirk. It was negative, on my last T-bolt, No torso twist.
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Ready to roll whenever your back Rob
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Skaraborg lance reports the following inventory on 5/15.
Awesome Kronwall - crippled
Awesome Odyua - Crippled
Thug 10E - Donating parts to repair Awesomes
Zeus 6S - Online, Stored. Depending on technican avaibility on arrival, may convert to a 6T.
Highlander 732-P - Onine, going into Refit
PHX-1 Phawk - Online, will be getting customized on Seduten to better fit unit profile.
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Midnight
Warhammer - work complete Aug 24, available Aug 25
Thunderbolt - work complete Sep 5, available Sep 6
Panther - work complete Oct 5, available Oct 6
Combat Ready as of June 1
Shadow Hawk
Phoenix Hawk
Phoenix Hawk LAM
All combat pilots
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Javelin needs 46 days from 8/31 on 1 successful roll TN 7 - HS are a bitch. So 10/16 as long as things go well.
Griffin needs 52 days to convert over on 2 successful rolls starting 8/9 TN 7 - HS are a bitch
Other Griffin will need 25 days on a successful roll TN 5 of using an elite
- just swapping over the gauss to the arm so it doesnt kill the mech on a random ass tac
My marauder wont be and cant be worked on until we agree on a contract - that one will be interesting to see what to do with it
So CO thoughts
Tina Bostina gained 2xp
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MW:
MAJ Herbert Esser, 31, 3/4, 18XP, Weapon Spec-LL, Marksman, Sniper
LTJG Abdul-Fattah Jadoon, 33, 3/4, Light, 6XP, Melee Spec, EDG 1
SGT Jason Gato, 31, 3/4, Medium, 18 XP, Environment Spec-Forest, EDG 1
SGT Lamar Leese, 31, 3/4, Medium, 15XP, Melee Spec, EDG 1
SGT Ben Miller, 36, 3/4, Heavy, 10XP, Oblique Attacker
SGT Siska Garrigues, 38, 3/4, Medium, 3XP, Pain Resistant
Tech:
Brenton Solley, 39, Elite, 0XP, Pain Resistant
Geneva Drewry, 35, Veteran, 26XP
Ki-heon Kambhampat, 29, Veteran, 22XP
Kelly Gilkes, 28, Veteran, 0XP
Beth Henderson, 38, Veteran, 1XP
Gunter Zivkovic, 30, Regular, 23XP
Blaire Bunyan,32, Regular, 22XP
Doctors:
Adrienne Junejo, 31, Elite, 23XP
Stephen Clay, 29, Elite, 32XP
Mechs:
Hermes 3S1-Sold
Vindicator 1R- Custom, ready
Cicada 2B- Custom, ready on 10/10/3050
Panther 9R-Custom, ready on 10/1/3050
Archer 2R- Custom, ready on 10/31/3050
Shadow Hawk 2K-Custom, ready on 9/23/3050
Thunderbolt 5S- Custom, ready on 11/12/3050
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Dancer Actual to Ranger Actual...
Modification to Royal Phoenix Hawk complete 6/16/50. Specifications posted in custom thread.
Dancer Actual out
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Tech MacKissack advances from regular to veteran after mission 4 MVP.
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Midnight
SGT Getta Milos spends 10 XP for EDG 1 (May 15, 3050)
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Regular Tech Evgeni Nabakov spends 21 XP to go to Veteran status.
https://www.youtube.com/watch?v=rBSgcN5cugY
AND THE TECHNICAL STAFF GOES WILD
why yes I've had more than a quart of coffee today how can you tell?
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Regular Tech Evgeni Nabakov spends 21 XP to go to Veteran status.
https://www.youtube.com/watch?v=rBSgcN5cugY
AND THE TECHNICAL STAFF GOES WILD
why yes I've had more than a quart of coffee today how can you tell?
Shouldn't that be 28 XP?
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Regular Tech Evgeni Nabakov spends 21 XP to go to Veteran status.
https://www.youtube.com/watch?v=rBSgcN5cugY
AND THE TECHNICAL STAFF GOES WILD
why yes I've had more than a quart of coffee today how can you tell?
Shouldn't that be 28 XP?
...It absolutely is. I misread. Strike the previous from the record.
Still a sweet goal though.
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5/30 Awesome Oduya returns to service
THG-10E and HGN-732-p out of service.
Repairs in progress to Awesome Kronwall.
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5/30 Awesome Oduya returns to service
THG-10E and HGN-732-p out of service.
Repairs in progress to Awesome Kronwall.
Out of service meaning still in need of repair? The Thug was provided as salvage, so not sure why it’s out of commission.
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5/30 Awesome Oduya returns to service
THG-10E and HGN-732-p out of service.
Repairs in progress to Awesome Kronwall.
Out of service meaning still in need of repair? The Thug was provided as salvage, so not sure why it’s out of commission.
His force in the battle was Thug, Awesome, Awesome. The Thug on the field could generously have been called Swiss Cheese.
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5/30 Awesome Oduya returns to service
THG-10E and HGN-732-p out of service.
Repairs in progress to Awesome Kronwall.
Out of service meaning still in need of repair? The Thug was provided as salvage, so not sure why it’s out of commission.
Commander,
Skaraborg depleted its spare section inventory getting *one* Awesome up and running. Due to battle damage, we actually stripped Awesome Kronwall of most parts to repair Awesome Oduya before the LCAF sent the Zeus and Thug over. Because the Thug has PPCs which we were short of, the Thug was nominated to donate parts to Awesome Kronwall to repair it.
Thug will return to service after parts have been requisitioned and delivered. It was determined having Awesome Kronwall up and running when we made landfall made more sense than base model Thug.
Also, since the ghost of commanders past seems to be haunting us - some explanation for it is in order. The Thug that died on Somerset was an 11Eb model - this one referred to
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
And armor. And sections. Replaced a leg, 3 arms and 2 torsos.
Someone buy my tech teams a beer
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
And armor. And sections. Replaced a leg, 3 arms and 2 torsos.
Someone buy my tech teams a beer
You went through all the coffee and beer didnt you already
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
And armor. And sections. Replaced a leg, 3 arms and 2 torsos.
Someone buy my tech teams a beer
You went through all the coffee and beer didnt you already
I've only had a pint of coffee so far today...
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
And armor. And sections. Replaced a leg, 3 arms and 2 torsos.
Someone buy my tech teams a beer
You went through all the coffee and beer didnt you already
I've only had a pint of coffee so far today...
Well I guess there is still plenty of coffee from Sharpe still but the booze went fast lol
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
And armor. And sections. Replaced a leg, 3 arms and 2 torsos.
Someone buy my tech teams a beer
You went through all the coffee and beer didnt you already
I've only had a pint of coffee so far today...
Well I guess there is still plenty of coffee from Sharpe still but the booze went fast lol
That was donated to the tech teams. And the newbie.
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Ok. I understand stripping the PPCs out of the 10E for the Awesome. Thanks for the clarification.
And armor. And sections. Replaced a leg, 3 arms and 2 torsos.
Someone buy my tech teams a beer
You went through all the coffee and beer didnt you already
I've only had a pint of coffee so far today...
Well I guess there is still plenty of coffee from Sharpe still but the booze went fast lol
That was donated to the tech teams. And the newbie.
Guess things are about to get a lot more hectic and sleep deprived
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Atlas custom completed on 9/7/3050. At least my regular tech is more competent than my vet techs.
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Atlas custom completed on 9/7/3050. At least my regular tech is more competent than my vet techs.
We haven't actually executed the September marketplace yet. If someone else puts in for the Atlas, I'll randomly determine who gets it. Just wanted to be clear on expectations.
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Atlas custom completed on 9/7/3050. At least my regular tech is more competent than my vet techs.
We haven't actually executed the September marketplace yet. If someone else puts in for the Atlas, I'll randomly determine who gets it. Just wanted to be clear on expectations.
I just noticed I jumped the gun hard. I'll delete the posts if things change or I can do it now.
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Atlas custom completed on 9/7/3050. At least my regular tech is more competent than my vet techs.
We haven't actually executed the September marketplace yet. If someone else puts in for the Atlas, I'll randomly determine who gets it. Just wanted to be clear on expectations.
I just noticed I jumped the gun hard. I'll delete the posts if things change or I can do it now.
Don't worry about deleting the post unless Rob tells you to. I don't expect things to change, just wanted to make sure it's clear that it's still available to go for if someone else wants.
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Midnight
COL Atayde spends 10XP to add Well-Connected: Lyran Commonwealth
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Is that even allowed?
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Is that even allowed?
Requires in game justification and the expenditure of an appropriate amount of XP as approved by Rob.
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Okay fair enough.
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Secret mission orders to defend Sudeten?
;D
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Secret mission orders to defend Sudeten?
;D
Secret orders to defend the factory for bonus payout later prolly
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Is that even allowed?
Requires in game justification and the expenditure of an appropriate amount of XP as approved by Rob.
Confirming.